FoonLudum Dare ExplorerUsers → psychead

psychead

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceW a l l i f o r n i c a t i o ncompo1303.763.674.083.653.703.503.62
201738A Small WorldA Small Hellcompo2293.412.933.543.513.743.173.174.00
201534Two Button Controls / GrowingAngry Mancompo6253.073.042.932.864.363.043.833.1955

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by psychead

LD34 — Two Button Controls / Growing

Flower: Icarus by Kaupenjoe 2015-12-14T13:48:00

I like the idea, Growth lends itself to clicker games! A major problem I see is that you can easily 'lock' yourself at times by not generating enough of a certain resource. Since you can't delete grown parts that basically means Game Over, which is bad for this type of game.

Angry Man by PsycHead 2015-12-14T13:01:00

Indeed, sadly that's all you can do. This was my first LD and I had no time in the end to properly create and polish levels.

Poop Ball by quacklemtduck 2015-12-14T13:15:00

What a shit game. (That had to be done.)
I found it surprisingly enjoyable. Is it intended that you can simply hold both buttons to go straight?

Organ-izer by The Merge Conflicts 2015-12-15T11:40:00

Congratulations, that's a nice game. The sound reminded me of old N64 Rare games, which is lovely.

LD38 — A Small World

Humanity Simulator by RabbitTortoise 2017-05-01T17:36:36Z

Good job, guys. I like the critical realization of the game. You should work a bit on the feel of the game, like movement, balancing and the camera jumps. With some polish and a few more elements to smooth gameplay out, I can see this work out well.

A Small World Cup by rujo 2017-05-04T11:56:08Z

I feel there should be a cooldown on jumps. Otherwise a simple and enjoyable game.

A.M.O.R.V. by zondarg 2017-05-01T14:57:08Z

I liked the music, it had a nice, fitting 80's vibe. It's nice that you gave a bit of backstory, as well.

I think the idea has potential, but is not communicated well enough. I could not figure out what affected movement, which made the forces that sometimes made me stand still or drift off seem random. I felt a bit like drunk driving. :sweat_smile:

Pod2000 by nidup 2017-05-01T17:06:41Z

Poor rover.

I like the idea, I think it has lots of potential. The sound is outstanding and the atmosphere really well done. With some work on the main puzzle, I can see this work as a full game. Great job!

Bug Souls by Bentou 2017-05-01T22:27:40Z

You decided on a very ambitious project for 48 hours and I think that's easily noticeable. I see where you wanted to go with the game, but sadly no part of it is functional to a point, that I really enjoyed it. I do like the atmosphere though. With more time and some refinement on the idea I can see this work out pretty well.

Gnome Digger by bobsleigh 2017-05-05T15:59:58Z

Well put together game. The main motivation is buying all items and seeing numbers raise, which I am not a big fan of. As a sidenote, it's funny how we're tiering pickaxes in wood, bronze, steel, gold and diamond now. I am waiting for the real world to catch up with that trend. :pick:

Toy Time Turbo by BadRAM 2017-05-02T10:07:24Z

Your game brought back some Micro Machine memories. ♥

The main issues I had: * floaty controls need some fine tuning * friction of the walls is too high, makes you spin on every contact * at higher speeds the car seems to jump/rubberband. That's caused by physics happening in FixedUpdate in Unity. Interpolation, Camera Logic in Lateupdate and script execution order fix that easily.

Rocket Roller Space Polo by pkenney 2017-05-05T13:02:24Z

Fun, well polished game! The focus on the mechanics works out great.

A World of Death! by tompudding 2017-05-01T15:07:17Z

Good game! It's a good and well executed idea. The sound feels well, the music sells the hell theme well, despite the funny approach. It feels satisfying to let the demons bounce off your umbrella, however once they are on the ship they become a little bit hard to handle. They can fully disappear behind the ship texture and hitting them is too hard at times. One of the most enjoyable games I played so far.

Chill Bill by drtizzle 2017-05-02T09:05:01Z

Reminds me of my LD34 entry, Angry Man :angry: - just better. I like the cutscene and presentation, but I feel the balancing is a bit off. Something about round length, the rate the meter raises and values doesn't seem right to me.

Good work!

