FoonLudum Dare ExplorerLD42 → Easter Shabobble

Easter Shabobble

By king-kujito

View on ldjam.com

CategoryRankScoreCount
Overall2763.5067
Fun3443.2867
Innovation5772.7367
Theme6722.6067
Graphics294.1867
Audio1963.3067
Humor2012.8560
Mood2173.2462

Comments

memel06 2018-08-13 16:09

Loved the artstyle! This games deserves some screen in this LDJAM page, because is sooooo cute and funny.

Pretty solid also, it have no bugs or major problems.

Soundtrack is ok, nice and simple.

Good work! Have a nice day :)

sylvie 2018-08-13 16:14

The art is so pretty and cute! Great job!

I feel like the implementation of the "running out of space" theme actually detracts from the game though. I think I would find it more fun to just have unlimited egg slots, so I'm free to explore and search for the puzzle eggs without losing all my slots.

hakro 2018-08-13 16:21

I really like the graphics of this game. Quite impressive in such a short time.

Well done.

king-kujito 2018-08-13 16:45

@sylvie the game would lack any challenge without a limited amount of jumps though, as for the shrinking inventory: I think it encourages fast play even when you don't care about highscores. I'd say the theme works well as long as this game keeps the small scaled levels :slight_smile:

lastleaf 2018-08-13 16:52

wow I really enjoy your art work! kawaii! This game is so cute! Audio is also nice!

The only pities:

- the bugs are annoying - only 6 levels!

raphael-maia 2018-08-13 16:57

It's nice and fun. The graphics are unbelievable for a jam game.

omniorcus 2018-08-13 17:07

I like it. The 3d graphics are very nice. I like how cute the characters are. The simple, audio track works well and makes the entire game feel even more adorable. The inventory space reductions work well here to add tension. There are however a couple of bugs when it comes to the moving platforms. The most game breaking one is a collision bug when you jump onto a rising platform resulting in the character becoming stuck in the platform. Since there is no way to restart a level at will, this results in the player having to restart the game. Other than being very buggy, the game is fairly good.

dingodize 2018-08-13 17:09

Its so cute! . The jumping is a little stiff but really impressive submission, art work is amazing!

king-kujito 2018-08-13 17:26

@omniorcus your comment reminds me that I never introduced the pause menu to the player. Pressing 'p' gives you the option to go back to the main menu.

omniorcus 2018-08-13 17:35

@king-kujito That would have been helpful to know. Doesn't change the bugs, but still. 😋

king-kujito 2018-08-13 17:38

@omniorcus yeah, if only it did. The moving platform bug doesn't occur in the Unity editor so it was too hard to fix during compo time.

kromeboy 2018-08-13 23:56

Graphic is really good for a compo game. Got some sort of bug when the player stopped jumping after using a rising platform. Other then that a good entry

diptoman 2018-08-14 03:53

Very pretty! I liked it!

mowztouch 2018-08-14 22:56

nice graphics, but i don4t see hoz it fits the theme. Well, you finished your game :)

king-kujito 2018-08-15 03:51

@mowztouch I explain how the game is based on the theme quite thoroughly in "inspiration and theme" in the section above.

mao 2018-08-15 05:43

The graphics and pitter-patter sounds are extremely adorable! The gameplay is a little slow for my taste, though.

I don't really like the carry limit, and having to wait for moving platforms is made all the more stressful when your inventory space is ticking down with the timer. The limited jumps are also made more awkward by the fact that the jumps don't always go where you want them to go. If the controls were a little tighter, then the inventory timer and jump limit would be more tolerable, but I don't think they really feel good in their current state.

tiba 2018-08-16 11:16

The Game looks amazing. The only thing I don't quite understand is, why the "shrinking inventory". I guess losing a space bar every 30 seconds as a penalty, would be more accurate, pushing the player to use their limited jumps faster.

