1000 Swords by abcdef65g 2025-10-23T20:27:48Z
Neat idea, hopefully you'll continue to work on it in some capacity, there's much scaling potential. Keep it up!
Foon → Ludum Dare Explorer → Users → vvartism
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Harvest of Wyrd | jam | 513 | 3.34 | 3.00 | 2.95 | 3.78 | 4.00 | 3.58 |
Neat idea, hopefully you'll continue to work on it in some capacity, there's much scaling potential. Keep it up!
What a lovely concept! Great visuals and sound. I want a full fledged tycoon out of this, keep it up!
Very cool, I like the progression. For some reason controls didn't initialy "click" with me, but other than that it plays nice. Feels like there's a scaling potential in terms of making it a cobplete feature project. Nice job!
Short and funny, liked visuals a lot. Picture of repo guy zooming around the apartment seizing your stuff with borderline supernatural powers (since you are able to use items through walls, feature not a bug) is very funny. Nice work!
Simple but satisfying mechanics, shows "how much you don't need too much". Also dig the visual choices made, although having coal fall out of sight making you dig around it to pick up was unpleasant at times. But this camera and sounds of digging, man It threw me back some twenty five years back, playing Dungeon Keeper, low-key brought tear to my eye, thank you.
Art style is nice, love the keychains, but some clutter around the would be a nice thing, level seems a bit sterile. Still, great theme representation and very cozy (Betrayed Maria is my spirit animal from now on).
Kept me interested through and through. Audio/visual part is quite neat (MC run made me giggle a bit though). To me personally platforming was a bit immersion breaking, but then again it had a twist to it. Great atmosphere and a nice contained story, great job!
I wish my roomba could dash.. Love the gameplay loop and the visuals. Got some FPS dips on collisions with objects, but other than that - very neat!
Hands kinda threw me off, but other than that pretty nice visually. Gameplay loop is solid, could've used some balance tweaks here and there (like starting bag space, some upgrade cost balancing etc.) since for the first half of the play session I was spending more time waiting for extraction than actually playing the game. But as far as jam entries go it's pretty good. A solid base to improve upon and scale further, nice work!
Great visuals and soundscape. Gameplay feels a bit rough around the edges though, could use some additional interactions and player control (jump height tied to holding the space bar, removing/stunning moshrooms etc.). Would love to see this grow into something more in the future.