CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-14T19:47:37Z
What a blast, super nice concept and well executed! Great job!
Foon → Ludum Dare Explorer → Users → KapiteinKoekwous
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Inventory Story | jam | 211 | 3.75 | 3.45 | 4.04 | 3.94 | 4.03 | 3.38 | 3.64 | 3.59 |
What a blast, super nice concept and well executed! Great job!
Haha, such an amazing game! Really nice concept, well fleshed out! Like others said; if I see a counter of all the chickens I murdered.. that.. would.. be great :P?
Hi! Feedback coming from ArjenDesign’s twitch stream just now: twitch.tv/arjendesign - Music is great! - Little character reminds me of the guy from fez, except he doesn't have the hat :D - Very literal interpretation of the theme, works great! - Closing walls allowing me to get to the exit is a clever idea! - Controls (q and d) are a bit confusing - Very clever puzzle design, great potential! - Nice atmospheric noises like the wind!
Hey! Feedback coming from www.twitch.tv/arjendesign just now! - Interface is a bit confusing - Pretty cool that you made a quite complicated game! Most people wont go for a sim or something like that. Unique! :D - Playing the game in my browser while streaming was a bit laggy. Still playable tho ;) - Getting flashbacks to Anno 1606, had good music.. just like this game ;) - It might need a tutorial.
Hey there! This game was played on www.twitch.tv/arjendesign just now! Incredible game, really fun!
Really like the art style! The jumping mechanic was a bit difficult (especially the elevator thingies), but very neat idea! Would love to see this game fleshed out more :D!
@king-kujito oeh een nederlander @O@!
Great game, interesting tutorial structure (ramping up difficulty by teaching chopping up ingredients) (from Arjendesign's stream)
Hey! Feedback coming from ArjenDesign's stream: www.twitch.tv/arjendesign just now! - Cool soundtrack! - How do the spikes work? How can I get past them? A bit unclear in the beginning. Instructions on how to shoot came from the stream (as you know). Might be important to include them in the ingame instructions :D - I fell through blocks a few times, is that suppose to happen? - I like that the game dares me to jump without fear xD - Very interesting game!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Amazing work! <3
Hi! Feedback coming from ArjenDesign's twitch stream just now: twitch.tv/arjendesign - Game gives some explanation with the example burger, works great :) - Unclear how to give the burgers to mr king :o - Animations of his face and arm are great XD - grow animation is great! - Would be great if you could add more content/mechanics in the future? Great entry!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Great entry!
Really like the game! Gives you a real sense of anxiety ;). Kinda scary in a way! Great graphics, nice idea, solid implementation! (Thanks btw for playing Inventory Story on stream!)
Hey there! This game was played on www.twitch.tv/arjendesign just now! Super fun!
I REALLY like the art style. Great colors, great character design. The controls are a bit confusing (I expected immediate control, not grid-steps). I'm a bit confused about the rules; what am I suppose to do? I keep falling over, and resetting the game. Maybe a score system would work, and some instructions in-game. But over all a great game! I think you did an amazing job <3. Keep it up!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Great entry!
GREAT game, really love the art style and idea! Although the game starts quite slow and doesn't explain enough (without having to resort to the '?' button), I kinda get the idea you were going for. Really nice concept, would love to see additional content and fixes! Keep it up! :D
Pretty fun game! Amazing concept, really well executed. One tip; you get stuck on the sides of other cubes quite often. I'd make all surfaces more slippery. Great job! Could you play our game as well? thanks! https://ldjam.com/events/ludum-dare/42/inventory-story
Hey! Feedback coming from www.twitch.tv/arjendesign just now! - The red trail looks really nice! - Tutorial is a bit busy, too much information at once. Maybe simplify? - No sound? - Idea of hearts, speeding up and shields are pretty cool! - Nice of you to be generous with checkpoints ;)
Such a great concept! Really well executed, bravo! The Game Over sound/effect startled me a little bit though XD
Hey there! This game was played on www.twitch.tv/arjendesign yesterday! Super fun and great job!
Hey! Feedback coming from ArjenDesign’s stream: www.twitch.tv/arjendesign just now! - Perspective was a bit confusing at first (thought it was a platformer at first) - Great style with clear colors and nice outlines! Great feet animation and spear trail! Exit animation is clear too! - Void ability not really clear what it's for? - Not clear what the goal is (at first) - Great entry!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Good job :D!
Hey! This feedback comes from ArjenDesign's stream just now: https://www.twitch.tv/arjendesign/ - EXTREEEEEME music! - Great blocky, animated style! - Leaderboard addition is great!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Great entry!
Great game! Especially the audio/visual presentation was amazing! The controls were great too, very fluid and responsive. I love that you swim slower/sluggish when you're hurt. Maybe a bit more visual feedback would be nice; getting a sound or animation of being hit, for example. Also a counter measuring your distance would be a great way to keep me motivated to play (only seeing your distance on the game over screen is a missed opportunity). But great work guys! Awesome!
The game was pretty cool! Love the style! The camera angle is quite the problem, as you can't really look ahead that well. Also the game over state isn't obvious (i clearly had some space left to walk around). Great work!
Great game! It was quite fun to play! If I may give some feedback: - I'd put the player under more pressure. For instance, why can't I be damaged by the laser beams or enemies? - I started to see a 2nd monster type, but this was very late in my playthrough. I'd ramp up the difficulty and variation of enemies a lot quicker. - Although the shooting mechanic works fine, I miss a sense of 'agency'. I fly around hitting the enemies, but it would be great if I could be rewarded more during play. Maybe you can push the border away if you get a combo? - The graphics are cute, but maybe the styles clash a bit. This criticism is a bit unfair, since this is a jam.
Please don't take the feedback personal, I think you did an amazing job! I'd love to see the game grow into something more :D! Keep it up!
Hey! Feedback coming from ArjenDesign’s stream: www.twitch.tv/arjendesign just now! - Game looks very interesting! - A certain sense of morbidity, love the style! - I miss a goal; when does the game end exactly? Do I just fill in the space? - The sense of claustrophobia is quite strong in the end! - The game leans more on the artistic side instead of mechanical side. Really refreshing :D - GREAT game <3
Hey! Feedback from Arjendesign's stream just now: https://www.twitch.tv/arjendesign/ - Presentation/dramatic atmosphere is great! - Got jumpscared by lightning (lol) - Enemies remind him of Monsters Inc. multiple-eye guy - Presentation-wise game is great, but he misses audio feedback (bit more punch) - Timing when you'll attack is interesting! because you move forward when you do, the stage becomes important :D - Adding cubes again is a clever addition!
Wow. GREAT art style! Gripping, heartfelt story too! Absolutely amazing work guys! <3
Great job! I feel like the tutorial was a bit too long, and everything I needed to learn I could have discovered on my own (with a bit of visual feedback, like losing lives etc). Also a bit of humor wouldn't hurt, the game is quite 'serious' in it's tone (which is fine, but maybe planning/management games aren't my genre) I like the visuals and the controls!
Amazing concept! Really well executed and really funny! Game is challenging too! Having to install the game was a bit iffy, but I'm glad I did ;). With a whopping underwelming score of 30, I'm a pretty...good...chef... ok I feel bad now. Jokes aside, great work! Would be awesome if you could polish up some things (like fixing the sudden-game-over, or the visualisation of 'heaven' in the top right corner). Great job!
Really nice game! Awesome theme and running around frantically to save those poor things is wonderful! Maybe a bit more feedback on saving sheeps would motivate me more, but this was very nice! The spawnrate for sheep could be increased for more tension, and maybe the chance of saved sheep to escape back into the danger zone would make it more interesting. And maybe getting damaged by those spikes yourself would be a fun idea too. Great job!
The concept is quite cool! Forklifting experience is great, although a bit buggy! The graphics are nice too, same for the music :D.