6 degrees of separation by Shivur 2017-05-01T22:50:51Z

I like how you tackled the theme, but I don't get the game itself. Is there any tactic on how to solve it? I can't seem to find any at all. Explanation could be helpful with such an abstract game. (Maybe I am just too stupid, though.) The game has some substantial bugs sadly. Map generation ended up in a loop once, and since the main thread is blocked by it, I had quite a hassle shutting the game down. A shame, I think this idea has potential.

Antagonistic : Hamburger Hill by ryte2byte 2017-05-01T11:55:42Z

I like your take on the theme. Well done! You created a working game that kept me entertained, especially when things got more involved. The music supported the game well.

One thing I did not like was, that most of the time I found myself fighting the mechanics rather than the enemy. The difficulty came mostly from the way the mechanics work, for instance acid not having any noticeable area of effect or wings obstructing the target when aiming down.

MORE by beta 2017-05-05T13:26:28Z

I hope this replaces all common theories on the creation of the universe. The planet growth could have used an animation to put it into relation. Also, I left the planet too fast and could not figure out what to do at first. Besides that, funny idea.

Nuclear Treehouse by batmanasb 2017-05-04T21:54:08Z

I felt really touched by the dialog. ♥

Small medicine by dvdking 2017-05-01T17:20:20Z

Awesome take on the theme and great atmosphere. You pulled it off quite well. I adore the simple but good look. Feedback on the progress, like a simple counter of remaining viruses, would have been nice.

Invaders of Yekithar by skippuku 2017-05-04T22:07:43Z

Good job. The game works pretty well and feels good, asides of the jumping which I did not like at all. I found it too hard to even climb up the towers.

High Society Poking Enthusiasts by Dev Dennis 2017-05-01T11:05:13Z

Nice atmosphere and presentation. I loved the humor. Poking ugly fish is right up my ally, I must admit. It made me chuckle quite a bit. If the fish made varying, funny sounds depending on their size it would have made the game perfect, of course. :wink:

Some kind of game mechanic, even a totally pointless poke meter or something like that would have done wonders for the game, though. Well done!

Eine Kleine Insektmusik by davidthelazar 2017-05-01T14:38:01Z

Fun idea! I always like games based on music. Sadly, the best tactic is to find a safe spot and stand still for most of the game.

Eine Kleine Insektmusik by davidthelazar 2017-05-01T17:40:25Z

@davidthelazar A neat idea would be to help the musician play the song. Maybe fix some parts of the pianos mechanics as they break or play notes the musician would otherwise miss.

A Small Hell by psychead 2017-05-02T08:41:29Z

Hello @piscythe

Thanks for your feedback! I made a quick google search and the problem you described seems to be a persistent Unity bug with some Linux distributions. Yikes! :see_no_evil: I am afraid I don't plan to fix any bugs for this entry, however I uploaded a WebGL version which works fine for me on Fedora 22. Please try that and tell me if it works better for you. Thanks!

Little bug by Altron 2017-05-05T14:06:48Z

I like the concept, but the game is lacking some serious polish. Movement and controls are the first thing I would tackle, to smooth out the experience. Good job on your first game, though. Especially in so little time!

Colorfly by Zelos 2017-05-02T08:57:43Z

Good job on the assets of the game. As has been said numerous times before, sound is outstanding and graphics accompany it well. I do like your decision on basic gameplay. While I agree that it is not the most exciting game around, the mechanics present the assets in a well rounded way. All together it summed up on a calming, beautiful game.

Space Pow Collins by wisstopher 2017-05-01T11:29:16Z

~~I have not played a text adventure in ages and English is not my first language, however I could not find any commands that did anything besides pulling the lever and sitting down.~~ Nevermind. :see_no_evil:

These games live from their wide array of possible interactions as far as I am concerned. While I am more than willing to believe that I was initially just too stupid to solve the game, some nonsensical interactions and alternative phrases would have done a lot for the game.

The sound worked well for a text adventure and the text animations seemed well polished.

Trindle Tabletop Experiment by vkmicro 2017-05-01T10:35:54Z

Interesting game! The riddle levels saved what I at first thought to be a rather bland game. Changing the game mechanics multiple times kept me invested in the game.

One thing I did not understand about the riddle levels, was that there were multiple objects of the kind you hinted to, but only one of them was the goal. A more interesting movement mechanic (involving some inertia and bounce, for instance) would have done a lot for the game. The moving obstacles in the last two levels had the tendency to produce some pretty long off times for me, as they could swing out of phase pretty quickly. Setting the animation times to multiples of each other would help a lot, I think.

