Summoning Circles, Á La Carte by Matt Blake 2024-04-18T17:29:02Z ♥ 1
I like that the recipes aren't just lists of ingredients but tiny riddles. Trashy is definitely my favorite, such a good boy! :D
Foon → Ludum Dare Explorer → Users → remusnomos
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | 👥 | the_Core | jam | 374 | 3.63 | 3.13 | 3.43 | 3.95 | 4.08 | 3.23 | 3.93 | |
| 2024 | 55 | Summoning | 👥 | Summoning for Hungry Wizards | jam | 291 | 3.84 | 3.70 | 4.07 | 4.42 | 4.22 | 3.93 | 3.89 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Wipeout | jam | 356 | 3.79 | 3.93 | 3.77 | 3.68 | 3.69 | 3.24 | 3.40 | ||
| 2021 | 48 | Deeper and deeper | 👥 | The Deep | jam | 170 | 4.04 | 3.64 | 4.31 | 4.49 | 4.29 | 4.18 | 2.74 | 4.39 | |
| 2020 | 47 | Stuck in a loop | 👥 | Too Hot to Handle | jam | 78 | 4.17 | 4.02 | 4.45 | 4.13 | 4.05 | 4.07 | 2.55 | 4.28 | |
| 2019 | 44 | Your life is currency | 👥 | No Life No Game | jam | 439 | 3.54 | 3.53 | 2.83 | 3.80 | 3.73 | 3.62 | 2.57 | 3.32 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Bug Free? | jam | 295 | 3.73 | 3.86 | 3.39 | 3.83 | 3.81 | 3.41 | 3.00 | 3.48 |
remusnomos leaves an average of 6.6 feedback comments each event.
I like that the recipes aren't just lists of ingredients but tiny riddles. Trashy is definitely my favorite, such a good boy! :D
I like the character sprites. The animations and levels look nice and polished. I could wish for one thing it would be that the damage would be a little lower, that you have more time to navigate out of the damaging zones. But I had fun. :)
What a great idea on the theme. And I liked the self explanatory part of the movement and the eyes. the mood was great too. I especially liked the shadows, and how they were kind of important for the movement too. If I could wish for one thing, it would be either the shadows to be more lively (due to the flickering fire and the movement of the dancers) or for a more surrounding background sound, I think that would boost the immersion even further.
Nice take on the theme and the dungeon crawl genre. I liked that you can control your summons with the cursor, took a while to find out (maybe you can update the itch description) but then it felt pretty good, lurking behind a corner while my rats teared that poor archer apart. :D If I could wish for one thing, it would be that the summons would be transported into the next level or at least you get some of the mana refunded when entering the next level.
I especially liked the graphics. I haven't seen this style yet and would not have thought of it myself. The minigames are fun and i think the time you got for them is exactly right, not too easy, not too hard. If I could wish for one thing, it would be to get a look at what we summoned at the end, especially with this art style. Thanks for creating this game! :)
I love the art. It feels so cozy! I wish I could make the ultimate dish, so that every cat is summoned at the same time. :)
I liked the art style, especially the big sprites while interacting with the coffee machine. :)
That's what I imagine by digging dirt. Combined with nice sounds, minimalistic visuals and a funny but clever story is a very good mix. Liked it! Thank you, Sir!
It's such a great idea. And the voiceover...loved it :D The ideas for the planets are so creative and different, it is truly a piece of art.
The graphics and sound were decent. I liked the world and the characters, the dark world and atmosphere were super nice. Good job! Maybe some checkpoints were helpful. It's a bit frustrating to start completely again when dying.
One of best games so far. Really cool visuals and music. They are simple enough to be made in a compo and yet so polished that it feels like a whole team would have worked on that for a year. You must be a master of dividing your time :D Only complaint: more levels. This was way too much fun to stop. Thanks!
Very cool game! The score is a real blast. The visuals get a little trippy after a while, but I think that's part of the experience. :) Was very fun to play, thanks!
