FoonLudum Dare ExplorerLD47 → Cursed Temple

Cursed Temple

By neragoth

View on ldjam.com

CategoryRankScoreCount
Overall773.8833
Fun1453.6733
Innovation633.9533
Theme3903.4033
Graphics124.4833
Audio1083.6433
Humor3072.5130
Mood733.7933

Comments

pixelmoose-studio 2020-10-04 23:11

Cool and hard game. I realy like the player running animation. Getting the timing in is realy hard

allov 2020-10-05 03:02

Great thinking about the recording! It's hard to do without seeing, but it's fun to see your character succeed a good combo. Great platforming mechanics too. Graphics and aesthetics are over the top, you did great. Would be nice to have a kind of hybrid where you can see some times, and other time you can. Also, it's nice to have included a way to just go to any level.

tort60091 2020-10-05 10:56

It’s a very beautiful game, awesome work :heart:

namidasai 2020-10-05 10:59

Really cool game! I particularly liked the art direction. The timeline mechanic is a cool concept, but thought it got brutal pretty fast. Hard to gauge where and when the character is gonna end up, but definitely has a hardcore feel that will appeal to some! Really good job!

gibss 2020-10-05 11:13

Very challenging, I got a bit stuck in the beginning because the "recording" UI didn't line up exactly with the movement of the character so everything seemed to happen a bit late. Maybe the character should spawn at the same x position as the start of the recording UI and he should jump exactly at the x position of the recording if they've never stopped moving. Great game and concept though!

doomerismo 2020-10-05 19:40

Good implementention of the idea. Nice work with the graphics. I would add some colectibles to increase the fun.

clemonades 2020-10-05 21:09

This is fantastic! The art and sound effects are incredible. And the whole mechanic/loop is very creative. I had a blast with it. Great job my friend!

cyborg-studio 2020-10-05 21:19

Gorgeous art! The web game crashed on me after level 6 or so, though-- is there supposed to be an ending cutscene?

nidrig 2020-10-05 23:47

Excellent game. Most of what I enjoyed has already been mentioned, but I would like to add that I think it's great that you included a tutorial so that one can start playing right away without having to read any instructions.

fabula-rasa 2020-10-06 10:19

I really loved the graphics. The color scheme is just great and the rain adds to the overall atmosphere. Ambience is spot-on, really well-made. Awesome job!

I'm not sure if I hit a bug or this is how it ends. After one of the levels (not sure about the number but it's the level where you start at upper left corner, with several small platforms to jump, slopping downward, and the totem is in the lower right corner) I just got a black screen. I could still hear the sounds and when I pressed controls I could still hear their sounds as well. But nothing was displayed - just blackness. Tried twice - same thing happened.

Mechanics are definitely innovative but I will admit that most of the time I ended up planning semi-randomly :laughing:, as I had trouble "seeing with my mind's eye" where my hero will be positioned.

swiftvector 2020-10-06 10:51

The art and atmosphere on display here is probably the best I've seen in this jam. I agree with what others have said about the mechanics being pretty unforgiving - it can get a bit frustrating to record the same thing over and over again - but I think a quick remedy would be at least a hotkey that allows you to cut a recording short.

sidonie-go 2020-10-06 11:05

The gameplay is really interesting, so addictive :heart_eyes: The graphics are beautiful and the character well animated I love it. Also, the sound add so much to the game. Congrats!

neragoth 2020-10-06 11:16

@pixelmoose-studio @allov @tort60091 @namidasai @gibss @clemonades @doomerismo @cyborg-studio @nidrig @fabula-rasa @swiftvector @sidonie-go

Many thanks to all of you for your feedback :heart:

I am very happy that you like the game!

@cyborg-studio I modified the web version to remove the bug in level 7 :wink:

@swiftvector As indicated on the timeline, you can press the R key to restart the loop :smile:

swiftvector 2020-10-06 11:56

@Neragoth hmm, maybe it's bugging out for me if this is what it's supposed to do but I was thinking it would be useful to have a button to play back the recording immedeately rather than re-record it? Nonetheless it's a useful feature to undo mistakes.

neragoth 2020-10-06 12:25

@swiftvector oh I understand now what you meant. I'll keep your idea in mind, its a very good one indeed. Lots of features I could not add because of rush but Im gonna do a more complete version 😊

remusnomos 2020-10-06 13:32

Quite nice game! I really liked the player animations and the little details with the bird flying away. Makes the game feeling much more alive. And the rainsounds were quite relaxing. Unfortunately the level after the one where you jump down some steps above the abyss didn't load. The screen was just black, but I heard the gamesounds and input sounds. Don't know what happened there.

anomay 2020-10-06 13:57

Interesting, we use similar mechanic!

