riddhee-dutta 2018-04-24 14:13
I like the the graphics, but you do need to put some lights to enhance it. Good Job. Feel free to drop a review at our game: https://ldjam.com/events/ludum-dare/41/boomball
Foon → Ludum Dare Explorer → LD41 → A Kid's Nightmare
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 733 | 3.31 | 24 | |
| Fun | 897 | 2.93 | 24 | |
| Innovation | 826 | 3.06 | 24 | |
| Theme | 1026 | 2.88 | 24 | |
| Graphics | 649 | 3.38 | 24 | |
| Audio | 313 | 3.50 | 24 | |
| Humor | 909 | 2.25 | 18 | |
| Mood | 162 | 3.83 | 23 |
I like the the graphics, but you do need to put some lights to enhance it. Good Job. Feel free to drop a review at our game: https://ldjam.com/events/ludum-dare/41/boomball
A little difficult to find my way around, but I got into it eventually. What lurks behind is a genuinely creepy experience. The kid's perspective really brings a sense of vulnerability to it that you don't see in a lot of other games. Really good work.
Well you definitely managed to nail the scary part! I guess I don't have nerves of steel but usually I can handle myself in scary games, but this game definitely made my eyes twitch! The impossibility of navigating through the room without walking into the scary robot or witch was nerve wrecking. Only downsides I ran into was that it was sometimes really impossible to walk around properly more than was interesting (altough for some part I expect that to be on purpose), and sometimes it was really hard to pick up a toy, or it wasn't clear if it could be picked up. Very scary entry!
Sincerely terrifying, good job! I liked the lack of lights very much, as it added to the experience.
That is some really cool atmosphere.
Thanks for your feedback, maybe I should increase a little the visibility of the character ? edit : I increased a little the character's light
I like the graphics and theme but found it way too difficult to see would apprecaite a bit more light around the player :) If you'd like to check out our game would appreciate it :) https://ldjam.com/events/ludum-dare/41/shipwrecked-on-robot-island
Super creepy atmosphere! I think just a touch of lighting would do wonders.. not enough to fully see everything clearly, but just enough so you can see where you are. It's hard for me to even tell what corner of the room i'm in most times. But still, great job
Nice work! Good audio atmosphere and awesome voxels. I found it a little unclear how to hit the switch in level 2 (and I had tried jumping off the stool and jumping). The UI often appeared and disappeared very quickly before reading it. I thought the music and sound design was very nice but it could generate a lot more atmosphere with a couple more 3d SFX (robot humming movement along with beeps, windows doors slamming, kid moving noise). Overall great work and good job, but I feel I should say it doesn't quite seem to fit the theme to me.
Man, that was really creepy! Great job!
I had to take off my headset because I was afraid of jump scares :laughing:
Creepy: 5 / 5
That's a bunch of voxel assets, gg working within the time constraint. The audio atmosphere and some of the props made the game just as creepy as I hoped it would be, and that's pretty cool... That's some big Mood points for you guys.
Cool concept. Really good atmosphere, it was so creepy, then you turn the lights on and its just a nice cute room. Great job!