king-kujito 2018-08-16 11:20

@tiba every level is beatable without jumping. The point is more that jumping can be used to get puzzle pieces or to take shortcuts. The shrinking inventory is supposed to make you think about which pieces to grab and in which order.

crafty-mine 2018-08-16 11:23

Really nice and cute game with a creative i dea behind!nice job Good luck🍀

king-kujito 2018-08-16 11:26

@crafty-mine thank you :smile:

karmafarm 2018-08-16 11:49

LOVED the gfx. The limited jump gives it a puzzlyness that's quite satisfying. I would have liked to have more control over the camera so I could plan my moves a bit better. I also thought either time limit or jump limit but maybe not both? Lastly, if you're up against an obstacle & hit jump, you don't actually move laterally, which is a bit frustrating when you have the limited jumps. Liked it though and especially the GFX. good job!

mza 2018-08-16 11:54

Its brilliantly presented and super fun. Perhaps, i'm biased because, my childhood consisted of many types of this collect-athon type of games. Well done for submitting to the compo too + unusual, yet creative use of the theme.

You did mention that every level is beatable by jumping. Having said that, there was a level, where i literally ran out of space and had to go nowhere.

It looks like you like rabbits/bunnies. If so, check out my game - it has bunnies to :)

Once again :thumbsup:

king-kujito 2018-08-16 11:56

@mza Thanks, which level and which point exactly?

mza 2018-08-16 11:58

I lost count - may need to play it again XD

king-kujito 2018-08-16 12:07

@mza if you do, please send me a screenshot of where you got stuck.

lonehearts 2018-08-16 12:30

HighScore.png

Challenge done ! :p I got all the yellow eggs too but i don't know where i can screen a proof of that

Nice game overall, graphics is great, sound is good except the enemy footstep Fix physics a bit and i'll be really good :)

oh and add a replay level button too

king-kujito 2018-08-16 12:32

@lonehearts Well done and thanks for the feedback. I'll link you to the prizes in a bit. Btw the fact that your background image is complete proves that you have collected all puzzle eggs.

arron-fowler 2018-08-16 13:07

A really solid game. The amount of work is really impressive. Well done

pranjalbisht 2018-08-16 13:25

Cute and silly little game! Very nice work on the 3D stuff for a 48h compo! The pickup mechanic felt a bit pace-breaking, I'd have preferred auto-pickups for speedrunning, but it was pretty fun, nonetheless! I got stuck once on level 3, jumped with the red thing and fell on top of the fence.

king-kujito 2018-08-16 14:12

@lonehearts The prizes have been unlocked! Well done :smile:

https://ldjam.com/events/ludum-dare/42/easter-shabobble/prize-delivery

historymaker118 2018-08-16 16:50

This is very impressive for a game jam, though it has nothing to do with the theme of the jam so I'm a little skeptical as to whether or not this work was all done this weekend. However I will trust that you did indeed make this for the jam and will rate it accordingly.

It's a very nice looking and sounding game, and while I did encounter a number of minor bugs there was nothing game breaking about any of them. The controls were smooth and the character felt good to control except maybe when trying to use the moving platforms. I like the ideas going on with the gameplay, though I was left a little confused by the puzzle eggs purpose, it seemed at odds with the idea of collecting a set number of eggs. (for example I was trying to find all of the puzzle eggs in one level, but I was moved on to the next one before I had even had a chance to properly explore the current stage.

If your intention was to make a collectathon style game then make the focus on exploration and finding secrets, or if you were wanting to make it more of a race game (ie collect things against a clock) then perhaps make it so that you have to find all of the items in a level to complete it.

Overall, I enjoyed this game and I hope you continue to develop games in the future.

king-kujito 2018-08-16 19:00

@historymaker118 check the description for theme explanation. Also I made a time lapse of the process: https://ldjam.com/events/ludum-dare/42/easter-shabobble/prize-delivery

As for the puzzle eggs, it is possible to collect them all in one (fairly fast) run if you plan your back-and-forth-trips accordingly. The first run through the game could be used to locate the eggs and the second to collect them very fast or you could choose to completely ignore them. The purpose of them is merely so that there is some more dynamic gameplay in this game that (intentionally) lacks any hardcore challenges. There was also the thought that 'Easter Eggs' should be hidden, but it would be infuriating for casual players if the pink eggs were hidden and they couldn't progress the level because of it. If you can't find the puzzle eggs, you can still clear the level. If you want to find the puzzle eggs it will be more of a challenge but you will get a reward.

Anyway, that's the design philosophy behind it. I'm glad you enjoyed the game :slight_smile:

frontlinesaint 2018-08-17 10:02

really cute and fun game very good work for 48 hr sound effects cool

kapiteinkoekwous 2018-08-17 12:24

Really like the art style! The jumping mechanic was a bit difficult (especially the elevator thingies), but very neat idea! Would love to see this game fleshed out more :D!

king-kujito 2018-08-17 13:30

@kapiteinkoekwous Ik zou het zelf ook erg leuk vinden om met dit project verder te gaan :slight_smile:

kapiteinkoekwous 2018-08-17 13:32

@king-kujito oeh een nederlander @O@!

minibobbo 2018-08-18 04:43

Hey, running out of space! I get it now! Geez, that took me longer than it should have...

Great graphics and presentation. Music fit the mood well. Not very challenging, but given the topic maybe that's not a bad thing! :smile:

A couple suggestions: - The theme seemed forced, and I think the game could be better if you just got rid of it altogether. - There were times when there were graphical elements that blocked the entire screen. Didn't happen too often, but enough that it was distracting. - The end of level fade out is really long. It could be greatly shortened with no problems.

Kinder eggs?

tomg 2018-08-19 07:14

Cute character.

mza 2018-08-19 17:48

To add to my previous comment:

I played your game once more and I was refering to level 5 with the moving platforms. I thought you had to jump on them to get on them. But I soon figured out that you can walk on to them. Don't know why i thought that. mustve made an assumption.

Upon playing it again, theres a few other things I noticed:

-- The artwork on the side is briliant but i thought it was distracting. Personally, I like the whole screen filled up with just the game. When I played the HTML version previously, i noticed this less. When I played the Windows EXE fullscreen, i noticed the borders more.

-- In some levels there is empty green-ness. Occasionally, I broke free beyond the level to look for some hidden treasures - i didnt find any and felt meh...

-- If found out that if i go on a speed pad I can go through those foxes on skaeteboards without taking a hit. I dont know whether is is supposed to happed or not.

anubhav-kashyap 2018-08-21 12:22

Cute art style, audio fits the mood well :thumbsup: The game looks very polished for a jam, which is great!

king-kujito 2018-08-21 18:28

@mza I added invincibility to the player upon dashing to make the game more forgiving, but forgot to add a graphical effect to it.

king-kujito 2018-08-22 16:39

@mza the side artwork is a technique I use to ensure that every aspect ratio gets the same experience btw. It is excellent to prevent unexpected results when publishing both a web and desktop version.

drums 2018-08-22 16:52

I loved the feel of this game. It looked and sounded amazing, and I tried to break it but you got a lot covered coding wise! Nice job!

jamison 2018-08-22 17:01

Aww, it was really cute. I liked the walking sound effects and the animation! A few things I did not like was that it was hard to make precise jumps from a standstill, and it was hard to turn around on small platforms because there's no way to turn without also moving forward.

abhis1kadian 2018-08-22 19:52

@king-kujito U have a very cute and nice little game art, I'm in love with that. The overall look and feel of the game is awesome. Just a little problem with that jump though, otherwise nice.

vekstr 2018-08-23 10:35

Liked the visuals and funny sound effects :laughing:

However, as others have said before, the controls felt slow and unresponsive, especially the jump. Ah and you might want to reward the player for collection all of the puzzle eggs, otherwise they're kinda pointless right now. Aside from those things I think you did a good job for a compo entry :smile:

king-kujito 2018-08-23 11:06

@vekstr thank you for playing my game. The puzzle eggs unlock puzzle pieces in the main menu :smile:

vekstr 2018-08-23 11:45

@king-kujito Ah, I must have missed that, my bad. Thanks!

occultone 2018-08-24 21:32

This had some really interesting design elements, and there was obviously a lot done visually to accomplish what you guys did, so kudos!

I had a bug: When I picked up an item and got hit at the same time, the egg despawned and I didn't receive it, so I was unable to pass that level.

My biggest suggestion would be maybe a bit more variance in the sound effects, and make them fall off a little more when the emitter is offscreen. There were a few levels where it grew a little cacophonous.

Great submission! Thanks guys!

king-kujito 2018-08-24 21:37

@occultone thank you for playing :slight_smile: I also encountered that bug once but couldn't reproduce it. Thanks for reporting it, now I know the cause.

george-lancaster 2018-08-24 22:01

I couldn't drop the eggs in the circle. Also, I'm not sure about the "Running out of space" theme. I had fun running around and picking up the eggs. I also liked jumping out and away from the barriers.

king-kujito 2018-08-24 22:04

@george-lancaster what prevented you from dropping the eggs?

george-lancaster 2018-08-24 22:05

I got to the circle and hit E to drop the eggs. Maybe I didn't understand.

hifructose 2018-08-24 23:07

Cool game! Cute art style and sound effects are nice. Controls are a bit odd but nothing major.

martintristan 2018-08-25 01:54

amazing graphics! i really like the cell-shading style and cute character. the level design is great. i like the shrinking inventory space mechanic (although i'm still thinking how would you explain that storywise :D). i didn't realize at first that you can only jump a certain number of times and that you have to pick up spacebars! overall, pretty great game with amazing graphics and sounds.

king-kujito 2018-08-25 19:46

@george-lancaster the text in the circle says: "press Q to drop". Not a problem though, guess you missed it :smile:

king-kujito 2018-08-25 19:47

@martintristan Thank you for your comment :slight_smile: The story behind the shrinking inventory is up to the players :wink:

simogecko 2018-08-28 07:49

cool game, i guess you really like bunnies! game run smooth and was enjoyable. I would just make the pickup animation a bit faster as it slows down the experience

p1nkmaria 2018-08-28 15:36

Everything is so adorable :) Loved the graphics

lu7cie 2018-08-28 23:14

The graphics reminds me of "Animal Crossing", I like it ! Mechanics are simple to understand and good. The audio and the sound design are good. Good mood and innovative great idea ! Well the theme is secondary but anyway. Good job ! (Just one question, what is the puzzle eggs for ? When we pick up the four in each level, something happens ?)

king-kujito 2018-08-31 21:00

@lu7cie the image on the main menu gets exposed once you have all the eggs. The puzzle you're completing is the background of the main menu.

Note: in the video above you can notice that my puzzle is missing some pieces.

bismark 2018-09-01 06:35

Really sweet world : i appreciate your textures. But, in fact, bunnies are dangerous and vicious animals that can jump you to the throat with their big, sharp teeth. ( https://youtu.be/cCI18qAoKq4?t=52 )

king-kujito 2018-09-01 20:43

@bismark that may be true, but they have a rather great weakness: laying them on their backs in a certain way induces a short term coma. Vicious from the front, powerless from behind. :wink:

Guess I should also include a video: https://www.youtube.com/watch?v=SMQmoQH5lFU

andrei9 2018-09-03 16:43

Nice game! interesting graphics :thumbsup:

bbaf 2018-09-03 18:47

A small cute little game with the nice art style. Don't sure if it has a restart button, because you may literally run out of spaces and get stuck. Nevertheless, Good entry!

bbaf 2018-09-03 18:47

%double post%

king-kujito 2018-09-04 02:20

@bbaf could you provide me a screenshot of where you got stuck. I designed each location to be soft lock proof. Please tell me if I missed something.