Colony Builder by The Vall 2018-08-14T08:07:15Z
"Ha ha, this is trivial to beat"
3 minutes later...
"Fuck"
Foon → Ludum Dare Explorer → Users → shundread
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Macabre Hollow | jam | 1015 | 2.97 | 2.84 | 2.86 | 2.31 | 2.44 | 2.33 |
"Ha ha, this is trivial to beat"
3 minutes later...
"Fuck"
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The screenshots look good and I want to play the game.
Needs a "restart" button. At first I tried the "right-hand" rule, but it's hard when you're walking on ice like that. Next I tried assuming that the brighter floor tiles were somehow a hint of the correct direction, it doesn't seem to be the case, but it still put me near the goal of the game and I was able to beat it.
Reminds me of games I used to play in my youth using ballpoint pens and paper.
We'd draw some racing track on a paper, then we'd take turns moving around, movement was done by placing the tip of the pen on the latest spot your "car" was in, holding the pen down with only your index finger pressed against the pen's back and then tilting it, attempting to steer in the general direction you intended to go, mostly creating straight lines.
If you hit the wall that's where the car would be on your next round.
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Great entry. Cool graphics. Could use some clarification on some of the deaths (I was assuming those happened only from hitting the wall too hard, but I died a few times despite travelling a long distance). Excellent gameplay design.
I finished the game with an important deleted email. :/
I knew I should have kept that very important email about 60Billion dollar transfer or whatever it was, I couldn't read it properly and it sounded legit.
Rage-inducing, yet fun
Thanks for the feedback so far. :)
I regret I couldn't fit keyboard support into the deadline, nor actual proper UI design & scaling for mobile, so I ended up providing the worst of both worlds! The one thing I was able to make sure is that it's a "complete game" & that it's beatable, even if it gets far less intuitive later on.
I might look into remaking this outside LD as a more full-featured game with proper art, sound & music once I'm able to get my hands on an artist and have time to redesign the data structure so it's easier to factor the joke in the game design into the level designs.
Also, hoplite looks dank as hell and I think I'm getting it once I'm done playing World of Xeen.
Part of the joke is also that compressing the data adds a bug to the game, namely "carry one" operations bleed onto the next field. I take extra care with the subtractions and ignore what may happen in additions because "it's so hard". I guess for extra joke value I should have added a test like "if (digit > 9) { digit = 9; }" while ensuring beforehand the carry-one operation has already happened, thus making the condition unreachable.
I didn't quite get to design enough levels making explicit use of the bug :/ - but some of the last levels 6-10(?) require you to understand the bug.
There's a remake in the works, and I'll rework the "bug" to be more understandable, as well as more visible, I'll also be adding more content to the game.