FoonLudum Dare ExplorerUsers → adrisj7

adrisj7

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeMetal Goat Sacrificecompo4.504.004.004.004.004.004.00
201842Running out of spaceAstropocalypsecompo663.913.833.252.963.373.663.53
201738A Small World👥Angery Ships Onlyjam3823.383.713.472.662.903.002.563.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by adrisj7

LD38 — A Small World

Near kingdoms by Hadik 2017-05-02T00:42:12Z

This needs a tutorial, and I'm curious as to whether it's ever feasible to buy the item that cost 100 gold/currency units (A castle repair it looks like!)

Other than those minor details, you've got a fantastic game! It actually requires using strategic thinking to beat, and I found myself trying to think of optimal strategies (ex. send in a horse and a bunch of "wood choppers" behind it to collect wood while the horse guards and charges) to beat. I like that you included other kinds of units to the game, and didn't just use "attack" units.

I feel like this could be expanded into a really fun flash or even a mobile game! (Really, I recommend you try going mobile on this!)

Angery Ships Only by adrisj7 2017-04-27T01:45:47Z

EDIT: I updated the page, this comment is now void! Thanks for the responses!!!

Hey, there was a bug where the game would be unbeatable past the second level that for some reason only appeared when we created a game build. The online version is updated and should be working now, and here's an updated download link (I'm afraid to edit the game page in case if it disqualifies us from round voting)

Windows Download Link: https://www.dropbox.com/s/hq9fm4cw76ra3rg/AngeryShipsOnly.exe?dl=0

Angery Ships Only by adrisj7 2017-05-01T12:30:57Z

@hadik Thanks for the feedback!

At the moment I'm using school wifi which means if I try to upload our Unity Project, the school day will end before the upload is complete. As soon as I get home I'll upload it, post it on the page and let you know!

As for the block system, we decided to use Unity's "Parent-Child" System. Each block is a child of another block, with the top parent being the core. In the editor, when you place a block, the block is assigned as a child to whatever block is next to it. When a block is destroyed, all of its children are also destroyed. Since a block can only have one child, this created a problem in our game where there were random weaknesses (that's why some parts of the ship are really really weak since they are a parent of a long chain of children).

This was fixed by each block storing a list of "parent" blocks which shortens each time a parent block is deleted, and the block only gets demolished when there are no more parents in that list. The problem didn't completely go away after doing this, but it reduced its effects.

Because we're using Unity's "Parent-Child" system, each child holds a position and rotation relative to the parent (which is why the blocks stick together).

Hope that answers your question! I'll post the source code 7-9 hours from now.

RASHLANDER by ryguydavis 2017-05-01T23:35:42Z

I'm in love with the style and feel of the game. The particle effects and the super fluid space flying is impressive. Excellent polish there!

The only complaint I have is purely personal: When playing this game I tended to try getting to the goal as fast as possible, semi-recklessly (trick landings and whatnot) which ended up in frequent deaths (that's not a problem!). After losing in the second level however I was disappointed to see that I got bumped back to the first level, which means playing this game requires a bit of patience and finesse, which doesn't work for all players. Despite that it was fun nonetheless!

LD42 — Running out of space

The Dome by Lintfordpickle 2018-08-26T02:24:58Z

Game crashes when I enter the blue crosshair/dropoff zone, unfortunately can't quite play it through super well.

The camera and car movements make it very hard to accurately control the car and not slam into things, the car travels waay too fast and doesn't offer a fast way to turn or escape obstacles in front of you. (I'm biased and maybe this isn't the solution, but drifting and slower top speed might help). Also, I'm not sure what the gun is there for, not seeing much combat early on and you still crash into dead cars.

The art style was really good, if the car movements were fixed up and the gameplay ironed out, it could be a super fun gem! Keep it up!

Atlas by SaxOps1 2018-08-26T02:16:45Z

Whoah! Wish I could give this ago, and I hope more people see this since not many people will be able to play.

Hope some gameplay pops up so that those without discord or without the LD savvy discord friends can see!