Good job on your game!

Gacu by p01ymorph 2017-05-05T13:38:34Z

I liked the games look. Its idea, albeit not new, is fun. The main issue I had was that the hitboxes are a bit generous and don't feel very precise. The graphics are a bit hard to read at times, but that's nothing that can't be done with a bit of polish.

6-Sided Sojourn by Cosmic Adventure Squad 2017-05-04T12:15:14Z

Fun game. I am curious to see what other mechanics you can think of to keep the concept interesting.

Jetpackman VS Bouncy World by r8berto 2017-05-01T22:10:04Z

I like the mechanics, they are quite fun and fresh. Controls are quick and responsive, graphics nicely clear. I like it a lot, it feels fun to play. Different enemy behavior would help the game a lot I think, as the only feasible tactic right now is to wait for the enemy to fire in phase with your attack.

Revenge of the Bananas by 2games2easy 2017-05-01T16:47:26Z

Fun little game. I like how you realized the theme, the kingdom being just as big as bananas fall from the tree. Props for taking the time to build a menu and a tutorial. Also, one extra star for the ability to dance, Peanut Butter Jelly Time! :banana:

The multitasking idea works quite well and kept me engaged, however I would have liked some increase in difficulty over time. Spawning more bananas isn't adequate for that, as more bananas give you more resources to build warriors aswell. I am not sure about the use of houses? Are they just there do distract enemies?

Edit: This does not affect rating, but you should consider using a different server. The download was painfully slow, this could scare away some testers.

LD42 — Running out of space

SPACEFORCE! Funding Secured. by khaotom 2018-08-30T14:37:43Z

The game is easy to pick up and understand, good job. I feel the gameplay would benefit immensely from a little less randomness. A tiny anticipation animation for walls which are about to move and preventing points from spawning inside of walls would make it feel fairer. Congratulations on your entry. :clap:

Bath Time by DDRKirbyISQ 2018-08-28T17:11:11Z

Simply adorable and very well crafted game. As has been mentioned already, the game over condition is a bit hard to understand, but that's all I can really criticize. It seems you paid a lot of attention to making the game feel juicy and polished and it paid off, awesome job!

PS: No team I know of could make this game without constant, immature jokes. Respect on still finishing it. :innocent:

You Are Being Hunted by Unentokku 2018-08-13T12:30:50Z

I see where you were going with this, but to be honest I could not figure out any valid, sustainable tactics from the game mechanics. Could easily be, that I am too stupid, though. :sweat_smile:

LANDESCAPE by designernap 2018-08-31T08:49:21Z

I love the mood that you create with the perspective and the colors, everybody racing towards the ship. It implicitly tells its story, I like that. Gameplay felt a bit unfinished, as the other comments pointed out already, but was not unpleasant in any way. I think raising the speed of the boats (or just making everything seem faster) would benefit the feel of the game. More, less bulletspongy enemies could raise the tempo, too.

A very well done compo entry. :clap:

Huke by Hegemege 2018-08-13T17:44:52Z

Fun concept, although the level exit trigger seems a bit small and balls sometimes bounce in unlucky ways. I think raising the pull force would make it feel more reactive and open the game up a lot of new puzzles. Good job!

Lava Rider by Linky439 2018-08-13T12:04:31Z

Radical, Zombie Tony! :sweat_smile:

Nice job on the art, I noticed that there are an impressive amount of sprites for 48h.

The game itself was fun, but extremely difficult. I found myself unable to keep up with everything on screen pretty quickly, but it didn't feel frustrating. All in all, good job.

Get Off My Lawn by silkworm_sweatshop 2018-08-24T18:05:28Z

Awesome work, fun game, easily the best compo entry I played so far. The game feels jam-complete and well crafted from art to difficulty curve. I feel a strong, emotional connection to the player character. I mean, why the heck are there vans parking on my lawn!?

One thing that put me off slightly, is that cycling actions one way only felt a bit awkward. Could've used positive/negative buttons or shooter style quick swap, but that's really all I can criticize.

MULT by AlexHoratio 2018-08-23T17:12:23Z

Fun entry. It feels very well rounded all in all. The screen shake is a bit too intense for my taste, but the satisfying electrical discharges more than made up for it.

Quest for freedom by folex70 2018-08-19T21:59:39Z

I like the art style you were going for. As has been said, the core gameplay loop needs some second thought, since you can just spam attacks. All in all, good compo entry. Good job!

