FoonLudum Dare ExplorerUsers → snk

snk

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202659SignalInto The Nightmarejam7023.122.852.913.692.753.64

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by snk

LD59 — Signal

Radio Galaxy by Skyeward 2026-04-21T17:50:28Z

Just finished your game! Planets are graphically amazing (did you use some custom shaders?) and the gameplay is nice! Maybe a short tutorial could have been perfect but I understood everything anyway sooo congrats!! :unicorn:

Baywatcher by gurkenlabs 2026-04-22T17:17:15Z

Easy to play, hard to master! Very nice concept! Sometimes I was getting a bit condused while zooming but overall is very nice. Also the 3d graphics is nice to see in a jam.

p.s. Whale can sink 10/10

Signal Spoofer by stuckne1 2026-04-26T14:24:15Z

I made it! :spy: it took me a sec to undertand the mechanics, but once I did I managed to navigate through the rooms and "puzzles". The second time I died I audibly gasped "noo!!" :laughing: if you'll decide to expand it (maybe adding rooms and/or levels) and polish it a bit, I'd like to play this again :)

the_Core by remusnomos 2026-04-20T22:42:41Z

Whoa! What a GEM! Your game has a superb athmosphere and the feeling of wandering through the black via LIDAR is beautiful. Did you use some shader to do the lidar thing? It really was a game changer. Also congrats for audio! Great atmosphere overall!

Rail Rush by Sharky3188 2026-04-23T23:49:27Z

Very nice graphics, sounds, gameplay and (just like real life) debt haha. Also after some time playing it I closed my eyes and kept seeing trains rushing everywhere in the map. 5/5 definitely a very nice game!

Signal Desk by fnelix 2026-04-26T14:13:30Z

Nice idea! I especially liked the fact that I could see what to accept and reject when reviewing the documents, instead of going back and forth. The graphics and music were nice, also the transitions when moving from an area to another are suuuper smooth and satisfying. I couldn't quite understand if I had to reject or ignore documents coming from codenames not mentioned in the "daily rules". Other than that, solid entry :smile:

Signalien by jnur 2026-04-22T16:17:18Z

Funny game overall! The bombing on the last step after catching the 3 signals was a bit scary haha. Graphically pleasing and hooked me! Nice job!

Smoke Show by Crygos 2026-04-23T20:01:32Z

Nice work with this game. I started pretty good but the 5 star level is just... another level haha. I could score around 82% of that. However was very funny, and also I could select the purple smoke color :3

Space Supremacy by Pixel Studios 2026-04-25T18:21:10Z

Very nice game! A shooter where you don't have to think excessively apart from handling the bad guys that try to kill you. I'd suggest maybe some drops from the enemy, like a medpack for players like me that lose health quite fast haha :) Anyway really nice job! Congratz :D

Sci-Null Runner by WeGlove 2026-04-20T22:27:49Z

The thing more tensy is actually the man going slow. Because it's not a quick rush to death, it's a slow walk while smashing buttons randomly at times. Approved! :smile:

AMBULANCE SIGNAL by ArenAvgust 2026-04-20T21:58:08Z

The wall / bricks physics was amazing :D

Timmy's Late For Tea by Slippers 2026-04-20T21:33:13Z

This game is amazing man! I just completed it but the idea of constantly looking at the phone is brilliant.

p.s. Modelling the KEKIA 3310 was time spent well :unicorn:

Piggybacker by Rinevard 2026-04-22T16:32:02Z

Was the dog meant to be a real robo dog stealing parts of files? Very funny, well done :D

Radar Runnings by tenthousandfireants 2026-04-22T15:40:07Z

Nice game! I liked the idea of the rotating radar, so navigating through the map is not only a matter of direction but also rotation. The limited view on what's in front of the player is very nice. I got kind of a scarejump when I encountered the first enemy haha :)

Overall nice job! I'm looking forward future development (:

Crossing by whateverdat 2026-04-26T14:32:51Z

That was fun! I wish there was an easier difficulty setting for the... ahem, driving-impaired like me :laughing: but the game got me in a fun mood, the pixel art is great: simple but effective, perfect for such a game. Nice entry, thanks :smiley:

Little Mina: Behind the Screen by IDos 2026-04-22T16:04:38Z

Wow, this was pleasantly unexpected. There are not many storytelling games around but this really delivered and the voice acting was very well done. I liked it it a lot, reminded me of some oniric parts of max payne 2.

Well done! I'd like to play more of this :)

What's Wrong With My Keyboard? by Ch1k0_9kA 2026-04-26T14:00:59Z

Nice atmosphere, I love the graphics and the relaxing audio :D The gameplay is really interesting and innovative. It took me a minute to understand the controls, but after that it was smooth sailing. I got stuck in the GTA level too ahah :laughing: Cool entry, keep up the good work!

Fading Signal by RushB 2026-04-22T18:17:41Z

I love story driven and atmospheric games so so much. This one's very good. Graphics is definitely very nice and also the girl narrating is a great dub. One of the best I've tried, no doubts.

Fading Signal by RushB 2026-04-22T18:56:41Z

Well I think there's always place for a good narrative driven game. Years ago (around 2012/13) I think came out To The Moon that was basically a walking simulator but had an insanely good story, and kind of set a new standard on how narrative videogames could deliver.

