shundread 2018-08-14 08:07
"Ha ha, this is trivial to beat"
3 minutes later...
"Fuck"
Foon → Ludum Dare Explorer → LD42 → Colony Builder
By the-vall
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 827 | 3.16 | 26 | |
| Fun | 771 | 3.04 | 24 | |
| Innovation | 324 | 3.45 | 25 | |
| Theme | 512 | 3.59 | 24 | |
| Graphics | 1105 | 2.43 | 24 | |
| Audio | 680 | 2.64 | 23 | |
| Humor | 1.62 | 18 | ||
| Mood | 2.50 | 18 |
"Ha ha, this is trivial to beat"
3 minutes later...
"Fuck"
Really cool minimalist puzzle builder game. Had fun trying to keep down the corruption. These kinds of games are often hard to balance but you seem to have done a good job. Would love to see some simple graphics instead of the coloured squares.
I never encountered any corruption. I just kept expanding and building walls all the way at the outer edge and just simply won. I sustained the walls by building a lot of mines and whenever I started running out of anything else I just built that. Not really sure if I exploited anything but for me, it was really easy.
Very enjoyable game. I really like the challenge it poses. I never actually beat it, because i kept building too many walls and didn't build the mines fast enough before i ran out of ore
Awesome idea, simple yet fun and challenging gameplay! :)) Some funky tunes would have make it even better imho, but wonderful job anyways. :)
Is everybody here joking or something? I passed it with ease on my 2nd try... the first time i didn't even know the controls but once i looked in the description i easily passed.
Would've liked a little more description, was rather confused by the mechanics. Things like 'oh, there's a limited amount of ore? Why?' or 'Is the red stuff corruption?' or 'Why is my oxygen going down?'
I really like this game, it fits the theme really well, and it's very fun to try and balance all the resources and buildings.
Interesting concept, the kind of game where you can probably spend a lot of time refining your strategy until everything works perfectly. I found it a bit difficult to assess which symbols were what - it might have been better to use the symbols in the descriptions as well, instead of text. Also visual bars instead of numbers (or additionally to the numbers) would have been helpful for the resources. I didn't quite understand the corruption behaviour, so just surrounded it with walls on all sides - unfortunately walls seem to be quite expensive, so I couldn't keep up getting enough metal. Lost after covering 2/3 of the map. Also, building stuff via number keys or something would be nice. Building stuff on top of the map was quite a struggle due to the large distances to cover with the mouse. :D Fairly interesting mechanics though, good work!
Great game! Very cool and interesting! :D
Pretty interesting idea, and pretty well executed. Took a bit to understand corruption and some of the mechanics, so I agree with another commentor about a little more description possibly being useful.
I was concerned about the minimalist graphics initially, but that faded pretty quickly. :)
I hope you refine this one and keep going. Have a great LD!
This got really frantic in the end. I like the balance.