The Arena by ZenriS 2018-08-14T13:54:30Z

Fun concept and very fitting sounds/music. If you wanted to make this into a full game, I think the first step would be to allow more precision and oversight for the player. Third person camera, clearer ground outlines and more complex level geometry, so that there is a way to actually aim your shots properly. I felt that the only viable tactic was "spray and pray".

Heirs Kingdom by Valter 2018-08-29T13:17:36Z

Fascinating game. You don't see many historically accurate educational games on Ludum Dare. :clap:

Downfall by bnmkt 2018-08-13T11:25:47Z

I was just about to write something up, but @amras0000 has nailed it. (Thanks for that!)

Noticed your meme game is on point, though. :turkey:

Packboy by piece ofcheese 2018-08-13T00:54:23Z

Good job, a fun take on the concept. The tutorial was quite charming. The difficulty ramps up pretty quickly for my taste though, guitar cases seem pretty unbalanced.

Ultimate Heat Death by croze 2018-08-13T10:37:13Z

Like the idea of the climbing mechanics, although they are off at times. It would be less frustrating if you didn't have to start all over again, and if there were less leaps of faith.

Over all, a fun, little platformer.

MY SYSTEM IS GETTING HACKED by 0x0 2018-08-14T15:20:05Z

Shooting feels juicy and satisfying, love it. Drone sounds seem a bit silent, it would be nice if you could hear them getting close despite shooting. Still, fun experience, good job.

W a l l i f o r n i c a t i o n by psychead 2018-08-13T13:34:01Z

@paulstraw @pomb Yes I agree. There are two main problems with the gameplay in this version: - it isn't clearly communicated that it's dependant on speed if you die when hitting a wall - Unity physics (for the enemies) are not perfectly deterministic

W a l l i f o r n i c a t i o n by psychead 2018-08-13T23:28:08Z

@linky439 did you save the game data in some weirdly named directory path? Also, have you tried the web version?

W a l l i f o r n i c a t i o n by psychead 2018-08-14T12:57:29Z

@linky439 I compiled a WebGL Version that does not rely on WebAssembly and should therefor be compatible with slightly older browsers as well, maybe that works for you:

https://psychead.itch.io/wallifornication-non-webassembly

W a l l i f o r n i c a t i o n by psychead 2018-08-24T12:13:41Z

@Avon thanks for your feedback! You are right, that is the main issue with the compo version.

I am currently working on a post jam version that will eventually be turned into a full game and a color changing arrow was indeed the solution I took. :v:

Clippy's Awakening by aevek 2018-08-28T22:31:41Z

Really amusing game, thanks so much. Love the attention to detail and I have no idea how I did not see that last boss coming. Awesome job. :clap:

Memory.exe by Squidly 2018-08-14T14:10:40Z

Well done, I had not expected so much content, that was a pleasant surprise. I found myself backtrack a bit more than I would want to and felt, that the player controls are a bit slippery, but still enjoyed the game. Very good job!

Astropocalypse by adrisj7 2018-08-26T08:09:24Z

Very satisfying entry, from the games pace, to the machine guns metallic audio and acceleration. The difficulty felt somewhat overwhelming at the start, following the tutorial and during the first rounds, which is somewhat expected in a more complex compo game though. Being able to restart right at the press of a button instead of having to navigate back to the menu and reading the small introduction again would've helped, but that's just a small issue. All in all, a exceptionally fun game.

The Decline by paulstraw 2018-08-13T15:34:04Z

I like that you chose to keep everything except the key elements black and white, it helps clarity for such a fast game. The difficulty is pretty harsh, I like it.

Blocks by Anubhav Kashyap 2018-08-24T07:09:33Z

Good job, especially for a 5 hour game. I am surprised that you found the time to make such well done music tracks in that time. People have already commented on shadows, collisions and jump height, so I can only say: keep up the good work. :v:

Housebreaker by lilkrit 2018-08-13T12:18:03Z

Fun idea, although you were clearly missing time.

The game reminds me of stealing every single item from houses in Morrowind back in the day. I would enjoy a heist/stealing simulator with some clever mechanics.

