Lights Escape by Antiwrapper 2017-08-11T12:21:40Z
I like the lights going out concept. It gets really tricky if it goes black!
Foon → Ludum Dare Explorer → Users → Klowner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Super Hoarder Man | jam | 618 | 3.36 | 3.34 | 3.21 | 3.78 | 4.07 | 2.68 | 3.64 | 3.36 | |
| 2017 | 39 | Running out of Power | Escape Velocity | jam | 382 | 3.42 | 2.78 | 3.57 | 3.94 | 3.84 | 2.42 | 2.40 | 2.83 |
I like the lights going out concept. It gets really tricky if it goes black!
Using static is a neat idea for visualizing losing power, nice.
This really tricky! Once one of my resources go red, the panic begins as I start skimming over components trying to determine which one is going to prevent me from failing. It took me a while to realize I could only build the resource collection stations after removing a solar panel. The sun's face is great (also the solar flares are a nice visual touch), and I love the hamster farm and generator :D Nice job! The resource supply balance concept is super cool, it reminded me of Evil Genius' energy management component for some reason.
This is awesome! The part assembly aspect is super cool and reminds me of Mind Rover. I really like how WASD operates the thrusters based on their orientation, at first I was a bit confused as to why I could only move forward but I figured it all out pretty quick.
I was going to complain about Q&E for rotation, but if you look at it from the aspect of being a penalty for not having a full set of thrusters then it makes sense to me. :thumbsup: :heart:
Nice art! The little flamey face thing is cool :)
Fun little concept, took a little while to get the hang of moving around and then clicking the appropriate button. I wonder if just moving to either the the propeller crank or the gun crank and then tapping an "action" button would be more approachable? I liked the cloud effect but it was slightly disorienting due to the direction they moved (sometimes I felt like I was moving backwards, visually). Overall though, nice job!
Nice game, unique art style. It was a bit difficult not knowing when the next light beam would appear, and the camera snapping when entering/exiting the vehicle was a little bit jarring, but a fun concept overall.
Windows and Mac binaries are up! :)
Having the same issue as @taras on Linux with LOVE 0.10.2
The art looks pretty tho!
So meta! :D
Love the music and visuals, especially the color! nice job :D
I love the isometric ships! Really quality visuals, camera movement feels fantastic, everything is all very cohesive feeling. Really nice job on this one!
I like the environment design is cool, although the controls felt a little sluggish to me or something. The overall concept reminded of No Man's Sky's resource gathering / ship refueling. Overall nice job!
I made to to wave 5! I like how your weapon throws you backwards, that's a fun touch. Also the screen shake is fun but the screen wobble when you move left and right started making me slightly motion sick :D I really liked the attack mechanic though.
The WASD/Mouse control is really fun, and I like the use of shadows around the wall corners and behind the zombies. I wonder how it would be if the flashlight were directional?
Nice! I like the color choices, very apocalyptic and dirty feeling. Creative story. My only complaint is that the movement feels a little swimmy to me, but overall it's a fun little platformer.
Those screenshots alone are just effin' beautiful.
I met Joyce! Cute little game, something about the walk-bob combined with the step distance made it feel like I didn't have great control but I liked the exploration aspect. Extra points for Rick and Morty references ;)
It seems the Linux build is broken due to the data files having inconsistent letter casing.
I survived! This was awesome all around, I think this would make an awesome mobile game. My mouse clicking finger is exhausted.
Love the graphics!
Love the minimalist simplicity! The gameplay was super easy to pick up right from the start. I also really enjoyed the bleep bloops :)
This is excellent! I like the supporting mountain mechanic.
@leorototo Windows build is fixed now hopefully! Thanks for letting me know
Love the art direction, the strafing ship movement + mouse to aim was a bit tricky to get used to :D
Really creative interpretation of the theme! Love it :D
Loved everything about this :D Excellent job!
Second level was tricky but I managed to bounce off the far right wall, grab the jetpack, and then boost up over to the exit. Fun little concept!
Very cohesive experience! Awesome job!