FoonLudum Dare ExplorerLD59 → Seeking The Signal

Seeking The Signal

By jesse-martin

View on ldjam.com

CategoryRankScoreCount
Overall7922.8022
Fun8302.2522
Innovation7962.5222
Humor6152.1320
Mood3963.6722

Comments

loudev 2026-04-21 10:19

Great vibe! Calming but also a little ominous.

wizard 2026-04-22 18:23

Loved the feel of the game. I reckon this could be the foundation of a really good atmospheric story game. Just the tone alone is brilliant. The controls were a little clunky but got used to them quickly. Really wished it were longer.

emmatw 2026-04-22 18:42

Great atmosphere, the art style worked really well for it too

andrian 2026-04-22 20:20

The game has a really intriguing, mysterious atmosphere! The setup with running out of gas and arriving at the station definitely pulled me in. I did find the gameplay and UI a bit challenging to navigate at first, so some extra 'quality of life' tweaks would really help the player stay immersed in the story. Still, a very moody and interesting concept! Great job getting it finished for the jam

door-casts 2026-04-22 21:10

great vibes :) made me want even more

toppervideogames 2026-04-23 06:13

The atmosphere is set well, the multiple ambient noises and fixed camera position that only rotates to follow the player character. What to actually do in the was beyond me, I spent a while clicking every pixel I could get the mouse to click on and the only things I could pick up was a gas can and water. I could make the player walk down both sides of the road far into the distance, behind the gas station building, and even clip through it. The only change in game state I could notice was the road gate going away when I got water, which did not clue me in to much. Some controls explanation would be nice, even just to say that only left mouse button clicking does anything. Point and click games do have the trouble of having puzzles that can seem weird to solve, so an in game hint system is vital for a player to know they are at least on the right track. The concept seemed interesting, I would have liked to see more of it. Good work on the visuals too!

psevdonim 2026-04-23 12:28

I think it was a rare gaming experience, but it was interesting. It reminded me of old point-click puzzle games. I can't say it was particularly fun, but the game definitely had a vibe and atmosphere!

jesse-martin 2026-04-23 14:24

@toppervideogames There should have been some tool tips in the top right corner when you hover over an intractable object

@psevdonim It was differently inspired by the old point and click adventure games

constance 2026-04-25 07:31

Such a moody point-and-click game, I like the overall atmosphere and lonely feel.

However, the main mechanics are hard to understand, I've got myself a gas can and a water bottle and was stuck like 10 minutes trying to find the next clue, until I moved the cursor over the main road and finally being able to go to the main road and met a stranger.

I think having more hints or some types of dialogues would be nice to guide the player in the right directions. But regardless, this is still a unique entry and a good use of the theme, well done!

anszwa 2026-04-25 11:22

Great game. The atmosphere and music choices are fantastic!

I would suggest making the selection beep a bit more subtle and quieter, as it can pull you out of the immersion a little. Also, this was probably just a time constraint, but instead of the sphere, a more subtle highlight for interactive objects could work really well.

Overall, though, awesome game. The camera movement toward the church at the end, combined with the sound, felt really cinematic.

jesse-martin 2026-04-25 13:28

@anszwa yes the blue orb was suppose to be less place holder but I ran out of time

@constance yes the dialog probably could have been better for hinting there was a gate that disappeared but on the final build it wasn't that obvious

rend 2026-04-25 13:37

That's a great start for a point and click adventure game but I think a few things prevent it from being enjoyable. It'd be great if the character could walk a bit faster and/or if double clicking would make him run. I get that the slow pace is part of the mood but since the environment is so huge (especially going back all the way to the right), it's easy to lose interest when just watching the character walk for minutes. Also I noticed that the rollover hints dont't disappear when you hover out of an element, it can be a bit confusing for the player. Apart from that I think the mood is pretty unique and gives a good sense of mystery, good job on that!

elemel 2026-04-27 06:21

Nice mood with the graphics and sounds. The camera panning as you move around is a nice touch. As others have pointed out, moving around feels too slow, and the selection marker is too intrusive. Had to check a hint at one point. Didn't expect that I would need to walk away from the scene to complete it. The theme wasn't integrated into the game.

ljol3 2026-04-28 04:52

great atmosphere! I do wish this guy had some sense of hurry, I was able to multitask while i waited for him to walk from A to B.

ty-victorson 2026-04-28 05:18

Others have already mentioned my gripes with the movement and better indicating selectable, aside from that I think you have a great base for a full game here the atmosphere and mood felt good!

vicebrother 2026-05-08 02:48

this game is like my life lately!

jesse-martin 2026-05-10 20:56

@vicebrother what do you mean by that?

The game was inspired by Beyond Belief by Petra and Desert Rose by Whiteheart