Super innovative, only wish I can give it a go!

Atlas by SaxOps1 2018-08-26T02:32:21Z

Ah Love the mafia gameplay! I wonder if this could be turned into a discord pasttime, sort of like the games in Facebook Messenger? I could totally see people running games like this in their group chats. Watched the stream and liked what I saw, keep it up!

The Grand Order by Frozen Stick 2018-08-26T20:51:31Z

Got a GM error after I died to the first ghost enemy,

``` FATAL ERROR in action number 1 of Draw Event for object obj_battle_layout:

Unable to find any instance for object index '10' name 'obj_p_battle' at gml_Object_obj_battle_layout_Draw_0 ```

Gotta say, didn't really get invested in the battles, but I'm still impressed that you made an RPG game with GameMaker in such a short time! Turn based games are pretty tough to work with and design.

I felt like there wasn't much in terms of actual skill, or at least I didn't figure it out yet. I didn't know how to re-heal myself and there was no XP/money/battle drops/items to accomplish said recovery. I couldn't figure out what the difference between the attacks were, usually each enemy appears to have an attack it's weak against but to me that was just cycling through the attacks and guessing which one does the most damage. If the games attacks were clearer or more easy to interpret and there was more to the "world" part of the game (which was a bare-bones platformer), this would really be something cool!

Regardless, an RPG was a breath of fresh air, good work!

The Grand Order by Frozen Stick 2018-08-26T20:56:28Z

Got a GM error after I died to the first ghost enemy,

``` FATAL ERROR in action number 1 of Draw Event for object obj_battle_layout:

Unable to find any instance for object index '10' name 'obj_p_battle' at gml_Object_obj_battle_layout_Draw_0 ```

Gotta say, didn't really get invested in the battles, but I'm still impressed that you made an RPG game with GameMaker in such a short time! Turn based games are pretty tough to work with and design.

I felt like there wasn't much in terms of actual skill, or at least I didn't figure it out yet. I didn't know how to re-heal myself and there was no XP/money/battle drops/items to accomplish said recovery. I couldn't figure out what the difference between the attacks were, usually each enemy appears to have an attack it's weak against but to me that was just cycling through the attacks and guessing which one does the most damage. If the games attacks were clearer or more easy to interpret and there was more to the "world" part of the game (which was a bare-bones platformer), this would really be something to come back to!

Play Not With Food They Said by axoona 2018-08-25T23:19:07Z

I spent like 10 minutes trying to figure out how to jump from cow to cow to get back onto the table after falling off of it (finally got it to work after being boosted up a few times). For some reason that gave me a "Clustertrucks" vibe. This whole thing is bizarre and I love it, and I feel like the joy I got out of this stems from this absurdity rather than the objective of popping the balls (which I soon kinda ignored cause jumping on cows was more fun). This is a bit of a hidden gem!

Endless Game by gmaker 2018-08-24T03:46:11Z

Music was cool! Graphics were polished, and the particle effects were pretty funky. One complaint with the gameplay is that the zombies kinda don't harm you at all, so they are effectively the same thing as survivors (in my mind), but it's nice that they're there nonetheless.

Cool game, keep it up!

Speed-Shooter by coomzy 2018-08-26T02:48:00Z

Hahah 5.12 seconds, on the leaderboard (for now) on Level 1! No idea how someone reached 3.84 seconds though, would like to see speedrun footage for that.

Do have to say, the first level was the best one imo. The targets were big enough and the level was open enough so that in addition to my aim (which kinda sucked), my movement also made a big impact. I didn't really get that feeling in the second and third level where the distances become bigger and/or the targets smaller.

While this doesn't really fit the theme imo, I loved the idea and I had tons of fun getting on the leaderboard for the first level! Keep it up.

Slaughter House by masterkrepta 2018-08-25T23:28:08Z

Pushing felt a little tedious and the crosshair doesn't actually point to where you shoot, but it was cool! I ended up falling into the grinder myself a lot, and the fact that the dead animals block bullets was a good mechanic, really pushing the theme. Good work!

