Siege Crawler by Sharky3188 2025-10-09T23:28:51Z
Достойная игра, до конца к сожалению я не дошёл, но в целом игрой доволен.
Foon → Ludum Dare Explorer → Users → Shram
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | SILENTIUM | jam | 121 | 4.00 | 3.67 | 3.32 | 3.60 | 4.11 | 3.85 | 2.84 | 4.09 |
| 2025 | 58 | Collector | 👥 | SPIRAL | jam | 311 | 3.61 | 3.12 | 3.11 | 2.72 | 4.20 | 3.65 | 2.32 | 4.16 |
Достойная игра, до конца к сожалению я не дошёл, но в целом игрой доволен.
Metal_Undergrowth_YKtTnc41Nd.pngMetal_Undergrowth_2kNXIRGFh0.png Dude, if you really created this in 3 days, then you're a fucking genius. It's clear who and what inspired you, white knuckle baby. Keep up the good work, you're damn talented. 10 geese in a tube out of 10
I don't think it's clear which fire to run to, but it would be nice to add some smoke to the right fire. I also didn't quite understand the plot.
it's a cool game, and the idea of robbing graves is fun)
Красавчик чувак, не слушай что там тебе пишут, никогда не ставь чужие чувства выше правды. Ты делаешь всё правильно
К сожалению не имею доступа к джойстику, поэтому пришлось смотреть за бой двух искусственных интеллектов и ставить ставки с друзьями. Игрой доволен, спасибо за спортивный интерес.
The game has a nice visual, but I think the QTEs are quite difficult. This is because the required keys appear in different parts of the screen
The game has a nice visual, but it's completely unclear what to do in it. I spent 10 minutes running around, but I still didn't understand what the game wanted from me.
В момент первой встречи с чудовищем я ощутил что эта игра достойная, хоть на первый взгляд мне показалось иное. Ставлю 8/10 Слендерменов
Я бездомный желающий лишь одного, выпить стопарик водочки. Игра стоит всех своих денег
чувак что за шит ты сделал
I didn't understand the point of the game, and I couldn't go beyond the second location. You can also simply exit each location.
it's a really cool game, the best one I've played so far. Your pixel art style is very good. I wish you further development and improvement of the game
I liked the visual, but I think the theme is not fully explored. The gameplay is too basic
These are probably the most pleasant sounds I've heard here. The visuals are also very pleasing. The gameplay is quite simple, but it's implemented in a cool way.
I played the game during Ludum Dare, and I realize it’s broken here. The version on itch.io is surely more functional. So, I won't judge it based on that—but given three days, you probably could have created something more substantial than just a light-bulb memorization game.
Don't you think the look of your covers doesn't quite match your schedule?
I'll say it briefly, I think this is a winner.
The visuals are cool, but the game lacks content; it takes 1-2 minutes to complete.
Not bad. I was a bit disappointed at the end, expecting something more than just a notification that the signal had been sent—but overall, it’s fine.
My experience with the game was that I just reached the switch without any problems, the idea with the phone is not bad, but I was not able to appreciate it
Круто, за звуки из сигналиса отдельный лайк.
Good job
It's a really cool game, but I only got halfway through it. At signal 19, it became difficult for me to stay in dialogue constantly; I'm not much of a fan of novels. Maybe if I could type faster or skip dialogue altogether, it would be better. Overall, this kind of analog horror is cool.
For me, this game was somewhat reminiscent of *Outer Wilds*—I’m not even sure why. To be honest, you guys are incredibly talented. I loved everything about the game, from the music to the core concept. And the fact that it features such a cinematic ending is simply incredible. I played through the game twice just to make sure I didn't miss anything! Keep up the great work—you guys are doing an amazing job.
Блять что за гений это создал.
Dude, what kind of clunky control scheme is this?
Классная ребята работа, постарались на славу. Приятно что есть русский язык. Очень интересный стиль и то что вы смогли добавить некую киношность за это отдельный респект. Одна только претензия, так это к компасу, было бы наверное приятно чтобы не направления крутились, а треугольник отвечающий за направление игрока, но это мелочь, так вы красавцы.
The music and the idea are not bad. But the monotony ruins everything.
Выражаю респект разработчикам. Прошу оценить мои умения рисовать по 10 балльной шкале, ник Shram
Ну если суть вашей игры долго плыть до удильщика который вас конце съедает, то игра пройдена на все 100!
The concept isn't bad, but the execution fell a little short.
Dude, I dig the style—but expecting players to read recipes outside of the game isn't really a great idea.
Стиль имеется, механики отсутствуют.
Графика и идея заебись, но отсутствие стрельбы сбило с толку. А так если доработать, то отличная выйдет
It's a really weird game, the initial introduction is okay, but the gameplay itself is weak.
It was an incredible experience, I really loved the author's take on the atmosphere. It's the best I've seen at this jam so far. I still don't know if I've finished the game.
131231.png1313.PNG What the hell is this, dude? You're dumping Neurogame in a photo preview. I won't even comment on the game's quality.