Engulfed by OmnipotentIndie 2018-08-31T08:13:59Z

Nice shmup interpretation. I like the very clear, colorful looks and the palette you used. Good idea using a different color on the fast enemies, which you need to identify quickly. What I personally didn't like was the movement in discrete steps. I couldn't get used to mashing the arrow keys, there were too many enemy rows for that in my opinion - but that might just be me. Still, a well done compo entry. Good job. :clap:

Binary Odyssey by Falk Bruskeland 2018-08-13T10:05:15Z

Good job. The game has a charming look and presentation. It would help the game a lot if you would incentivise the player to move more.

Vain by Tudvari 2018-08-13T09:02:16Z

I loved the mood of the game, the music is really outstanding. (I usually rush music in the last hour before submission hour :laughing:. I encountered two game breaking bugs, though. For one, jump inputs didn't seem to get registered consistently. Also, in the time rewind level, you can just rewind past the line at the beginning. (Or is that deliberate?) Over all, good job!

CRUSHED - Rage Inducing Platformer by Ajay.2002 2018-08-13T08:46:06Z

I like the mood the game sets, nice idea. Like someone else said, it reminds me a lot of limbo. Improving (or re-writing) the physics to be more reactive and precise would greatly improve the fun of the game.

Cubed In by Wabble 2018-08-21T19:06:45Z

Ah, finally a game with a somewhat similar concept to mine. I liked your game, the tidy look helps the gameplay a lot. The yellow laser thingies are an interesting level element.

The one big headache I had with the game was the input. For some reason, the controls seem rotated 90° counter clock wise to what I would expect them. I rebound them, swapping horizontal and vertical axis and indeed I think that is the convention for isometric games. All in all, good job!

Running Out Of S.P.A.C.E by Ely Shaffir 2018-08-25T18:52:49Z

Fun game! I like the propulsion system and that it only pushes you off surfaces. Didn't have sound until the last level (due to some bug, I guess?) and got stuck in the level geometry a few times, but all in all a fun mechanic and a very enjoyable compo entry.

Laser Rails: Chase! by Alex_ADEdge 2018-08-13T09:18:31Z

Fun idea. I love the look and graphics of the game, very well executed those. I think simplifying the colliders of the train would help a lot with wonky physics.

(By the way, how does the game relate to the theme? :sweat_smile:) All in all, good job!

Power Plant by Noam 2018-08-31T08:23:18Z

Nice twist on Conways game of life. The art was pleasing, the gameplay and atmosphere nicely chilled. I think the different plant types are not necessary to win in the current state of the game. In fact, I played the game without knowing they were there and had to restart it after reading explanations. Still, I like the idea of the plant types. Good job. :clap:

Weapon Warehouse by ConnorThompson 2018-08-13T10:16:36Z

Cute hero sprite. Boxes need to spawn in a *lot* quicker, though.

Cryptographer by Firebelley 2018-08-25T19:07:58Z

Well crafted game. The platformer controls were a bit frustrating at times, paired with the tight movements (especially at the end of level 9), but it still was a very fun experience. Good job, very enjoyable entry!

Captain Graphite by honey 2018-08-24T07:35:21Z

Ah the good old doodle art style. :hearts: I remember spending a whole day of the compo on another LD just doodling because it was too much fun :laughing:

I liked the game, all the core elements are there and firmly in place, it feels complete for a game jam game. At first I didn't know the bullies would rip off parts from the bottom and when I realized it, I was a bit disappointed not to see ripped paper there. I think 'snappier', more reactive player movement, maybe with more movement options (a barrel roll?) would help the feel of the game a lot. If you make the enemies stand out more, improve upon the core concept etc. I can see this work as a mobile game.

Good job!

Demonic Digestion by DodoIta 2018-08-27T08:24:23Z

Stunning artwork and moods, exceptionally well done. The game felt very smooth and I played it for a good while, had fun exploring it.

Minor issues I noticed: - it's unclear why some skulls are so extremely fast and when they leave the screen. A visual indication would be nice - there seems to be a bug, where you take damage despite having a damage negating item equipped - the pickups near the edge of the screen are problematic, since you always have to be careful not to bounce the spawned skull right into you the next frame - I feel you should make the original build of the game available, it's a bit unfair to judge a post LD version, no matter how minor the changes

*Good job, you made a very well crafted game.* :clap:

SpaceLab 42 by Wassim 2018-08-27T07:45:06Z

Good job on the VFX, they sell the mood you were going for pretty well. You commented that you focused on graphics and I find that a very reasonable choice, that's what LD is all about, improving certain aspects of your development skills onto a new level. Bravo for making that tough decision, it's a common pitfall to try and do everything. I will therefor only comment on your graphics here.

