FoonLudum Dare ExplorerLD42 → Boom Boom Farms!

Boom Boom Farms!

By telefrag-entertainment

View on ldjam.com

CategoryRankScoreCount
Overall6563.3222
Fun8053.0022
Innovation7273.0522
Theme7893.2621
Graphics6903.3022
Audio2.707
Humor723.8820
Mood5533.1722

Comments

diwo 2018-08-11 23:31

nice graphic !

alpagakira 2018-08-11 23:41

That seems to be a good game!

devilzinn 2018-08-12 20:12

nice

sode 2018-08-13 05:48

Where is the download

gerox 2018-08-13 06:41

There is no Download.

ravenflame 2018-08-13 07:34

No download links.

nehal 2018-08-13 07:39

It's a nice game But where is the download link

telefrag-entertainment 2018-08-13 15:22

The download is now working, please try again!

girania 2018-08-13 16:42

I loved this one, probably the best one I played today. Everything was so funny, from the little monsters to the fricking explosions they caused when they ¿¿¿¿died???? Nice work!

telefrag-entertainment 2018-08-13 16:54

@girania Thanks for the kind review! Glad you enjoyed it.

telefrag-entertainment 2018-08-13 16:55

@nehal @ravenflame @gerox @sode The game is now live, hope you enjoy it and please let me know what you think!

virtu 2018-08-13 17:06

Nice game! I like this music :)

telefrag-entertainment 2018-08-13 17:14

@virtu Thanks! Shoot I should have included that I didn't make the audio. I'm going to update that now, I always forget that there are people who can actually make music haha that's not me.

elnu 2018-08-13 17:19

I like the graphics and monsters, however, the gameplay is limited. I felt that there wasn't much strategy/thought put into running up to angry monsters and throwing them away from each other. Also, the WebGL build only worked in full screen, so a lot of people might think it is broken, not realizing that it can be maximized.

telefrag-entertainment 2018-08-13 17:34

@mertios Thanks for the feedback, I'll put a note on the WEBGL build. Any ideas for a more interesting way to keep the monsters apart?

elnu 2018-08-13 17:42

@telefrag-entertainment I was thinking that at the start of the game, perhaps each monster would have a Level 0 "personal bubble," which gives some degree of protection from other monsters coming close. The player can upgrade each personal bubble with coins the monster collect. Just an idea anyway. Having an in-game shop inside the farmhouse would be cool as well.

telefrag-entertainment 2018-08-13 18:07

@mertios Great idea, thanks!

elnu 2018-08-13 18:11

@telefrag-entertainment No problem! Keep us posted if you decide to take this past the jam!

bichodust 2018-08-13 19:40

I have to say that the monster were funny. The concept is good, although i didn't understand the win condition. I was collecting coins to the infinity of the times xD. The sprint speed is crazy too. But great game! I love the art and the anim of the monsters :D

telefrag-entertainment 2018-08-13 19:53

@bichodust Thanks! I guess there's not really a win condition, you just try to get the most coins you can before you lose. Glad you liked the monsters, that was my favorite part too hah. I don't do a ton of 3D modeling so I wanted something easy and fun.

blinkenlights 2018-08-13 20:47

What an odd idea! Looks wonderful with all the coins flying out left, right and center. XD

sharky3188 2018-08-14 06:13

Love the idea on this one, was keen to play this after checking out the dev blogs. Kept yelling at the things to get away from each other, which added to the fun.

Art works well, i think the creatures could be a bit cuter which i feel fits with your theme a bit more. Also the coins didnt really feel like they had enough incentive to collect. I think the idea could easily be expanded on and made into a really fun game. Well done.

telefrag-entertainment 2018-08-14 12:59

@sharky3188 thanks! I agree that the incentive for getting coins ended up being pretty low. Upgraded our something to spend then on could make the game much more replayable.

mediconduty 2018-08-14 16:43

It's an interesting take on the theme that I enjoyed. Took me a few tries to get the basics down but once I did it was pretty easy to understand. One thing I noticed were that the hitboxes for the coins felt really small and it was easy to miss them, and that's the only thing I'd tweak. Great entry!

telefrag-entertainment 2018-08-14 17:10

@mediconduty Thanks! I kept forgetting to change the coin hitbox size and just got used to it after so many play tests. Should have made it easier to grab them, good point!

saoi-games 2018-08-15 07:42

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

telefrag-entertainment 2018-08-15 15:23

@saoi-games Thanks, I'll check it out!

prodigalson 2018-08-18 03:24

Interesting game. I like the animations of the little dudes running and digging and the effects of them flashing/exploding plus the coins popping out. Did find it hard for me to know what was happening where. Perhaps some sort of a heads up display or minimap to show a general are of interest where one is getting angry would be nice to give us the player a better opportunity to manage them.

Additionally, for someone like me who does not play games where one controls the view with the mouse that often, the sensitivity was really high for me. Perhaps a way to change that would be nice. Finally, I think having a goal as to why were are collecting the coins would make the experience more thrilling. Say something like your far is broke and you owe thousands of dollars due in 5 days, each day you have to collect X amount of coins to pay of your debt and you can roll over your earnings from the last level. I think that would give that missing purpose and make me want to manage my resources better. :D

vekstr 2018-08-18 08:02

Could use some more polish, but it's a fun little game.

Oh and the character can turn until the world is upside down. In fact, when I first played it, the world started upside down :laughing:

tuteupaituamae 2018-08-18 10:08

I loved 3d models!! nice job!!

telefrag-entertainment 2018-08-18 20:58

@prodigalson Thanks for the feedback, I like the idea of a map. That would make it much easier to see where you need to be. Sorry about the sensitivity, should have had a simple adjustment with the "+" and "-" keys or something. Now I know for my next Ludum Dare!

telefrag-entertainment 2018-08-18 20:59

@vekstr Thanks! I found out about the camera flipping over right after I wrote the mouse movement script, and thought it was funny so I left it hah.

telefrag-entertainment 2018-08-18 21:00

@tuteupaituamae Thanks! I've slowly been learning my way around Blender and I'm glad to hear people enjoyed the little monsters.

brallex 2018-08-19 07:37

Haha soo weird! x) But I liked it as soon as I read the sign and start playin it, well done man!:)

nandelind 2018-08-23 05:09

Interesting take on the theme...the critters ran out of personal space instead of the player running out of space (though I guess I would if I lasted long enough). The over-the-top explosion was fun. :-) It was hard for me to keep track of what's going on though, so somebody would blow up by the time I noticed them having trouble. That's partly the wide flat area (a map could help) and partly because it wasn't clear how close is too close (drawing a visible radius around each critter could help).

telefrag-entertainment 2018-08-31 21:31

@brallex Thanks! Glad you enjoyed it.

telefrag-entertainment 2018-08-31 21:32

@nandelind Thank you! I wish I made a map, someone else suggested it and once they said that I knew that would have been a great feature. Next time!