mrv 2025-10-07 12:02
Hello, I understand that you didn't have time to complete everything you planned, so it doesn't make sense to provide any criticism. Therefore, I will simply say that your character's design is very memorable.
Foon → Ludum Dare Explorer → LD58 → Harvest of Wyrd
By Anya_Voinova, vvartism and arkadi-voronchenko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 513 | 3.34 | 25 | |
| Fun | 590 | 3.00 | 25 | |
| Innovation | 559 | 2.95 | 25 | |
| Theme | 320 | 3.78 | 25 | |
| Graphics | 249 | 4.00 | 26 | |
| Mood | 366 | 3.58 | 25 |
Hello, I understand that you didn't have time to complete everything you planned, so it doesn't make sense to provide any criticism. Therefore, I will simply say that your character's design is very memorable.
Character design and graphics are great! I see the game is unfinished somewhat but overall still nice. Some audio would have helped.
Like others have said, the graphics looked great and the premise is solid! I did get stuck in the plants a couple times and had to wait out the timer, but I did manage to collect all the upgrades!
I love the art!
The music didn't play for me, I think that might have added a lot.
Really cool idea!
Interesting game, and cool character and world design. But I did get stuck, as other had mentioned, in between some of the plants you can't chop. At first it happened at the beginning of the first run so not a big deal, but then several runs in and ended up not collecting all the relics cuz I didn't want to have to wait the full time (it was right after I got the extra minute too lol).
I would also highly recommend having a web build available, as it will increase the likelihood of people actually playing your game. This is because people are often wary of downloading executable since they could contain viruses, but also for reasons like OS compatibility. In my case I found I had to install an extra C++ thing which was also a bit annoying. If Unreal Engine can't do that, maybe try some other engines for your next jam (I highly recommend Godot).
Also along the same lines, you should use the built-in file upload rather than Google drive, as I feel like using Google drive seems less polished. For the post-jam version I would then recommend linking to a page on itch.io
That graphics looks awesome, but I see that the game stil need to be polished. I guess you had big ideas at the start but at the end there was no time left. Good job anyway
The character design is superb, and the visual effects of the graphics are extremely impressive. Will you gradually improve this game in the future?
The gameplay feels smooth and engaging - really impressive work for a jam game!
(@ciphereo) Let's just say - there is a desire to continue the project and move it into a low-poly 3D to avoid so many collision issues, while keeping part of the characters' UI in dialogues, etc., as hand-drawn. But we haven't discussed it in detail with the team yet and haven't reflected on the game jam's results.
AAaa I can't what beautiful graphics. I just can't believe that this is only three days of work. Gameplay I really like the game. Very good job
Обидно, но ни одна из скачанных мною по ссылке версий в итоге не открылась через ПортПротон на Линуксе( Печально, потому что по скринам видно, что в игре что-то прикольное, эх...
How did you get the project to look like this in 3 days? How many artists did you have on your team?
@yellowkamel Just one, but he's weird like that! And here he is writing about the dev process: https://ldjam.com/events/ludum-dare/58/harvest-of-wyrd/a-word-from-our-artist
@ginger-kyoko попробовали сейчас сделать билд для Линукса, но, к сожалению, он не скомпилировался. Но на будущее учтем, что уже много у кого Линукс.
First of all: artstyle is incredible. The game itself lacks a goal, like an ending or at least rogue-like challenge. But of course for the game jam it is a good entry
very cool
Strong Hades vibes from this one! Very beautiful art style, gameplay is a bit boring though - but looks great for a gamejam entry!
As others have said, this had a very nice art style! There was some weird interactions that didn't make a lot of sense, like getting stuck on some plant geometry (I'm guessing), but I think the core of a really nice game is there and the team did a great job. Nice work!
The artwork is beautiful and interesting to look at. The levels are really well laid out. So many nice obstacles too. I had to fiddle a lot to capture the resin, and it wasn't clear how I had to position myself to collect it. I think the gameplay would be improved significantly if the resin capture was more forgiving or maybe had more feedback.
It's a amazing game! I love the art style, and collecting theme fits well, I hope there can be an end or achievement after unlocking all the abilities :)
As others mentioned: great art! There are some stuff to improve but it is a game jam, so it is understandable. Good job with the game!
@anima-animus049 Well... originally, the idea was that when you buy the artifact collection, you win. We didn't have time to implement it at first, and then somehow it got forgotten.