@justcamh OH MY GOD you are **AMAZING!** This is probably the most coherent and constructively critical comment I have ever received, nay, seen! Thank you so so much!
I agree that the level design was sloppy: I ended up using the level that I made for testing purposes and it kinda shows. Would loved to have either had more levels, or made the level more flexible with different ways to achieve the objective (_Game Maker's Toolkit vibes anyone?_)
Definitely struck a chord with me when you critiqued the tutorial and mentioned giving the player a "mid-ground" to learn from. I'll focus on getting better at that for the next jam, since It's definitely one of my weak spots.
And of course, the game is definitely buggy. I'll try to release a post-jam bug fix version with improvements (fixing pickups, making brick throwing more intuitive, making the guards more reasonable, maybe even making a better tutorial and designing a good level, who knows!)
And about the ending (This next paragraph is kind of a **SPOILER** to anyone who hasn't played the game yet)
At the ending, it is revealed that the Main Character was a goat all along. They get powers that let them kill all of the human guards in the game. At the ending you can still move and you can kill guards (If you want to experience that without beating the game again, there's a cheat code, Ctrl+A+F1. _shh_) but that's about it. So yeah, I agree, the ending was a bit lackluster and I really wanted to make the player's "Final Form" more freaky and Lovecraftian, but if I did I probably wouldn't have submitted this in time :).
Once again, you gave me a crazy thorough comment and I love it to death. Many many thanks, once I start looking at games yours will be on the top of my list and I'll try to give it a thorough critique!
Cheers and enjoy the rest of the submissions, there's some real goldies out there!