I learn a lot, your visualization of jump is really cool XD

zashers 2020-10-06 14:05

The environment is very polished, with a clever game mechanic. Well done!

fabdynamic 2020-10-06 14:12

The graphics and controls are amazing and the statue even taunts you haha! You've got platforming mechanics down perfectly and its pretty impressive actually. Then you introduced a totally new mechanic of planning your actions out in advance which makes this really interesting.

1. On mac the game works in Full Screen on Chrome or Safari (with great sound even) but not in windowed mode. 2. The tutorial cuts off if you dont double jump over the blade pit on the second level of the tutorial. i never actually made it over that pit to the statue.

Thank you for making this!

vem 2020-10-06 14:18

Looks stellar and has a really interesting gimmick to it. I think there ended up being a bit too little going on when you were recording inputs, but that's honestly a quibble.

Really the type of game I love to see from a game jam!

nethead 2020-10-06 16:07

Great entry, really novel mechanic and the atmosphere was great. Only minor complaint is that on my system the saw sound ended up mixed kinda loud? The rain was super nice though ^^

hugo1306 2020-10-06 19:24

I really like the artwork and the atmosphere of the game is nice, the controls are quite difficult to understand because of the timing.

On the web version, on the level 4 I don't know if it's done on purpose but when you fall, you don't respawn :)

celuloide 2020-10-07 07:00

I really like the idea of this game, also the art it's great too! I had a bit of trouble picturing were my player was gonna move specially after dyinng. As a small suggestion, maybe would be nice touch if the lower bar was more synched with the level (like, the spot where you put a jump in the bar is pretty near to where you are gonna jump in the scenario)? In any case, a great game with a solid gameplay! congratulations!!

neragoth 2020-10-07 10:26

@anomay @zashers @fabdynamic @vem @nethead @hugo1306 @celuloide thanks for your feedbacks! @hugo1306 thank you for the clue, I'll add the falling auto restart in an other version :) @celuloide Indeed, it seems that the timeline is confusing for some testers... My thought on this was to add a ghost appearing at the player position during a very short time every 1 or 2 seconds to break the confusion. (and add a grid to the timeline with seconds to make sure you can understand it is not related to scene width)

nate-wert 2020-10-07 14:42

The art was absolutely beautifuly. It gave the game such a nice feel coupled with the audio. My only suggestion would be to add something so the player would know where they were when creating the loop. Currently the loop is actually really close to where the player will be if you keep running, but its slightly faster so it would be nice to know precisely where you are. (Actually now that I'm looking at the comments it looks like you plan to add a ghost, great idea I think that will make this game even better). Overall this game was very fun to play. Nice Job!

zimny11 2020-10-08 18:01

The art style is simply amazing! I've seen similar ideas in other games in this game jam, but this one is probably best executed so far! The player's controls feel smooth as well. Everything fits together very well. The one thing I notice is that when you fall of the screen, game doesn't restart immediately but waits for the loop to end.

lombax 2020-10-08 23:54

realy nice game. some level were definetly more challenging then others, but a realy interesting game. didnt get any bugs on the web version.

gamefriend 2020-10-09 08:09

Very clean game, well done! I enjoyed playing this. Everything looked good and the sound effects were okay. The saws kinda got annoying, but it's better than nothing at all. The whole planning your movements gimmick was challenging, but cool and relatively well implemented. Sometimes my right arrow wouldn't show up if I was holding it down from what I would guess was the previous scene. Regardless, the movement felt pretty good to me, even if it was challenging not seeing where I was.

haustgeirr 2020-10-09 08:55

Really nice game, great art style and mechanic. I ended up playing it a bit like a rhythm game, really rewarding to play. Really enjoyed the sass from the totem. Top notch effort!

mahalis 2020-10-10 17:24

This is cool! Really original concept—a bit like classic programming games but more analog. It is pretty hard; I think one thing that would help with that a lot is being able to see the previous track you made when setting up a new one, so you could more easily see where to adjust your previous timing. The visuals are simple but well-polished, and the sounds are good too; this has a ton of potential. Nice work.