thibaultar 2018-08-14 08:46
Funny game, the concept of putting cubes in a hole to gain space is great. I had just one bug, my character was ejected from the screen :sweat_smile: Good job in any cases :)
Foon → Ludum Dare Explorer → LD42 → Box Bonanza
By patrickrmc and Espen Th Saeverud
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 895 | 3.10 | 26 | |
| Fun | 956 | 2.85 | 26 | |
| Innovation | 803 | 2.97 | 26 | |
| Theme | 501 | 3.60 | 26 | |
| Graphics | 736 | 3.22 | 26 | |
| Audio | 636 | 2.77 | 26 | |
| Humor | 473 | 2.81 | 26 | |
| Mood | 823 | 2.85 | 26 |
Funny game, the concept of putting cubes in a hole to gain space is great. I had just one bug, my character was ejected from the screen :sweat_smile: Good job in any cases :)
@thibaultar Yeah that happened a couple of times, we tried implementing some sort of restarter that would restart if you flew out of the map, I guess you just didn't fly far enough :P Thanks for playing!
Cool game, liked the concept and the art :) wasn't too sure what I was doing, but it was fun anyway
The polish was great, I wish how to play was a bit clearer.
Liked your idea. Art was consistent, and cute. Keep at it!
@robo-chiz Thank you for playing, I appreciate the compliment! @krp We were struggling a bit on the last day, trying to figure out how to make the game more user friendly, but then the submission hour hit like a bus :stuck_out_tongue: Thanks for playing too!
I wasn't really all that sure what I was doing with this game, sure it was fun throwing boxes around, but I couldn't figure out how to get my score above a certain point as boxes stopped spawning in and I had none left on the screen after a while (they all fell down the hole) and I only had 14/20. I tried to jump down the hole but was taken back to the menu with no explanation. The physics was fun and the graphics were ok, just needs more playtesting and iteration of your core mechanic. I noticed you had tried to develop several different game modes none of which were polished. I would suggest next time just pick the one and spend as much time as possible refining it until it shines. Game jam games don't need tons of features, they just need one implemented well.
Here is my game bit rushed but got a result - bit.ly/PetipoisLD42
Yo, the game is nice. Good job! But I believe that the idea is too simple for full game.
And FYI, in Unity there a few types of collision detection Discrete, Continuous and Continuous Dynamic. I really recommend you to use Continuous Dynamic because the objects are leaving the game space
I hope you had fun doing this game!
Nice looking game, overall the game felt well done. The game-play itself seemed a little unrefined. I didn't feel like I had a lot of control over what was happening with the limited ability to interact with the boxes. Also, the collider around the player felt a little too big and box-y. Great job for the jam.
@historymaker118 We should've spent more time on such things, I'm not the best at spending time on game jams, I'm not to sure what you mean by game modes, if you mean the different type of level designs I'll keep that in mind for my next jam games. And I completely agree with the fact that game jam games don't need tons of features, just one implemented well! Thanks for playing and thanks for the feedback :)
@bronydell I'll keep that in mind, thanks for playing :).
@jeke Thanks for the feedback! For my next Ludum Dare I'll try refine the game play more, thanks for playing!
Cool game! I found that I was able to push boxes through walls out of the screen. Also, the instructions were not too clear. Anyways, cool game and I still had fun playing it!
Additionally @patrickrmc, the point of a game jam is not to provide adequate time to do everything perfectly.
Mechanics are just one part of a game. If you enjoy making the artwork and overall feel then you should continue to do that. You could consider choosing a different style of game-play that allows the player focus more on the artwork and atmosphere and less on the mechanics. Either way keep up the good work.
Nice gameplay idea! It's pretty hard though, especially because the boxes are on a timer. The first level would probably still be relatively hard even without the timer :D There was some wonky collisions stuff going out, boxes and the player could get stuck inside the walls. But anyways, it's a pretty cool game!
My playthrough went goat simulator all the way :D Not a bad thing though, physics is fun even like that! I had fun, and that counts! Thanks for that!
I had problems picking boxes up: x or Z didnt do anything for me. Also running through the boxes sometimes made the boxes glitch through walls. For the rest i really liked the graphics and the audio. Cool game !
Fun little game. It wasn't clear what everything did at first but after some plays I understood what everything did. The physics was very buggy. Sometimes I couldn't jump and sometimes I flew across the screen. Even if it was fun to see the physics glitch out, it would be nice that the physics would be a bit more "consistent".
Neat game! I thought that the concept was very cool and the art was well-done. Physics and collisions were really buggy and hindered the gameplay experience for me, I also didn't like the controls very much. Perhaps a better scheme would be WASD to move, space to jump, and E to pickup crates (abilities can stay as 1 and 2.) UI was quite confusing and didn't look very good, and the game initially was quite confusing but you get the hang of it. Overall a really interesting concept! Great work, keep it up! :)
I didn't feel the physics, but it was fun and weird :)
This is a difficult game to learn to play. It's a "physics game" which always makes everything feel a little bit clunky and imprecise, and there are plenty of options and controls, but they are only given the most basic indications - it took a few tries before I actually read the directions and learned all the controls I had. I feel lucky that I noticed that there were two character options on the main menu. I never feel like I know if I've actually picked up a crate, and crate pickup is also risky because it produces most of the clipping-through-walls bugs.
I never got a feel for what the actual pacing of the gameplay was while playing. I tried a few different strategies, but all of them either produced too much chaos to control, ran into the clipping-through-walls bugs or took too long to execute. That's frustrating. The concept seems good, but in executing on this one you may have tried to surface too many features all at once instead of trying to make a few that really fit together well.
Very funny haha, I really laughed with this game. I think the humor is the strong point here. Also the animation it seems broken but it makes sense in a humor way. Good job.
I really like the abilities especially the time rewind one, and the way the trapdoor opens and closes giving you just enough time to walk across.
I think the idea is pretty cool, the mood was great. The pixelated graphics looks good and I really love it. Good job!