Amazing tune in the background there, it was so chill. The Puzzels are harb, but on spot. I really liked this game. If I had to have to give some advise, I would say that the levels could be a bit more diverse, like day/night graphics or more diverse textures. But overall a really nice entry. :)
It's a nice little piece. The hand-drawn assets are super cute and support the look and feel quite much. The take on that story and topic is quite interesting too, it's a pity that it is that short. I came here from your post about time tracking and since you focus on the story and mood, maybe give that a bit more time in development. I know it's hard to plan that. But maybe as an example: The fighting mechanic wasn't that necessary, but I guess it used a lot of time to develop. Instead, some interaction by clicking on an item or something like that would be totally fine. But apart from that, I really liked your game. :)
This is a cool atmospheric game! The graphics and especially the effects are decent and the game itself seems very polished. The only thing frustrating for me was the double attack of one kind of fish. When it gets dark (a nice change in mood btw) it's really hard to dodge them, because the second attack didn't have the exclamation mark on it. Maybe a bit less fish on the deeper levels would be nice. Apart from this, you guys did a great job!
Liked it. The concept is very cool and it fits the theme quite well. I think the logistical challenge of moving dirt out of the way would also work on a larger scale. But I know it's a jam and all that. :D Great work!
Very cool idea. It was a bit hard to fulfill the needs if there wasn't any water close by, but maybe I'm just not good at it. The hitbox of some stones seemed a bit off, but overall i liked the controls.
The turn in mood was surprising and quite cool. Although the jump mechanics were a bit frustrating for me. :D
The raindrop, bugs and graphics overall were super cute. ^-^ The concept is simple, but it works. I think it would be cool, if the controls of the raindrop were a bit smoother (played on PC) or if I was able to dodge up and down as well. Had fun playing it. :)
Small but really funny. Liked the switch in tone.
Liked the game. I think the difficulty was quite right. I couldn't get the rythm part, i was just holding the shoot button, but the sounds are great. I think it would be a huge improvement if you would add some step-sounds so it's not that quiet when moving trough the desert. But anyway, nice game.
Quite nice game! I really liked the player animations and the little details with the bird flying away. Makes the game feeling much more alive. And the rainsounds were quite relaxing. Unfortunately the level after the one where you jump down some steps above the abyss didn't load. The screen was just black, but I heard the gamesounds and input sounds. Don't know what happened there.
I really like the graphics and the idea with trading cells. But unfortunately the dhop didn't work for me. I got enough cells but couldn't spend them on Upgrades, maybe fix this while Rating is open, so that every aspect of the game can be rated. Nice work tho!
Can't really see the theme, but this is a great game. Seems very polished and the controls are quite smooth.
First of all, I loved the game! It's quite a nice combination of the two genres. Although I'm the worst at match 3, I had a lot of fun to play, because it seems quite good balanced and the controls worked fine. The soundtrack was outstanding and, like @notpresident35 said, the art on the lower section was perfect. I was a bit confused of the tower placement at first, it might be easier to just select a turret and then place it by clicking on its preferred place, instead of dragging and dropping it, but you get used to it. If you are planning on improving the game post LD, then i would love to see equivalent nice graphics on the map-screen, like you have on the bottom. Amazing game, thanks for sharing! :)
Such a cool game! I really liked the idea of a dating sim for barbarians. My expectations were definetly different from what i got, the mix between really funny jokes and preetty good storytelling have been amazing.
Cool game! Liked the graphic style, liked the music, liked the setting. Maybe a few things to improve: Before i could reach the first tower, two of the nodes already were destroyed. Maybe a little delay or different starting point would be helpful. The second thing was, that i think it would be nice to get a little bit of refill energy by every checkpoint and to speed up the refill time. For me it was impossible to give energy to every tower and it took very long to transfer the energy. But besides that, it was a great experience, its just always the balancing things. :D
Fun to play, the motion of slow and fast cars, as well as the AI switching lanes lead to a few very funny bugs. I liked the concept of minigames while driving, but was a bit easy. What I most loved about it, was the cool light effect of cars behind and passing, looked amazing.
