justinsix 2018-08-13 16:45
hey man, the itch.io page isn't showing the game for me http://prntscr.com/ki4rzl
Foon → Ludum Dare Explorer → LD42 → My first Ludum dare - Astro Swing
By michelle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 701 | 2.47 | 21 | |
| Fun | 676 | 2.44 | 21 | |
| Innovation | 696 | 2.21 | 21 | |
| Theme | 707 | 2.23 | 21 | |
| Graphics | 620 | 2.52 | 22 | |
| Audio | 517 | 2.33 | 20 | |
| Humor | 2.06 | 18 | ||
| Mood | 519 | 2.55 | 20 |
hey man, the itch.io page isn't showing the game for me http://prntscr.com/ki4rzl
Good Game
Hey, we need the _data folder to play and you only uploaded the .exe on itch
Hey, I couldn't run the game. The astronaut in the picture above looks funny actually.
Hi, I really wanted to play this but as others have said, you're missing the data folder from your Windows distribution :(
I couldn't run the game, sorry :(
Oops I'm sorry, thanks for letting me know. I'm new to all this, so I wasn't really sure how all this downloading stuff works. I'll upload it as soon as possible!
just updated the page on Itch, so now it works.
Swinging games are always fun, and I appreciate the piano!
It felt a little bare bones, but the game was there! I did feel like you could have made the swinging a little bit more fair though, since sometimes I'd get stuck between two planets/islands and I couldn't figure out how to swing out of it. Not sure, maybe if you could shorten or elongate the rope with W/D or something it would work better (or not, just a thought!).
Swing away, and keep it up!
@adrisj7 Noted. I will need to reconfigure the stars. I'm glad you liked the piano :)
This was a neat little game! I only encountered one bug which was not being able to select Play Again or Quit after dying.
I liked the art and the music a lot, they both added to the sort of surreal concept of swinging on stars and boosted the mood a lot.
I think that the camera could have been zoomed out a bit more, and some animation would have been nice as well. Perhaps putting a lower cap on the max fall speed would make it a little less challenging as well.
Overall I gave this one a 3.5/5, mostly due to this particular interpretation of the theme not quite striking me as super original. Though I guess after Phil Strahl's interpretation of 'Running Out of Power' during LD39, a lot of people would probably lean that way.
Good job on your first Ludum Dare and I hope to see more of your entries in the future!
@samusoidal I tried to fix the Play Again bug by having the 'g' key also allow you to play the game again.
Thanks for your advice and comments. I will consider adding some animation next time.
The swinging was difficult but once you got use to it, it's easy to launch yourself across the map. The swinging was kinda fun sometimes, especially when I get launched far distances. I hope you take this experience positively and join more LDs in the future!
Solid work. A few things to think about: The actual swinging feels a little imprecise. I think it's because the rope is just slightly elastic. It might be better to either - Make the tether VERY elastic (to allow the player to slingshot) or - Give the rope a fixed length to allow for normal swinging
I think this would help, because currently when you are horizontal relative to a star, the elasticity of the rope pulls you towards the star a little making you NOT swing in a perfect arc, which is how swinging usually works in these types of games.
Another strange thing was that I wasn't able to progress without immediately grabbing the top star BEFORE the camera panned to the ship. Also, if I fell to one of the platforms it was basically game over, since getting back up off the ground is very difficult. If I were able to change the length of the rope at will, it would have helped in situations where the character was on the ground without a way to stand back up. All that said, swinging around was fun, and after I got used to the slight elasticity of the rope, I was able to fly across the map, which was pretty fun. This is great for your first Ludum Dare. Keep it up!
Nice concept and mood but need a lot of balancing to be playable. I was blocked, hanged to a star near the ground with no way to get on it... The elastic need some ajustments. Still nice for a first compo
Access restricted
Hey, nice work for a first compo entry! I think a lot of the feedback above is very good and have said the main things. I haven't read all of them, so hope I'm not repeating anything, but apart from the rope-related tweaks, I would suggest removing or doing something different with the sliding of the player, i'm not really sure what it adds and it did unnecessarily kill me a few times. Otherwise, the graphics and audio are very nice, even more so considering this was done in 48hrs AND the mechanics were coded in. Good work!
(just a tip regarding the itch.io page - I think the website generates download links to individual clicks, so the link you currently give doesn't really work. Change it to https://miiparty.itch.io/astro-swing and people can click "download")
Fantastic job on your first entry! The swinging mechanics were a bit difficult to use, especially if you fell onto the ground it got hard to get back up. Maybe some way to reel in the rope would help, so you can get yourself off of the ground? Either way a tremendous job! Well done!
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
@erikiene Thanks for the tip! I have done as you said.
Physics is great! I already tried to pass the game 3 days but still did not succeed. I think it means that game balance is good:) Note that when I start a game a first time, I get a different stars configuration than when I restart the game. It looks like a bug for me.