Package Overload by Pete 2018-08-24T02:53:54Z

I really got into this game. This is probably the most obvious interpretation of the theme, and it's a very simple game, but it's done WELL and the gameplay makes for some pretty good scenarios!

I liked how there was almost a strategy to this, in that you're expected to remember or be able to find the boxes later on (and it bites you back if you're messy!). The color coding and numbering was a good way to make the game fair and the box handling clear, and I feel like you could really mess around with the game to make it even better: Bigger levels or a bigger FOV maybe (to make it easier to see everything)?

Well done, this was fun. I got a score of 39!

You Are God by goudagames 2018-08-26T00:20:15Z

Got up to 1218* , loved the game!

Really wanted to see how far this game can be pushed, despite the lag when there are too many people. I did get a tad bit annoyed when it seemed like the people were too stupid to build a house in a viable tile and I lost, and the Divine Plains always ended up being the most precious and expensive powerup, but there's a strategy to "suggestively" shaping the world so the dumb humans don't starve themselves to death. Definitely a goldie, won't forget this one!

*EDIT: Played again and got to 1873! Saving up for Miraculous Signs really helped!Temp.PNG

Might want to have a high score table, people would totally get into it!

Literally by batmanasb 2018-08-26T02:13:18Z

Gotta burn!

This was fun, but despite my prior experience with kerbal space program I couldn't quite figure out how to slow down fast enough on the rectangular planets (tried curving it juuuust above the corners and slamming the breaks down right after passing them, but to no avail).

Also, the intro made me laugh! Should definitely try including something like that for my next game.

Good job, keep it up!

Spaced-Out by Angelbait 2018-08-24T02:32:48Z

Aw man, I also couldn't figure out how to pick up more than one meteorite even after purchasing a refinery. I wonder, why doesn't the camera just follow the player instead of having it manually controlled?

I did like how you got a warning as to where the meteors would collide, that sort of gives you an indicator for where to go next and if the gameplay were ironed out it could be used as both a thing to seek (as in "I'm traveling to the next meteor as fast as I can") and a thing to avoid (as in "I don't want to get struck by the meteor").

Also, the intro tutorial page was really nice! I wonder what would happen if you made a game that used that kind of art style? Keep it up guys!

The Infinite Hotel by mikethewayne 2018-08-26T21:48:24Z

Still running for me, I like that it's a casual game that can be run in the background, but I wish there was a way to speed it up!

The management feels a little bit bare bones, considering that I can't "fire" employees so I need to make sure to not overstock on them. The game is also very easy and the gameplay somewhat repetitive, but I don't mind it that much since it's still a fun thing to invest a little time in once in a while!

I like the fact that I end up looking forward to my hotel getting one floor higher, really makes me want to make a game like it for the next jam!

Heart Breaker by Brent Chance 2018-08-24T18:13:26Z

I dig the music, especially the game over theme! Looks like you had fun with that one.

The gameplay did feel a little awkward since the punching didn't really register for me (I ended up just holding the left mouse button to plow through the enemies without really understanding when I was at risk of dying or not). If there was more feedback to the punches and maybe a better indicator for when you're dying and need to move away, people would give more thought into how they played the game!

The idea was pretty clever and funny too, this never crossed my mind! Keep it up!

The TV Install Man by doomshmuck 2018-08-24T03:12:13Z

"There are too many exposed wires! What are you doing!? You haven't hooked up everything yet! What" I love the quirks here (what are those people outside "Prase"ing??)

I didn't quite figure out how to restart the level after losing, and I feel like the game had you think in terms of percents and fractions (and I don't think us humans like that) but I loved the idea and I feel like the game's got some soul to it. If there wasn't a required "percent" exposure and the goal was something clearer, or if it was explained in a clearer way rather than just dealing with percents, that would make for some really cool puzzles!

Good job, keep it up!