Like I said, trailers, intro and credits are epic, you clearly have an avid video editor. Ingame graphics don't sell that same mood though. Other than the timer, there was no indication that time was running out and that you were suffocating. I feel that selling the frantic feeling of choking and running out of time to the player is the one thing you should focus on first. I found it a bit peculiar, that the VFX are so much more polished than the actual game art. Why are all rooms so rectangular? Why didn't you play with light to make it apparent you are on a defect ship that loses air? Why don't the oxygen bottles have smooth normals? Now granted, 72 hours are short and I will take a shot and say your video editor is most experienced with what he does in your team? As a side note, your game is short, yes, but it does have a clear winning condition and an end. Many entries in LD don't care for putting those in, but they are so essential for a game.

All in all, I see where you were going with this game and that you are very passionate about it. :clap: Why not keep working on it without the pesky time limit and improve the game to match the clips mood as a Post LD Project?

SpaceLab 42 by Wassim 2018-08-27T07:45:06Z

(double post, sorry)

PLUNDER by Wieczny 2018-08-13T10:56:28Z

I love the raging mob. Agree that it would've been awesome to hear them. Also nice, that you took the time to make item descriptions. Other than that, do I understand it right, that it's the goal of the game to collect all items?

Electric Fence - Micro B by Capital-Asterisk 2018-08-30T11:17:50Z

Driving around and shooting feels fun and juicy. The sounds help a lot with that. I think the biggest improvement you could've made would've been to simplify the player collision shape to a cylinder, I think it is too finicky as is and takes away from the otherwise fast, fun mechanics. I found myself stuck in walls and doorways a few times. Also I would've liked instructions in game.

What a positively weird game idea, good job. :clap:

Claustrophobia by deformhead 2018-08-13T10:44:20Z

Straight forward mechanics and look, I like it. You really got me on the last level. :sweat_smile:

Mass Coalesce by Jumpander 2018-08-13T09:51:47Z

Smooth, nicely executed art style. It really makes the game. The art creates a very distinct mood. The platform mechanics feel a bit too slow and sluggish for my taste, though. (Also, you can jump off your own projectiles. :rocket:)

All in all, very good job!

Garbage Collector by Jens 2018-08-31T08:07:18Z

Good job on the graphics and the mood of the game. I feel the game has a distinct atmosphere about it that I liked. One of the best Compo games I played so far in that regard. Like others have pointed out, gameplay quickly becomes tedious as it is always the same action you repeat. Additional gameplay elements will easily break that monotony though, if you decide to keep working on the game. Also, while the alarm sound was annoying, I didn't experience it as *that* horrible. I think it added to the atmosphere of the game. All in all, well done! :clap:

Claustrophobia by DangoGameDev 2018-08-13T10:30:13Z

Fun little idea. The ambient noise has a subtle, yet fitting effect. However the game ended for me when I swung my hammer at the exit. I was a bit disappointed that the solution for the game was just to smash the exit door, but then I realized it was probably a bug and restarted the game to play it the intended way.

A Way Out by sdrrv 2018-08-29T12:46:48Z

Good game. Simple, but well made, pleasant to look at and fun. Keep up the good work, I am sure you can come up with something even better next time. :clap:

Whatefs by ijskar 2018-08-23T16:33:32Z

Good job on your first LD entry. I imagine you were running short on time, still a solid entry. The shooting animation looks surprisingly juicy. :)

I don't think the lack of sound is the biggest issue with the game. As it's often the case with this genre, standing in a corner and spamming is the most viable tactic, basically breaking the game.

Keep up the good work.

Plag by OiledOwl 2018-08-31T16:16:13Z

There you go, rating #20. :smirk: Good job on your game. I feel the main issue with the game are the long restart times, they kept me from playing very far to be honest, as it quickly became tedious. I do like the mechanic a lot, though. It has great potential.

Dog Science by pockyonastick 2018-08-27T07:58:38Z

Cute art and humor, the chewton one really got me. :grin: There are some inconsistencies in gameplay, like single tile blocks not being movable, 'gravity' of collapsing blocks being unclear at times and the timer running independently of whether you accelerate your current block down or let it fall with regular speed, but that's just polish.

Very adorable game, well done. :heart: