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Quest for freedom
Quest for freedom
By folex70
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 629 | 2.84 | 24 | |
| Fun | 595 | 2.75 | 24 | |
| Innovation | 640 | 2.54 | 24 | |
| Theme | 488 | 3.25 | 24 | |
| Graphics | 414 | 3.11 | 24 | |
| Audio | 408 | 2.75 | 24 | |
| Humor | 287 | 2.55 | 20 | |
| Mood | 507 | 2.60 | 22 | |
Comments
suve
2018-08-17 15:55
A small game with a short session length. The graphics are okay, and the sound effects fit them nicely. I played the web version on itch.io and it feels like the viewport size is messed up a bit, as e.g. the time is not fully visible. Also, I managed to push the enemy over the floating box to the right and that didn't count as a win.
folex70
2018-08-18 13:00
@suve thanks for play. I will fix this issue with screen. Thanks.
Nice and simple. Sound and graphics are along well.
Fast game, really hard to win. My kind of game
tough battles! was fun to play a fighting game. i liked the concept. i liked how i can block the incoming projectiles with my own. i realized if i just spam the attack fast and often i can eventually win.
folex70
2018-08-18 19:28
@knithguris @chicodelosmates @haberworks thank all for play! @haberworks i planned to do a timer for shots, for prevents this issue, but i stuck in how do a way of represents this for player and abandoned the idea. thanks again
Very fun and pretty game! I really like your art style and the theme you created in this game. If you take this game further, the one thing I would recommend to improve on would be the core gameplay feel. Just make the physics feel a bit better and make it a bit more intuitive to dodge/counter attacks. But I still had a ton of fun playing a few rounds! Great take on the theme, and congratulations on making a game in only 24 hours!
folex70
2018-08-19 00:01
@johnny-turbo thaks for play! thanks for feedback!
nate-wec
2018-08-19 00:38
Simple, short, sweet... All words I'd use to describe shortbread AND this game. The graphics are simple, to the point, and the misc is Ye' Olde Fashioned chip tune, A note about the sound... THE TRIDENT IS WAY TOO LOUD. I think this game with a bit more complexity could be a solid fighting game, nothing major just a few combos and more ways to dodge, like give ME a way to do the double trident and don't just let me spam the trident infinity. Overall, pretty ok.
folex70
2018-08-19 01:18
@nate-wec thanks for play! thaks for the feedback !
Liked the artstyle. The gameplay needs some work. To beat the AI you can just spam the fire button and easy win. I would change it to have attacks be more strategic. I experiment with having limited tridents and the ability to throw low, mid, high. Maybe a block. Good work though for COMPO
folex70
2018-08-19 18:53
@carlos-giraldo thanks for play and feedback!
psychead
2018-08-19 21:59
I like the art style you were going for. As has been said, the core gameplay loop needs some second thought, since you can just spam attacks. All in all, good compo entry. Good job!
folex70
2018-08-20 11:10
@psychead thanks for play and feedback!
alexosa
2018-08-20 14:52
Good idea, but the realization of gameplay is buggy.
devemil
2018-08-20 15:36
This is a good entry, kind of reminds me of super smash brothers, or brawlhalla. But are a few things, that I dislike about it: 1. You can spam arrows as fast as you can, there should be some limit/cooldown on how much spears you can throw per second. 2. you cannot define the direction that you throw the spears. therefore you cannot for example go right of your enemy and push him off your side! 3. Therefore there is no challenge, or any skill needed and you just spam click and try not to fall into the pits.
But the artstyle is nice and the idea is not that new, but also not bad.
folex70
2018-08-20 16:51
@alexosa @devemil thanks for play and feedback! i really appreciate it
aeveis
2018-08-22 04:30
haha, I liked spamming the spears though it was perhaps a bit too much. The knockback on the enemy's spear also felt very strong, I got knocked off the level a couple times before being able to win. It be interesting if more strategy was introduced in the game, like being able to dodge or reflect spears, or blocking, or doing all that in certain directions so you have to aim. There are various ways to build on the initial concept. Keep up the good work!
folex70
2018-08-23 14:05
@aeveis thanks for play and feedback!
nice game man, congratulation
folex70
2018-08-23 21:20
@paulo-augusto Thank for play!
I really like the pixel graphics, and the music is good too. I think once you add a timer for the shots it'll be even better.
folex70
2018-08-24 13:29
@pennycook thank you for play and feedback!
simple, yet effective. By far the silliest game i've played yet this LD. hahahahaha the cat game was close to it, but this one beats it in silliness hahahahaha https://www.screencast.com/t/cag13aPypp5y
folex70
2018-08-25 13:45
@commanderstitch thanks for play and feedback. thanks for the sincerity lol, I only had 24 hours to do, and did not want to stay out. so I did what I had time to do, but I really could do a lot more. With the help of these comments I am learning ideas to add more challenge even in a simple project of this. thank you all
piscythe
2018-08-26 19:08
Interesting idea. The arena falling apart seemed a bit inconsistent to me, and the combat didn't feel particularly intuitive - I wasn't sure what the strategy was, aside from 'spam click.' Also, I'd suggest supporting alternative control schemes, such as using w instead of space to jump and using the arrow keys. Good work!
folex70
2018-08-27 00:31
@piscythe thank you for play and feedback!