Rampant Windows by MiltonNH25 2018-08-25T22:51:51Z

Totally agree with Chroma, love the WarioWare minigame vibe. I was expecting this to be another popup clicker, but the added minigames to it make it a clever experience that reminds me of another indie game that got fame for this idea (don't remember what it was but it was basically different keys for different games that popped up on the screen). Fantastic idea that was well executed! (Although I did never understand how to play the salt minigame, that one tripped me up)

Cave Dwellers by Cheesey Bob 2018-08-25T23:57:28Z

While I generally don't like resource puzzle games I liked this one a lot!

It got very difficult for me at "Cutting Corners", I think I still need to figure out how the mechanics work. If the game taught you the mechanics of the game (and the tricks it may have that you'll need to beat the game), it would be a lot more enjoyable for me. Also, the audio hurt my ears just a little, might need to make the sounds a little less strong on the ears.

This puzzle game is really cool! It controls great, rattles my brain, and it has so much potential. I'd play a post jam if you made it. Keep it up!

W a l l i f o r n i c a t i o n by psychead 2018-08-26T01:55:17Z

I feel like this concept can go a long way! I did find a few things irritating though:

It's hard to judge when you're traveling "too fast" to hit a wall. IMO it would be more fun if there was no speed limit and instead there was some other obstacle or challenge (Moving enemies that instakill you so you have to plan your trajectory? Gravity? Could be anything really), but that's totally up to you.

There is a bug (hard to replicate) where you die mid air after killing an enemy and moving in the same direction, also the ship appears to stop mid way and I don't know why.

If those things got ironed out, you got a solid game candidate right here! Maybe in its current stage it could be one of those hit mobile titles?

Great work man, good luck turning this into a bigger game!!

Astropocalypse by adrisj7 2018-08-24T21:15:17Z

Thanks for all the awesome feedback! Super glad you guys enjoyed it.

With regards to @rayaarito and @yourlocalsavior I totally get what you mean, the camera does take some getting used to. Originally I didn't want to make it follow the player but I realized that with all the directional controls (rotating, strafing, ect.) it would be hard to orient yourself if the camera was fixed. I do wonder if it's possible to set up a control scheme that gets away without doing that though (maybe using the mouse to orient the player?). Definitely worth looking into for the future!

Also, with regards to the difficulty I wrote down a few tips on the description. A big takeaway is that you don't actually have to travel to the planets if you want to beat the game, but traveling to the planets and collecting the escape tanks will help make beating the game easier.

Astropocalypse by adrisj7 2018-08-26T17:32:44Z

Thanks again!

After hearing feedback from @ben-penwell, @psychead, @cheesey-bob, I added a Post-Jam "Relaxed" Mode that's made to be a bit slower and less punishing for anyone else who might want a less hectic gaming experience!

Cheers for checking out the game!

Astropocalypse by adrisj7 2018-08-26T23:23:12Z

@amras0000 thanks for checking it out and giving some quality feedback!

With regards to the rings being stuck near the planet, good catch! I let it slide but really shouldn't have. From what I can tell, I think the rings should always be reachable, but some of them might end up right on the surface.

With regards to the spinning camera, it is a little nauseating. But if it wasn't there it would be difficult to tell which direction is left, right, up or down (necessary for thrusting, backwards thrusting and strafing). A necessary evil if you will, but I'm thinking about how that can be avoided in the future!

And the transparent map overlay idea was a good one, wish I thought of that before release!

PS, might be redundant, but if you ever get bored of collecting the escape drives, you're welcome to just go to the game's ending straight away! There's also a "RELAXED" mode where the game is a little bit less hectic

Astropocalypse by adrisj7 2018-08-27T01:27:02Z

@rahim-pxr Thanks for checking it out! Small world man, I already took a look at your game and commented on it!

Overclocked by LuckyFeathers 2018-08-26T22:14:40Z

One of my favorites so far!

It fits with the theme really well, and is a super well done hectic puzzle game!

The RAM mechanic is a great idea, and getting the compression upgrade really mixes up the gameplay! There's a huge risk to stacking up high scores, but when you get a 4x4 completion it's super satisfying (I love that you added increasing sound effects for each combo!)

