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6 degrees of separation
6 degrees of separation
By shivur
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 529 | 2.39 | 25 | |
| Fun | 534 | 1.85 | 23 | |
| Innovation | 261 | 3.16 | 26 | |
| Theme | 192 | 3.60 | 25 | |
| Graphics | 502 | 2.36 | 24 | |
| Audio | 402 | 1.82 | 19 | |
| Humor | 427 | 1.85 | 22 | |
| Mood | 490 | 2.36 | 21 | |
Comments
psychead
2017-05-01 22:50
I like how you tackled the theme, but I don't get the game itself. Is there any tactic on how to solve it? I can't seem to find any at all. Explanation could be helpful with such an abstract game. (Maybe I am just too stupid, though.) The game has some substantial bugs sadly. Map generation ended up in a loop once, and since the main thread is blocked by it, I had quite a hassle shutting the game down. A shame, I think this idea has potential.
shivur
2017-05-01 23:13
Yeah there's a strategy to solve it but it's not 100% efficient there's a part of randomness. Sorry for the bug.
epicsoft
2017-05-02 00:28
I am a bit afraid because of the number of the beast in it ☺, but I think your strategy game is nice.
sgstair
2017-05-03 09:16
I do like the idea of this game, but I think it needs some more mechanics to be fun; at least I didn't find a mechanism to "solve" it.
skruffye
2017-05-07 22:36
The game certainly fits the theme, but there doesn't feel like there's anything in the way of gameplay, unfortunately. If each tiny red dot is a person, then I imagine that actually solving a game through blind luck would be incredibly unlikely?
If there's something to the gameplay that I've missed, then please let me know. Perhaps a tutorial would be useful? :)
-Skruffye
cerno-b
2017-05-08 18:48
Hey, would you mind marking your game as a Windows download on itch.io? That way, people with the itch.io client can download it (it will be blocked otherwise).
I can't start it. On the front page I bring my mouse on "Start Game" and its color changes but I can't click it. Enter or space key don't do anything either.
cerno-b
2017-05-11 15:44
Same for me, I just downloaded it manually, but can't get past the Start screen.
peringo
2017-05-12 14:27
The idea is unique and fits the theme perfectly. The gameplay was really simple, too. Would have liked some more graphics like a little sprite for each person with their different roles, although the game is well done for a compo.
The idea is there and fits the theme, but apart from that it severely lacks any feedback to the player or any visual change.
It is quite hard to understand the game in the beginning.
Congratulations on making it and kudos for fractals you generate!
I was unclear on what I should actually be doing. It seemed like every dot I clicked reset the people I knew, instead of making some kind of web, and it was unclear what a fully completely versus incomplete web would look like. So I just clicked around that was mostly it.
phi
2017-05-13 09:05
Haha, I love the experimental concept and the literal take on the theme! But if my math is right, the probability of finding a connection is about 1/5^6, or have I missed something? The names and references are a nice touch, and the background adds a little bit of interest. And from your source code, it seems that those two features are the thing you worked most on, so good job!
Interesting concept. Nice idea.
w1n5t0n
2017-05-13 16:11
I think that the concept is really cool, but the game doesn't have a mechanic for finding the connection besides pure guesswork. The game is also really buggy, but I think that with some work it could be a really cool game.
btwj
2017-05-13 18:02
Interesting take on the "small world" theme. I think this concept has potential, but it seems kinda random now with the connections.
This is a very interesting idea. I might have missed it but I couldn't tell what type of person the target was, which made the whole thing just seem like random guessing. Also I wasn't too sure if the spatial mapping of points was relevant (it didn't seem so, but I'm not sure).
If you address some of the randomness issues (or just provide more information to the player), I feel like this game has quite a bit of potential to be really fun.