ulziton 2025-10-06 20:23
10/10 shedevr imba
Foon → Ludum Dare Explorer → LD58 → Brodyaga Collector
By shackull, tairytei and Hattie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 201 | 3.76 | 21 | |
| Fun | 329 | 3.44 | 20 | |
| Innovation | 590 | 2.88 | 20 | |
| Theme | 349 | 3.73 | 21 | |
| Graphics | 242 | 4.02 | 21 | |
| Audio | 254 | 3.50 | 21 | |
| Humor | 302 | 3.22 | 20 | |
| Mood | 74 | 4.19 | 20 |
10/10 shedevr imba
I dig the gameplay loop, I always get stuck in things like this for all the good reasons! Music sounds a bit jarring, and art is pretty ok.
Hobo style tarkov:D
I liked the game; it has a very oppressive atmosphere that really weighs on you. I also really love the winter theme)) The graphics are nicely done, and the art is just incredible; the character icon is drawn very skillfully. The controls are clear and simple. The concept is straightforward, but the game is well-executed for such a short development time. The team has great potential to make a bigger and cooler game. Good luck!!
Я бездомный желающий лишь одного, выпить стопарик водочки. Игра стоит всех своих денег
Another Hobo Game \o/
I liked the "basecamp-screen" a lot, helps to understand whats worth to take and what not. Got lost on my second time at the dump, but after following the fence for what felt like ages i finally found the way back - some indication to where the exit is located could help! Gameplay was clean, but could use a bit more "problems" the player has to deal with while at the dump.
Overall a nice game :D
A really cool template for a full-fledged game: visuals, music, atmosphere, and even UI elements. Something soulful could come out of this. In fact, it's already coming)
I really liked the visuals. Other than that the gameplay made me feel a bit lost, I would have liked to see some signs or something about where to go. Still, it's a nice jam entry.
Wish there was clearer instruction but I liked the models and art in your game
10/10, absolute shedevr! Loved the gritty vibe and visual style — feels raw and real in the best way.
Brodyaga na stile
Hands kinda threw me off, but other than that pretty nice visually. Gameplay loop is solid, could've used some balance tweaks here and there (like starting bag space, some upgrade cost balancing etc.) since for the first half of the play session I was spending more time waiting for extraction than actually playing the game. But as far as jam entries go it's pretty good. A solid base to improve upon and scale further, nice work!
"I'm a simple Russian girl, I have vodka in my blood!"
Really digging the cohesive, pleasant, and kinda cozy visuals. Got a good laugh from the path-and-steps picture idea. Super cool that you pulled off a solid and well-defined game loop! 👍