This gameplay is super clear and well done, nothing feels like it doesn't belong there. It's the most "complete" game I've played so far!

I'll remember this one, fantastic job! (PS, the music is indeed kick-ass)

Rampart by Jeremy Ryan 2018-08-13T02:59:54Z

Found myself trying to come up with different strategies for playing the game (keeping combos next to milk tanks and letting the rocks pile up ect...). I wonder if there are any game breaking or optimal ones out there. The graphics are super nice, can tell you probably had fun designing the board. And the music is really nice too!

Keyboard warrior by ango97 2018-08-24T18:15:30Z

The WebGL site's down! Thought you might wanna know (I'll try the windows build in the meantime)

This caught me off guard in a good way! It gets extremely challenging once your controls get completely remapped. In my opinion it happens a bit too quickly, but that's just a balancing issue.

The style that you picked was consistent and rather pretty, quite refreshing to see!

Great job, keep it up!

NEOVOID by NullCode 2018-08-25T23:00:48Z

Liked the vector style! The camera shake did feel a tad excessive and sometimes it was hard for me to tell whether the enemies were actually hurting you until it was too late, but that didn't detract too much from the solid gameplay! The explosion circles is a really clever mechanic and I feel like a full game could totally capitalize on that and do some neat stuff with it!

SpaceLab 42 by Wassim 2018-08-24T02:43:51Z

I do have to say, the title screen and credits screen look absolutely fantastic.

But the game itself is actually like 20 seconds long, linear and has no real mechanics other than walking and increasing your oxygen meter with the four air tanks found in the game. While I am impressed with the visuals and music in the title and credits screen, the game unfortunately doesn't match up. (If I were grading you on the title screen alone you'd get an A++ from me, but you gotta focus on gameplay man!)

Keep it up! I bet if you focused on the gameplay next time, you could make something stunning.

At the lab by UselessDinosaur 2018-08-26T20:32:58Z

HTML5 doesn't work, an fyi!

I liked the sandbox, playing around with gravity was certainly amusing! But I feel like the gravity mechanic could be improved. At the moment it's hard to judge what direction the gravity wall spawns in. Maybe if you made it possible to switch gravity using some other method?

I wonder if you'll take this idea further? Looking forward to finding out!

RAMbot by lekkel124 2018-08-24T03:37:40Z

I kind of got the game after a bit, and I like the idea! It is a little hard to wrap your head around it, and I kinda got stuck on the level with two boxes but I'm sure with some thinking it would be possible.

The "corrupt" ram mechanic is a little punishing, and I feel like if the mechanics of this game were structured a little differently, it could be a real good puzzler!

But as it stands, it has some great groundwork for a cool puzzle game! Keep it up!

The Big Crunch by Vincent Knauss 2018-08-13T03:07:14Z

Aw man, on the Windows jar a window popped up saying there was a Java Exception, but with no details on what the exception actually was. I'll try to compile the source code and play it tomorrow, since I'm intrigued and want to give this a shot. I love that you decided to make a game about running "Out" of "Space", since that's what I originally wanted to make with my game. Looking forward to giving it a spin!

If possible, some screenshots would be nice so people can get more interested in trying out your game!

My first Ludum dare - Astro Swing by michelle 2018-08-24T03:03:18Z

Swinging games are always fun, and I appreciate the piano!

It felt a little bare bones, but the game was there! I did feel like you could have made the swinging a little bit more fair though, since sometimes I'd get stuck between two planets/islands and I couldn't figure out how to swing out of it. Not sure, maybe if you could shorten or elongate the rope with W/D or something it would work better (or not, just a thought!).

Swing away, and keep it up!

SomeRandomPCCleaningSoftware by Zelberor 2018-08-26T19:45:35Z

Clever! The vacuum cleaner was a little hard to manage and the file names overlapped with each other making it difficult to read the name of the files, and that made the game a little bit frustrating. But I do enjoy what you've done with the theme, and I always love seeing games made in Godot! Good job man!

