diwo 2018-08-11 23:31
nice graphic !
Foon → Ludum Dare Explorer → LD42 → Boom Boom Farms!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 656 | 3.32 | 22 | |
| Fun | 805 | 3.00 | 22 | |
| Innovation | 727 | 3.05 | 22 | |
| Theme | 789 | 3.26 | 21 | |
| Graphics | 690 | 3.30 | 22 | |
| Audio | 2.70 | 7 | ||
| Humor | 72 | 3.88 | 20 | |
| Mood | 553 | 3.17 | 22 |
nice graphic !
That seems to be a good game!
nice
Where is the download
There is no Download.
No download links.
It's a nice game But where is the download link
The download is now working, please try again!
I loved this one, probably the best one I played today. Everything was so funny, from the little monsters to the fricking explosions they caused when they ¿¿¿¿died???? Nice work!
@girania Thanks for the kind review! Glad you enjoyed it.
@nehal @ravenflame @gerox @sode The game is now live, hope you enjoy it and please let me know what you think!
Nice game! I like this music :)
@virtu Thanks! Shoot I should have included that I didn't make the audio. I'm going to update that now, I always forget that there are people who can actually make music haha that's not me.
I like the graphics and monsters, however, the gameplay is limited. I felt that there wasn't much strategy/thought put into running up to angry monsters and throwing them away from each other. Also, the WebGL build only worked in full screen, so a lot of people might think it is broken, not realizing that it can be maximized.
@mertios Thanks for the feedback, I'll put a note on the WEBGL build. Any ideas for a more interesting way to keep the monsters apart?
@telefrag-entertainment I was thinking that at the start of the game, perhaps each monster would have a Level 0 "personal bubble," which gives some degree of protection from other monsters coming close. The player can upgrade each personal bubble with coins the monster collect. Just an idea anyway. Having an in-game shop inside the farmhouse would be cool as well.
@mertios Great idea, thanks!
@telefrag-entertainment No problem! Keep us posted if you decide to take this past the jam!
I have to say that the monster were funny. The concept is good, although i didn't understand the win condition. I was collecting coins to the infinity of the times xD. The sprint speed is crazy too. But great game! I love the art and the anim of the monsters :D
@bichodust Thanks! I guess there's not really a win condition, you just try to get the most coins you can before you lose. Glad you liked the monsters, that was my favorite part too hah. I don't do a ton of 3D modeling so I wanted something easy and fun.
What an odd idea! Looks wonderful with all the coins flying out left, right and center. XD
Love the idea on this one, was keen to play this after checking out the dev blogs. Kept yelling at the things to get away from each other, which added to the fun.
Art works well, i think the creatures could be a bit cuter which i feel fits with your theme a bit more. Also the coins didnt really feel like they had enough incentive to collect. I think the idea could easily be expanded on and made into a really fun game. Well done.
@sharky3188 thanks! I agree that the incentive for getting coins ended up being pretty low. Upgraded our something to spend then on could make the game much more replayable.
It's an interesting take on the theme that I enjoyed. Took me a few tries to get the basics down but once I did it was pretty easy to understand. One thing I noticed were that the hitboxes for the coins felt really small and it was easy to miss them, and that's the only thing I'd tweak. Great entry!
@mediconduty Thanks! I kept forgetting to change the coin hitbox size and just got used to it after so many play tests. Should have made it easier to grab them, good point!
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/297520764
@saoi-games Thanks, I'll check it out!
Interesting game. I like the animations of the little dudes running and digging and the effects of them flashing/exploding plus the coins popping out. Did find it hard for me to know what was happening where. Perhaps some sort of a heads up display or minimap to show a general are of interest where one is getting angry would be nice to give us the player a better opportunity to manage them.
Additionally, for someone like me who does not play games where one controls the view with the mouse that often, the sensitivity was really high for me. Perhaps a way to change that would be nice. Finally, I think having a goal as to why were are collecting the coins would make the experience more thrilling. Say something like your far is broke and you owe thousands of dollars due in 5 days, each day you have to collect X amount of coins to pay of your debt and you can roll over your earnings from the last level. I think that would give that missing purpose and make me want to manage my resources better. :D
Could use some more polish, but it's a fun little game.
Oh and the character can turn until the world is upside down. In fact, when I first played it, the world started upside down :laughing:
I loved 3d models!! nice job!!
@prodigalson Thanks for the feedback, I like the idea of a map. That would make it much easier to see where you need to be. Sorry about the sensitivity, should have had a simple adjustment with the "+" and "-" keys or something. Now I know for my next Ludum Dare!
@vekstr Thanks! I found out about the camera flipping over right after I wrote the mouse movement script, and thought it was funny so I left it hah.
@tuteupaituamae Thanks! I've slowly been learning my way around Blender and I'm glad to hear people enjoyed the little monsters.
Haha soo weird! x) But I liked it as soon as I read the sign and start playin it, well done man!:)
Interesting take on the theme...the critters ran out of personal space instead of the player running out of space (though I guess I would if I lasted long enough). The over-the-top explosion was fun. :-) It was hard for me to keep track of what's going on though, so somebody would blow up by the time I noticed them having trouble. That's partly the wide flat area (a map could help) and partly because it wasn't clear how close is too close (drawing a visible radius around each critter could help).
@brallex Thanks! Glad you enjoyed it.
@nandelind Thank you! I wish I made a map, someone else suggested it and once they said that I knew that would have been a great feature. Next time!