psychead 2018-08-13 12:18
Fun idea, although you were clearly missing time.
The game reminds me of stealing every single item from houses in Morrowind back in the day. I would enjoy a heist/stealing simulator with some clever mechanics.
Foon → Ludum Dare Explorer → LD42 → Housebreaker
By lilkrit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 680 | 2.64 | 26 | |
| Fun | 678 | 2.43 | 25 | |
| Innovation | 581 | 2.72 | 26 | |
| Theme | 554 | 3.10 | 26 | |
| Graphics | 559 | 2.77 | 26 | |
| Humor | 430 | 2.05 | 20 | |
| Mood | 567 | 2.31 | 23 |
Fun idea, although you were clearly missing time.
The game reminds me of stealing every single item from houses in Morrowind back in the day. I would enjoy a heist/stealing simulator with some clever mechanics.
Although the game lacks content, the mechanics are very well implemented! The lack of a pointer to see where I was looking at made it a bit hard to pick up small items, and the game lagged a lot even with so little graphic objects, but otherwise, I'd love to see this expanded! Felt like a promising demo of a bigger game! :thumbsup:
Your html5 link is broken.
It's not broken - it's been working since release and I check it again just to make extra sure. I played the game 30 seconds ago. Maybe it's something with your browser?
the idea is good :) Maybe with more time you could have put more interesting mechanics !
Good job in any case for a compo :)
PS: your HTML is broken :/
Maybe you could checkout our game too :)
Again, I just checked the HTML link. It works. I don't know what can cause issues for you, I'm sorry.
In that case, you must have set it to private!
Can confirm the web link gives a 404 page for me.
Nice game! Really cool and interesting! :D
Damn guys, thank you for mentioning it @joror ! I will fix it immediately. As my excuse, I put the game in 3 different links (source, windows and web) and I just forgot to publish one of the links. Terribly sorry! It should either work in web right now or as soon as it updates - it's public now.
Would have loved some music and SFX for this game. I thought it was nicely done and liked the concept :)
I like the game's concept ! I think you could easily implement new mecanics and objectives in the game :) you obviously ran ouf of time but it's a nice compo ! Well done !
Cool game! I feel that just like me you were in lack of time! Really glad you managed to patch it up this nicely though!
Keep it up!
Graphics are good (of course they are, Unreal always looks good), and the houses feel nice, but I wasn't able to test beyond the "Relaxing Heist" level (in the HTML5 build, at least) as none of the shop upgrades seemed to work. Couldn't duct-tape the camera, perform lockpicking, or use a keycard.
With some more time to improve it, I have a feeling this'd be quite solid!
I don't know if it's a web build, or I just didn't get how to play the game :( Some tutorial would definitely help!
Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42
Agree w psychead, I've always found the Elder Scrolls rucksack minigame and interesting, not necessarily cuz of the action itself, but because you start to develop a natural sense of value/weight just by glancing at a room, a sort of 6th sense. I like the idea of focusing a whole game on that mechanic and would love to see this taken further.
Great idea, but not well delivered. The mechanics are interesting and innovative.
However, the bugs were annoying. I tried web version. It showed "pick up" but most of the time I could not pick up with [E]. Hope you can develop further! I guess it can be much better!
Hey, nice idea. A lot of flaws, of course due to 48h time limit, though I think main problem here is project is too ambitious for compo entry, maybe would have been better to go for jam and get some extra time. Items are hard to aim at, a crosshair could help that, though it seems even big items have small hitboxes. Couldn't figure out how to turn flashlight on, but all in all I grabbed a decent loot.