FoonLudum Dare ExplorerLD59 → They Devour Signals

They Devour Signals

By justking144

View on ldjam.com

CategoryRankScoreCount
Overall4633.5222
Fun3523.4722
Innovation674.0222
Theme894.3022
Graphics7322.7522
Humor4192.7720
Mood7143.0222

Comments

whiteowl4399 2026-04-20 22:56

It's like a dynamic Minesweeper game, which really tests spatial imagination and memory.

gamebuilder 2026-04-21 19:16

A very tough game, but also very innovative. My memory skills aren't good enough to remember the paths of the signals. Still, it's a brilliant idea that matches the theme very well. I wish the signals traveled more slowly—this would make the game less frustrating for players like me. Then again, maybe for most players it is the right difficulty level. Let's see what others say. In terms of innovation and theme, this is a solid entry.

ydindamin 2026-04-22 05:33

Very cool concept! I like the idea you had, I just wish I didn't have to repeated click every single tile to move. Also, it says "in the darkness" but every tile is white? Anyway, the game was quite fun, and I'd love to see you expand and refine it even more!

martinfernandezgd 2026-04-22 20:05

It's a very interesting concept. Sometimes I've moved when I really wanted to create a signal.

2026-04-22 20:16

I liked this. It’s a clever spin on something like Minesweeper, and I think it’s a good idea that you’ve implemented cleanly with minimal graphics. It also fits the jam theme really well.

Like Minesweeper, I don’t love that you can lose on the first blind click if you hit a mine. It might feel better if the signal always came from the player, so there’s a consistent safe starting point. Adding the ability to mark tiles you think are mines could also help reduce the memory burden. I’d also like to see keyboard movement, since clicking through every tile gets a bit tedious, especially by the second level.

Possible bug: the signal charge doesn’t seem to reset after death.

Thanks for the game!

frozenfire92 2026-04-22 20:33

Such a great concept! It was a little difficult with the time pressure and keeping your memory up but that is part of the fun and challenge! Keep on making games :smile:

sarah 2026-04-22 20:49

I like the mechanics, very fun! Nice work

dqso 2026-04-29 19:13

Interesting concept! Arrow key controls would be a nice addition. I kept forgetting which direction is which

galareteg 2026-05-04 17:44

Really fun game! Simple but engaging concept, with a nice difficulty to it. I was stuck on the last level for a bit, but finally finishing it felt great.

alexandr-gerya 2026-05-04 23:22

it’s pretty tough! wish the signals traveled a bit slower for us slow-brain players, but finishing that last level felt amazing

ditam 2026-05-06 16:23

A very interesting take on the theme! The signal being "devoured" is an interesting idea, but I guess in practice it's not that different from any other wall or obstacle... Like other commenters, I found it quite challenging to catch with my eyes and then remember where the traps were, but that's what made it fun! Well done.

I think some UI refresh/polish to match the ominous description could make for a very nice post-jam version which I'd gladly come back to.

A minor nitpick: in full-screen mode you can't see the timer and the signal meter.

tesseract 2026-05-06 16:40

Very fun. The difficulty curve felt right, which is something I always struggle with when I'm too familiar with a game after testing it continuously over a weekend.

remusnomos 2026-05-06 18:20

Finding out where it's possible to expand by sending out a signal is an interesting concept. But the timer was quite frustrating to me. Overall a cool concept.

zimny11 2026-05-07 18:24

I love the idea, but dunno why but I found it really hard to understand what I needed to do. I was sending signals and moving in the direction where it went through, but still most of the time ended with me being devoured. The art even that it is simple works well imo and the signal effect is nice!