FoonLudum Dare ExplorerLD41 → God does play cards!

God does play cards!

By kjeks, Soimn, AsianAce, Dogtown, Max_Frankenstein, Tomiboi and Neffinator

View on ldjam.com

CategoryRankScoreCount
Overall8993.1231
Fun8403.0131
Innovation8533.0331
Theme7903.3131
Graphics7043.2931
Audio4313.2623
Humor8862.3225
Mood8872.9126

Comments

shrinjoy-fox 2018-04-24 10:05

fun concept good implimentation :) check out our game here https://ldjam.com/events/ludum-dare/41/

nehvis 2018-04-24 12:10

cool concept and graphics, but could have used mre than two cards and shooting animations maybe

remusnomos 2018-04-24 12:16

Funny animations, loved the detail in the grass. The game is a bit easy to play, because of the high Mana income and the strong and cheap towers. A higher Price for new cards might be helpful.

code-dream 2018-04-24 12:24

I like these kind of games so it's cool. Music could be louder and a little more of an epic vibe, but it's good. The style is okay too, but could use a little improvements. Try to add more cards. And a little bit harder. I played for 5-6 minutes and i got a lot of mana, like 240 and it crashed so yeah hahha. But it's a good game, but with improvements it can be an excellent and enjoyable game.

kjeks 2018-04-24 12:52

Thanks for the feedback so far everyone! Really appreciate it. > @nehvis could have used mre than two cards and shooting animations maybe

Yes, this is true. Our intentions were to have many cards and towers, and have the towers attack the enemies with some sort of particle system. However, halfway through the jam we found out that developing for LD on a framework with no engine wasn't the best idea, so we never really got to develop the game far, as 75% of our time was used on creating the engine.

> @remusnomos The game is a bit easy to play, because of the high Mana income and the strong and cheap towers. A higher Price for new cards might be helpful.

So very true. We never got around to doing balancing in the end, because of the aforementioned. Would be a lot better with it, though. We also had an idea for the card price to go up as you got more of them, kind of holding your mana in check.

> @code-dream Music could be louder and a little more of an epic vibe, style is okay too, but could use a little improvements, a little bit harder, played for 5-6 minutes and i got a lot of mana, like 240 and it crashed so yeah hahha

All of these are excellent points, and I feel we could have gotten a lot more out of this, but we haven't given up on this game yet, we might continue developing it after LD / porting it to another engine etc.

Thanks again for the feedback.

2018-04-24 18:15

Too bad you haven't had the time to really exploit the card mechanic. It had some potential. But with only 2 cards they are not very useful apart from just a simple build limitation.

crabman 2018-04-24 18:47

Cool idea, but could use with some balancing. I positioned a bunch of towers around the start and haven't seen an enemy in minutes ;)

anthony-dunlap 2018-04-24 18:52

Great concept. The towers and enemies overlap each other, but apart from that no problems. If developed further it could be a great game!

evil-brain 2018-04-25 09:49

Great approach to the theme! I could see this idea being quite expandable with a deck-building element :)

atelier-duchu 2018-04-25 09:49

Some animations would be nice. And i lacked some kind of strategy in the game. Maybe more card doing different stuff? Music is nice though

iamtalin 2018-04-25 09:52

that's a pretty fun idea, and the card draw mechanic is interesting, but it probably needed a little more of the card game mechanics to make it stand out from a pure tower defense game

croewens 2018-04-25 10:04

Game was a little easy I felt like, but those are the struggles of a game jam. No time to polish or adjust any gameplay. With some minor adjustments you can have a really great game. Nice entry! I loved the detail in the grass. idk why :smile: Please checkout my submission as well! https://ldjam.com/events/ludum-dare/41/keyboard-warrior

drell 2018-04-25 17:59

Cool use of the theme!

What Worked: Theme, Core Game loop was neat, fun overall.

What Needs some polish: Placing a card felt weird, not sure why but having a way to move them once placed would be nice. More card types to keep things interesting End Game state. Felt like I just got to a wave that never ended so some UI that let me knows wave x out of y.

Really neat game tho! Would def be cool to see y'all polish it up some :)

john-timora 2018-04-25 18:30

Great Job keep up the good work. It'll be interesting to see what you come up with next.

erunno 2018-04-27 13:03

I really love that type of graphics. In my opinion you've combined 2 incombatible pretty well :). Thank you I've enjoyed playing it.

2018-04-27 14:53

Cool concept! I think the tower defence and card genre is blending really well! Would love to have seen what this game could have become with a bit more time and work.

fylipp 2018-05-02 10:32

I would have liked a little more depth (especially in terms of enemies and cards) and the game gets very easy. However, the game has a nice idea and if you continued working on it you could probably make a very interesting game.

tygrak 2018-05-03 15:03

The game looks really good considering you didn't use a engine (by the way, I really think it's cool when people don't use engines, but it really makes it much easier to make a game in 48 hours (by the way my game is created in pure html5 canvas using dart without any frameworks even :D)).

I loved the artstyle and the music. The gameplay is not very deep but it doesn't matter too much, this is LD! Good job!

shivur 2018-05-04 21:58

Good base concept but since there's only two types of cards, it defeat the purpose.