So why not trying :) this world always needs a good story! :heartbeat:

Signal Girl by MEM0 2026-04-22T17:58:17Z

I won. I don't know if I should be proud of myself or no haha. Anyway, great job with graphics and the gameplay. The little citizens were so obnoxious in trying to interfering with my "job" :D

Mixed Signals by Borbi 2026-04-22T16:53:37Z

Ehrm... this feels way too real... I felt the frustration while playing. I didn't even manage to win the whole game after many tries. This girl is so annoying haha. However nice job with this (too) real life simulator :unicorn:

Red Light Green Light With Teeth by PastMoments 2026-04-22T17:08:36Z

I've just been eaten a couple times. I went through it but it was definitely creepy. Good job! :)

Into The Nightmare by snk 2026-04-20T20:16:14Z

@beareye Thank youuuu :D yeah I'm definitely not an artist and traumas prove it haha. I'll test your game as soon as I get to my laptop :) and here's a unicorn for you :unicorn:

Into The Nightmare by snk 2026-04-20T22:22:46Z

@weglove Thank youuu for playing :) Yeah maybe sometimes it's a bit odd, I hope to improve the next time :D

@slippers Thank you for your review, I'm so happy to see you here :D SFX could have been great but man, the KEKIA. I will spam your game to others haha

Into The Nightmare by snk 2026-04-22T14:28:25Z

@skyeward Thank you for your nice review! :) For the procedural generation I used some binary space partitioning and then just put corridors around to be sure the map was all connected, without any disconnected room in the "graph". Model wise it took mostly quads and cubes with textures I found on the asset store.

I worked with what I got in my skillset, trying to give this eerie mood with (admittedly) modest graphics haha mainly with sound (the frequency cut behind walls), delayed torch and the emit light and blinking on the enemies haha :)

Really thank you for playing, rating and reviewing my game :D

@7moons Yeah, it just felt too simple and "fake" to have the torch pointing straight with no delay. Also this way the player can't turn around super quick :) Thank you so much for playing, rating and reviewing :D

@tenthousandfireants YAY! That was my intention, to give a feeling of tension trying to hook up the player into running around the maze :) I couldn't afford any different style for the bad things, as I really didn't have the time nor the skills to model a better / animated one haha. Really thank you for playing, rating and reviewing too (: I'll try and rate yours now!

Into The Nightmare by snk 2026-04-22T18:51:18Z

@vydra ouch! :( Runs fine here so it's probably a bug I didn't catch in time. I'm so sorry, I'll inspect more with different hardware to see if I can replicate it :cry:

Super thank you for reporting it and playing my game. Very appreciated :smile: (and well done with the compo)

Into The Nightmare by snk 2026-04-22T20:58:08Z

@nyanra Thank you for playing :D no haha, it wansn't in my bingo card to implement jumpscares :)

@dan-whiffing @pegasys @hi-im-greg Yeah that's surely a rough edge. My first implementation generated a not fully connected building so I kind of "fixed" it by putting corridors in a not so clean way between disconnected rooms. That sometimes leads to weird structures that can result in a too easy or too difficult run. So I totally get the frustration that can happen sometimes and I'm sorry for that :sweat: So overall balancing is far from perfect, I'll definitely look into that. Thank you very very much for playing and providing a valuable feedback also on what didn't work :heartbeat:

@itero-proto Thank youu (: It's my first time joining a jam, I'm having a course at university on videogame programming with unity since march and kind of rushed everything :smiley:

@beastpanda Definitely! I had the idea of some different and faster traumas wandering around whistling creepily. The keys / locks is a nice idea and the sprint was a thing I had in mind from the start but couldn't manage to implement. And there definitely is a carryover input between levels. Another bug I'll have to fix :sweat_smile: Thank you a lot for playing!! I'm really having a good experience so far here! :D

Into The Nightmare by snk 2026-04-24T20:13:23Z

@kkritselis @irkar thank youuu for playing :)

Into The Nightmare by snk 2026-04-25T13:26:15Z

@pixel-studios Thank you very much for playing and reviewing :D Yeah a bit more variation would have been good, maybe different enemies or as you said a fight system progressing with the levels :)

Thank you again for your time (:

Into The Nightmare by snk 2026-04-26T12:52:15Z

@coro-yy I think finding the optimal strategy to use the positional audio is the key to solve the game. I was even fearing that the game would have been at some point too easy :sweat_smile: However with more time and skills I could have balanced the difficulty better :)

I don't exactly get what is the camera lag. The spotlight that simulates the torchlight is intentionally lagging behind the camera via a lerp transform to give a feeling of increased "realism". I'm sorry you didn't like it :(

Satellite by oriusme 2026-04-20T22:03:02Z

Music alone is superb. Do you have any info on the main menu song? I'd like to have it on my playlist :heartbeat:

Deadly Cliffs by Michl Bayer 2026-04-22T17:42:00Z

Very very very nice! After a few (dozens) ship wrecked the commands became natural and with the upgrade system the replayability is surely a value! Also the graphics and sounds are impressive for a 72hr jam. It was very immersive and a nice experience overall! :)