No More Space in Space by Liven 2018-08-25T23:43:10Z

Zipping around planets was fun, wish it was faster! The cluttered areas did make it kind of annoying, but in the corrected version you do get rid of that after the screen widens, (but then it becomes too easy)

Besides that it was a great idea and you executed it well! The music is very ominous and gives me a sense of loneliness in space, nice touch!

(Also is there actually an ending? I suicided after getting over 3000 points on the corrected version since I thought it was endless, is there something else that needs to be done?)

Hammer Dongers by Crave 2018-08-26T01:43:32Z

Simple, but really well done! Loved playing this. When me and my brother found out that we could stun each other the game completely changed. Really want to see more party games like this in LD! Dashing is a little bit hard to read and use, but I'm sure you probably are already thinking of how to tweak it. One of my favorites, great game!

We Have Important Work To Do by Five Side Studios 2018-08-24T03:26:02Z

Oyster

The ads made me laugh on multiple occasions, even after seeing the same ones again. They perfectly portray how over the top web ads were (and in some cases still are), and I loved it.

I also especially loved how clicking on the ads actually had effects, and I ended up clicking on some of them on purpose to discover their secret effects.

My only complaint is that the game on easy mode was a little bit long for me, if it were shorter that might make all that clicking feel a little more hectic!

But overall, this is a goldie!

LD43 — Sacrifices must be made

Metal Goat Sacrifice by adrisj7 2018-12-03T03:15:53Z

You guys don't be shy, roast this game to a crisp.

Metal Goat Sacrifice by adrisj7 2018-12-03T21:42:29Z

@justcamh OH MY GOD you are **AMAZING!** This is probably the most coherent and constructively critical comment I have ever received, nay, seen! Thank you so so much!

I agree that the level design was sloppy: I ended up using the level that I made for testing purposes and it kinda shows. Would loved to have either had more levels, or made the level more flexible with different ways to achieve the objective (_Game Maker's Toolkit vibes anyone?_)

Definitely struck a chord with me when you critiqued the tutorial and mentioned giving the player a "mid-ground" to learn from. I'll focus on getting better at that for the next jam, since It's definitely one of my weak spots.

And of course, the game is definitely buggy. I'll try to release a post-jam bug fix version with improvements (fixing pickups, making brick throwing more intuitive, making the guards more reasonable, maybe even making a better tutorial and designing a good level, who knows!)

And about the ending (This next paragraph is kind of a **SPOILER** to anyone who hasn't played the game yet)

At the ending, it is revealed that the Main Character was a goat all along. They get powers that let them kill all of the human guards in the game. At the ending you can still move and you can kill guards (If you want to experience that without beating the game again, there's a cheat code, Ctrl+A+F1. _shh_) but that's about it. So yeah, I agree, the ending was a bit lackluster and I really wanted to make the player's "Final Form" more freaky and Lovecraftian, but if I did I probably wouldn't have submitted this in time :).

Once again, you gave me a crazy thorough comment and I love it to death. Many many thanks, once I start looking at games yours will be on the top of my list and I'll try to give it a thorough critique!

Cheers and enjoy the rest of the submissions, there's some real goldies out there!

Metal Goat Sacrifice by adrisj7 2018-12-13T06:34:01Z

@bernhard Greatly appreciate it man! Agree that the brick throwing is a bit wack. Love to hear that you got to the ending, after submitting I kinda worried nobody would end up seeing it!

The human on the top-left is kind of an easter egg. When making the game, the first thing I did was make a "bouncer" object that would bounce from left to right (the player, goat, and guards inherit this bouncer object). The human shaped thing was the first sprite I made as a placeholder to test it, and I left it in the corner for the hell of it.

Will definitely check out your stuff in a week or so (sadly not now, got finals :cry:).

Cheers to you!

Ass Man by Kaboosh 2018-12-03T03:53:41Z

The title. Oh man the title. I'll play this later but god this stuck out like crazy. Love it already.