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shundread

Games

YearLDThemeGameDivisionRankOvFuInThGrHu
201842Running out of spaceMacabre Hollowjam10152.972.842.862.312.442.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Comments by shundread

LD42 — Running out of space

Colony Builder by The Vall 2018-08-14T08:07:15Z

"Ha ha, this is trivial to beat"

3 minutes later...

"Fuck"

Planet Complete by anidealgift 2018-08-14T06:45:52Z

Fix your link -> A password is required to view this page

The screenshots look good and I want to play the game.

Grey Goo by Willbl3pic 2018-08-19T13:26:12Z

Needs a "restart" button. At first I tried the "right-hand" rule, but it's hard when you're walking on ice like that. Next I tried assuming that the brighter floor tiles were somehow a hint of the correct direction, it doesn't seem to be the case, but it still put me near the goal of the game and I was able to beat it.

W a l l i f o r n i c a t i o n by psychead 2018-08-27T05:29:43Z

Reminds me of games I used to play in my youth using ballpoint pens and paper.

We'd draw some racing track on a paper, then we'd take turns moving around, movement was done by placing the tip of the pen on the latest spot your "car" was in, holding the pen down with only your index finger pressed against the pen's back and then tilting it, attempting to steer in the general direction you intended to go, mostly creating straight lines.

If you hit the wall that's where the car would be on your next round.

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Great entry. Cool graphics. Could use some clarification on some of the deaths (I was assuming those happened only from hitting the wall too hard, but I died a few times despite travelling a long distance). Excellent gameplay design.

Brick It! by Vladadamm 2018-08-27T05:07:04Z

Beaten by crippling lag. :/

I can see how otherwise this is a solid entry.

Mailbox Trouble by Borka223 2018-08-14T08:19:40Z

I finished the game with an important deleted email. :/

I knew I should have kept that very important email about 60Billion dollar transfer or whatever it was, I couldn't read it properly and it sounded legit.

Open Wires by sosaddude 2018-08-14T08:40:23Z

Rage-inducing, yet fun

Macabre Hollow by shundread 2018-08-14T06:39:40Z

Thanks for the feedback so far. :)

I regret I couldn't fit keyboard support into the deadline, nor actual proper UI design & scaling for mobile, so I ended up providing the worst of both worlds! The one thing I was able to make sure is that it's a "complete game" & that it's beatable, even if it gets far less intuitive later on.

I might look into remaking this outside LD as a more full-featured game with proper art, sound & music once I'm able to get my hands on an artist and have time to redesign the data structure so it's easier to factor the joke in the game design into the level designs.

Also, hoplite looks dank as hell and I think I'm getting it once I'm done playing World of Xeen.

Macabre Hollow by shundread 2018-08-28T10:17:19Z

Part of the joke is also that compressing the data adds a bug to the game, namely "carry one" operations bleed onto the next field. I take extra care with the subtractions and ignore what may happen in additions because "it's so hard". I guess for extra joke value I should have added a test like "if (digit > 9) { digit = 9; }" while ensuring beforehand the carry-one operation has already happened, thus making the condition unreachable.

I didn't quite get to design enough levels making explicit use of the bug :/ - but some of the last levels 6-10(?) require you to understand the bug.

There's a remake in the works, and I'll rework the "bug" to be more understandable, as well as more visible, I'll also be adding more content to the game.