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Little bug
Little bug
By altron and small-little-alduin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 697 | 2.72 | 24 | |
| Fun | 621 | 2.68 | 24 | |
| Innovation | 330 | 3.22 | 24 | |
| Theme | 397 | 3.40 | 24 | |
| Humor | 546 | 2.15 | 22 | |
| Mood | 666 | 2.59 | 24 | |
Comments
theslate
2017-05-01 16:53
Interesting idea. The intro text was way too dark on my screen. The first two levels I just walked forward without even learning the game mechanic. Good job!
A simple tip for making menus looks better: change the font from the default and just show the text so that the text is the button.
zelos
2017-05-01 17:02
The intro text was way too dark for me as well - could barely make out the instructions.
I really like the idea and the gameplay itself. I'm missing some music, but what can you do. The game did a really good job of introducing the mechanics and is pretty engaging.
Two things I've noticed:
1) After completing a stage I have to use the mouse to start the next level. Would've liked to continue by just pressing Space.
2) I'd like to continue moving forward after using the light if I'm still holding the button. It felt pretty weird that I had to re-press the movement key every time I pressed Space.
zantamar
2017-05-01 17:06
Nice use of the light/dark idea! The game felt quite difficult for me; the combination of lack of information from the darkness, reaction based obstacles, tight space, slow movement speed, and large hitboxes made the "choppers" seem more frustrating for me. However, the interaction of sound in the darkness was great to experience as I tried to figure out when to go. Thanks for your game!
I liked the idea. For me the intro text was visible but I agree that it could have been a little bit brighter.
I also would have liked if the glowing had stopped when I'd try to move again. For me it felt a little clumsy that I had to press space bar again.
lilroo
2017-05-01 17:15
Nice! Unique mechanic
gurbx
2017-05-01 17:34
Nice graphics and funny sound effects. The idea is interesting but I wish there was something more to it. Felt slightly tedious when you had to stop and put on the light all the time. Still, I enjoyed playing it so good job!
lukuluk
2017-05-01 21:14
Good concept and nice challenge! I would have given you some stars for the audio, since it deserves well the gameplay :) It could have been better with some visuals for the menu between levels. Also I don't understand why the crystal switches to red when I touch the path's boundaries... It doesn't hurt me, isn't it? But these are just details.
Thank you all for your nice comments! We are complete beginners in game programming and this was our very first game, so we appreciate that you like it :) We had further ideas what we could enhance in the the game, but as we are students with tons of things to do, we couldn't manage to do all of them. But all in all, we enjoyed the participation in Ludum Dare and have gained a lot of experience, so see you on LD 39! :)
I like the main concept.
Having to figure out the puzzles/mazes and then navigate in the dark!
:bug: :bulb: :gem:
pix3m
2017-05-03 19:05
Feels pretty boring, to be honest, and I think it's because of the controls. Controls will feel very clunky and not very engaging when your movements are based on moving a fixed distance if keyboard controls are held down. Smoother controls will typically instead add to your speed instead.
psychead
2017-05-05 14:06
I like the concept, but the game is lacking some serious polish. Movement and controls are the first thing I would tackle, to smooth out the experience. Good job on your first game, though. Especially in so little time!
A very nice game idea :upside_down:
pcmaster
2017-05-05 15:34
Nice for your very first game! Velmi pekne :) I like the sound of picking up the cargo :D Thanks for playing mine!
xykvy
2017-05-05 20:02
Great concept, really fit the theme well. Definitely has a lot of potential!
Hi :bug: friend, congrats for your first game, it is really good :) You adapt the theme well (by not making a game with planet). The gameplay is original and I love the stereo sounds ! The saws reminds me of the first game I have ever played : [Prince of persia](http://1.bp.blogspot.com/-tQMjfiveb88/T5HvOfXc63I/AAAAAAAAB38/P_Nmtyw7-v8/s1600/prince-of-persia.gif) Thanks you for make me feel nostalgia :smile:
For more bug adventures :herb: : see you here https://ldjam.com/events/ludum-dare/38/dung-beetle
This is actually quite good for a first time entry! The level design is not bad (although obviously more levels would be awesome), and the fact that you can't move and see at the same time adds a very tense atmosphere. I like that you can see the shadow of the enemies passing over your trail, to.
My main suggestion would be add some additional, fixed lights to the levels. Not very many, but a few. Just enough to tease the player, give them a chance to see an enemy as it moves past one of the built-in lights and wonder, "where is it heading next?". A clever player might pay attention to how long it takes the enemy to return to the light after leaving, giving the an idea of where it might be pathing. Then trick them, surprise, there's actually two enemies passing that light at different times! That sort of thing.
Other than that, my only complaints are some user-interface ones. As @Zelos points out, the instructional text at the beginning is hard to read. Also, the next level button when you win doesn't really fit with the rest of the look of the game.