FoonLudum Dare ExplorerLD42 → Housebreaker

Housebreaker

By lilkrit

View on ldjam.com

CategoryRankScoreCount
Overall6802.6426
Fun6782.4325
Innovation5812.7226
Theme5543.1026
Graphics5592.7726
Humor4302.0520
Mood5672.3123

Comments

psychead 2018-08-13 12:18

Fun idea, although you were clearly missing time.

The game reminds me of stealing every single item from houses in Morrowind back in the day. I would enjoy a heist/stealing simulator with some clever mechanics.

deaymon 2018-08-17 20:09

Although the game lacks content, the mechanics are very well implemented! The lack of a pointer to see where I was looking at made it a bit hard to pick up small items, and the game lagged a lot even with so little graphic objects, but otherwise, I'd love to see this expanded! Felt like a promising demo of a bigger game! :thumbsup:

psjuk0 2018-08-23 12:10

Your html5 link is broken.

lilkrit 2018-08-23 12:27

It's not broken - it's been working since release and I check it again just to make extra sure. I played the game 30 seconds ago. Maybe it's something with your browser?

thibaultar 2018-08-23 12:28

the idea is good :) Maybe with more time you could have put more interesting mechanics !

Good job in any case for a compo :)

PS: your HTML is broken :/

Maybe you could checkout our game too :)

lilkrit 2018-08-23 12:36

Again, I just checked the HTML link. It works. I don't know what can cause issues for you, I'm sorry.

radical-dog 2018-08-23 13:25

In that case, you must have set it to private!

joror 2018-08-23 13:58

Can confirm the web link gives a 404 page for me.

cristihkj 2018-08-23 14:06

Nice game! Really cool and interesting! :D

lilkrit 2018-08-23 16:43

Damn guys, thank you for mentioning it @joror ! I will fix it immediately. As my excuse, I put the game in 3 different links (source, windows and web) and I just forgot to publish one of the links. Terribly sorry! It should either work in web right now or as soon as it updates - it's public now.

cg-fred 2018-08-23 17:55

Would have loved some music and SFX for this game. I thought it was nicely done and liked the concept :)

demn 2018-08-23 18:37

I like the game's concept ! I think you could easily implement new mecanics and objectives in the game :) you obviously ran ouf of time but it's a nice compo ! Well done !

danilo-chiarlone 2018-08-23 18:53

Cool game! I feel that just like me you were in lack of time! Really glad you managed to patch it up this nicely though!

Keep it up!

cliffracerx 2018-08-23 19:08

Graphics are good (of course they are, Unreal always looks good), and the houses feel nice, but I wasn't able to test beyond the "Relaxing Heist" level (in the HTML5 build, at least) as none of the shop upgrades seemed to work. Couldn't duct-tape the camera, perform lockpicking, or use a keycard.

With some more time to improve it, I have a feeling this'd be quite solid!

roman-petrov 2018-08-23 21:18

I don't know if it's a web build, or I just didn't get how to play the game :( Some tutorial would definitely help!

rahim-pxr 2018-08-23 21:31

Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42

peachtreeoath 2018-08-24 03:25

Agree w psychead, I've always found the Elder Scrolls rucksack minigame and interesting, not necessarily cuz of the action itself, but because you start to develop a natural sense of value/weight just by glancing at a room, a sort of 6th sense. I like the idea of focusing a whole game on that mechanic and would love to see this taken further.

lastleaf 2018-08-25 16:52

Great idea, but not well delivered. The mechanics are interesting and innovative.

However, the bugs were annoying. I tried web version. It showed "pick up" but most of the time I could not pick up with [E]. Hope you can develop further! I guess it can be much better!

kr4ft3r 2018-08-27 09:28

Hey, nice idea. A lot of flaws, of course due to 48h time limit, though I think main problem here is project is too ambitious for compo entry, maybe would have been better to go for jam and get some extra time. Items are hard to aim at, a crosshair could help that, though it seems even big items have small hitboxes. Couldn't figure out how to turn flashlight on, but all in all I grabbed a decent loot.