Signal of the Dark Forest by Tygrak 2026-05-02T08:41:44Z
Very interesting experience. THe visuals were really nice and together with the audio gave the game a nice vibe. Cool!
Foon → Ludum Dare Explorer → Users → galareteg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Tamarid Mission | jam | 610 | 3.31 | 2.97 | 3.10 | 4.02 | 3.42 | 3.82 | 3.86 |
Very interesting experience. THe visuals were really nice and together with the audio gave the game a nice vibe. Cool!
Great game! Everything feels nice and fully finished. The graphics and audio tie everything into an atmospheric, mysterious experience. Very solid entry.
I'm not entirely sure what's going on, but I liked playing around with it lol. It's quite interesting.
Amazing work, the graphics are great and the story is really interesting. I wish it was fully finished for the jam, but it's still a really good game.
Really fun game! Simple but engaging concept, with a nice difficulty to it. I was stuck on the last level for a bit, but finally finishing it felt great.
Really cool game, it doesn't even feel like a gamejam game. Very nicely polished. I am really bad at real time strategy games, but it was still a lot of fun!
Interesting idea, though I think it needs some work. The main challange for me was just navigating the place while guiding the anomaly. Having the flashlight on is just an instant death sentence, and the throwable lights don't give you much when they get eaten almost instantly. Especially with the screen effects near the anomaly. I'd also like some way to make finding the anomaly easier, since just walking around looking for it is kinda anoying.
It was quite confusing at the start, but once I got the hang of it, it became really fun. I like this concept a lot and the graphics are so nice. The audio is also good, I found the beeps and boops very satisfying. Great idea executed really well. The only thing I could complain about is the tutorial being a wall of text, but it wasn't that big of a deal, and I figured it out quickly anyway.
Pretty cool game, I'd say it lacks some challenge. I think it has quite a lot of potential to be really fun. Maybe the signals you are collection have some messages, so you can tie a story in it?
I feel like this represents the chaotic nature of 0 gravity very well. Very hard to control, you are being tossed around all over the place. Fun idea!
Pretty fun short game. I like the idea and the mechanics are showcased well. It definitively requires some polish, but it's cool for a game jam!
This game is a trip lol. I was not expecting that, but it was weirdly fun. Although I found it quite difficult, I'm not very good with sound though. Very interesting interpretation of the theme.
Fun short game. It would be nice to see more levels but it's a nice prototype. The visuals were nice aswell. I found the camera to be a little annoying though.
Amazing graphics and audio! I'm not entirely sure what was I doing, but I completed the game so I guess I did a good job lol
Very good graphics, with a fun idea. Pretty entertaining, but for the life of me I couldn't figure out what was I supposed to do in the second minigame. I feel like it could be explained a bit better (or maybe I truly am the student that doesn't know what is happening around me lol)
Pretty cool! I like the idea I think it has a lot of potential, but I wish there was a little more variety. Some simple audio would go a long way. The art is quite cute, it's nice.
A bit frustrating at times, but a nicely executed platformer with an interesting mechanic. I did find a bug where you can double jump, if you jump twice quickly, but what's a gamejam without bugs? :p Overall a pretty fun experience!
@wallted I'd like to say the gameplay is purposely repetitive, because well that was kinda the goal. But it's mostly due to lack of time lol if I had more time I would definitively make it more interesting. Same goes for a lot of the game. The lack of textures was not planned, but it made the game feel even more desolate, so I just left it like that to save time. A lot of stuff I wanted to add but just didn't have the time sadly, subtitles were one of those things. Thanks for playing! <3
Interesting idea, but I think it needs some work. Solid entry for a compo though. Aiming the archer was painfully hard, I think it would be nice if the shots were a bit faster to make it easier. I also think the game is quite RNG heavy, the planning doesn't matter that much since after a few bounces it all devolves into chaos. I can definitively see it being fun with some additions, but it's a really cool start for a 48h game.