@skyeward Thank you for your nice review! :) For the procedural generation I used some binary space partitioning and then just put corridors around to be sure the map was all connected, without any disconnected room in the "graph". Model wise it took mostly quads and cubes with textures I found on the asset store.
I worked with what I got in my skillset, trying to give this eerie mood with (admittedly) modest graphics haha mainly with sound (the frequency cut behind walls), delayed torch and the emit light and blinking on the enemies haha :)
Really thank you for playing, rating and reviewing my game :D
@7moons Yeah, it just felt too simple and "fake" to have the torch pointing straight with no delay. Also this way the player can't turn around super quick :) Thank you so much for playing, rating and reviewing :D
@tenthousandfireants YAY! That was my intention, to give a feeling of tension trying to hook up the player into running around the maze :) I couldn't afford any different style for the bad things, as I really didn't have the time nor the skills to model a better / animated one haha. Really thank you for playing, rating and reviewing too (: I'll try and rate yours now!