I'm impressed of the number of different features and possibilities to interact with. Finding out, that I can pick up rocks, and throw them on enemies, blowed my mind. I also liked the art style and animations. Cool game, unfortunately didn't manage to beat it. :(
Definetly much fun to play, I liked the concept of finding the right ropes and the difference between enemies and threats. Just the helicopter boss disappeared after I reached it and fell down a long part of the level, but survived. After reaching its original spawn point, he was gone.
Funny animations, loved the detail in the grass. The game is a bit easy to play, because of the high Mana income and the strong and cheap towers. A higher Price for new cards might be helpful.
Got a Date Score of 569, can you beat this? :P I loved that voice acting very much!
I really liked the colorful simplicity of the artstyle. Also fun to try out how the boss works. Would have been nice to get a bit more fancy end, after that hard fight. Was still much fun to play, keep up the good work!
LD59 — Signal (11)
МIИISTЯУ OF SIGИДL by 7uc4s 2026-05-06T19:05:54Z ♥ 2
Very very polished entry. I really liked the sounds, music, sprites and small graphic effects! It was also a cool feature, that you actually had to use the typewriter. One tiny thing: I could still control the buttons below the document, while dragging it around, which caused me to reset the whole thing more than once while typing. But overall a very cool game!
Pharos by Chaseplays 2026-05-06T18:51:02Z ♥ 1
Really polished entry! Sound effects were nice, graphics were on the spot (really liked the rain effect). And the gameplay was also quite cool while fitting the theme very well. :)
Synesthezoo by TheLastSlowpoke 2026-05-06T18:37:50Z ♥ 2
Was fun to fiddle around, quite a nice idea and twist on the theme. And I liked the fractals. :D It was quite hard for me to get the sound differences, so I used the pictures for most of the time.
They Devour Signals by justking144 2026-05-06T18:20:40Z ♥ 0
Finding out where it's possible to expand by sending out a signal is an interesting concept. But the timer was quite frustrating to me. Overall a cool concept.
We Come In Pieces by NotALobster 2026-05-06T18:13:52Z ♥ 1
Neat pixel art, and I liked the antenna upgrade mechanic. Although I didn't quite get what the other junk was used for. Some feedback on the alien messages would be helpful, since I wasn't sure if I received something or not.
Cross Roadent by PoshDan 2026-05-05T16:37:34Z ♥ 1
Fun one! I like the core concept and it's fun to think about strategies that might stop the chaos, but ultimately they all fail :D.
Kessler Co by Grizwhirl 2026-05-05T16:20:32Z ♥ 0
I liked the sounds, the graphics and the mood. But I did not figure out a reliable strategy to place the satellites. Placing them in the center worked best but once one gets destroyed, it's over. :D
Invisible by Quanthon 2026-05-05T16:06:01Z ♥ 0
Liked the graphics a lot! I didn't get how the ghosts work though. Just snuck my way through somehow, after a lot of failed tries.
Meerkat Maniac by Mamboman 2026-05-05T15:54:23Z ♥ 1
Liked the sprites a lot. And the sounds are neat too! Was a fun quick play. Thanks!
Lonely Crossway by polyvishap 2026-05-05T15:40:04Z ♥ 0
Neat atmosphere and sounds. Also the eerie mood worked very well for me. But I didn't quite get what to do, I stopped on red and walked on green, but still got rolled over :D.
Probe Away by quadtree 2026-05-05T15:26:58Z ♥ 0
The idea of generating the heat map by sending probes is really cool (if that's what's happening :D). Only the amount of information I gain when sending my own probes could be a bit more. I mostly went for chasing the blue colors instead of really trying to trace a path. But overall a very cool concept, I haven't seen so far.