Great concept! The turning levels are a clever idea, like it a lot! It would be nice if I could do something to the monster to push him around a bit. But other than that, great job!
Thank you everyone for playing <3! We definitely have plans for additional monsters, quests and items. And of course; polishing of existing content, squashing bugs and all that! Right now I'm animating a boss! (hint; it's a happy-ballerina-dragon) ;) https://i.imgur.com/XHeGfi6.gifv is a gif of me rigging him ;) And one of his funky new animations: https://i.imgur.com/Ky9JZMg.gifv
@ursagames It was TONS of fun to see you play! The more feedback we get, the better! Good luck with your stream! Are you perhaps playing more Ludum Dare games any time soon?
We have some neat features planned, like: - Bossfights - New monsters and loot - Tons of bugfixes - Better quest system
If you (anyone visiting this page, of course) have any suggestions on how to improve the game, please let us know! Love ya! <3
@nickzangus Thank you for the feedback! Can I ask what phone and operating system you used? Thanks!
@nickzangus I'm sorry the game ran bad for your phone. Our first priority is fixing bugs and improving performance for mobile devices. So we hear you! :D
Hey everyone! Just a quick update; we just launched a dedicated Twitter account if you want to follow us! We've posted a roadmap and several GIFs of our production post-LD!
https://twitter.com/Inventory_Story
We'd like to thank you all for commenting and rating our game, it means the world to us! <3
@tuism @raivk @matank @doctor @zlabya @sauski @smithy @wetbox @hare-software @mister-kweh @bismark @mobiusdisco @siridakis @monetai @timbelion @gilgusmaximus @nam-nguyen @yayapipi @ursagames @nickzangus @cristihkj @doctor @fantasywiz54 @ganonwarrior @estudios-y-producciones-gusa @ryomayonnaise @andrei9 @ithildin @adultlink @logicon211 @carlos-giraldo @pnghasemi @leif-einar-eide @blushine @annie-owl @prodigalson
Yeaaaah technical difficulties, we're sorting it out with Twitter. Sorry! :(
@vekstr our Twitter account is up and running again! Thanks for your patience <3
I really like the art style and music (although a bit too loud)! I would put the player under more pressure, now you only die by accidently bumping into items. Maybe items that are on the ground cannot be removed again? Great work!
Woah, great game! I really like the art style (especially his walk animation and the snakes)! Game was quite hard and sometimes confusing (waiting for the timer to run out before you can exit the room). But great work dude!
Pretty fun game! Would make the collision on spikes a bit smaller, but overall great job!
Hi! Feedback coming from ArjenDesign’s twitch stream just now: twitch.tv/arjendesign - Great style and effects! - Nice touch when you can combine stuff! Great visual feedback :D - Grid reminded me of the Minecraft menu (topdown creating shapes to build something), maybe some potential for the future?
Hey! Feedback coming from www.twitch.tv/arjendesign just now! - Difficulties streaming the game offline and in the browser. (low frame rate) - Neat idea with the shrinking borders! Bit confusing in the beginning, because it says 'win!' regardless if you win or lose. - Why do you have a gun exactly? Edit: tried it in Edge, works better (but couldnt record it on stream). He noticed enemies now. - Great implementation!
Great concept! (from Arjendesign's stream just now; https://www.twitch.tv/arjendesign/), great use of space! Quite hard but great mechanic with shooting floors! What you can shoot is a bit confusing (sometimes bullets go through walls to hit further back), but really nice game overall! Great tips on the death screen too!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Great work!
Hey! Feedback coming from www.twitch.tv/arjendesign just now! - Collecting coins is enjoyable - slippery controls are challenging! - All those tiles reverting to grey was a scary thing XD - Coloring is great (cold/warm contrast is efective), coins are nicely animated. Danger indicated clearly! - Music is nice, but I'd make it more tense (based on whats happening with the tiles) - Maybe you need more coins for entry, to make it more difficult - Very solid game!
Hey there! This game was played on www.twitch.tv/arjendesign just now! Fun game!