FoonLudum Dare ExplorerUsers → Psevdonim

Psevdonim

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalDefying Fatejam8372.462.102.252.312.532.592.352.53
202558CollectorCollection Timejam7512.682.432.413.212.892.852.342.46

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Psevdonim

LD58 — Collector

Suck! It! Up! by Hjalte 2025-10-08T23:54:04Z

A really good project — I enjoyed it a lot, awesome work! The gameplay is quite enjoyable and keeps things interesting by constantly switching between the two main mechanics. I’ve always liked puzzle games, so that’s an extra point from me. The art is really funny, and the overall visuals are great! To be honest, I didn’t dive too deeply into the numbers and combinations, so I’m not sure how well-balanced they are, but I managed to beat it on my first try — the iguana-chameleon is just too overpowered!)) photo_2025-10-09_04-51-40.jpg

Soul Harvester by gold.daniel 2025-10-07T10:21:30Z

Considering it was made for a game jam, it’s a pretty good card game with its own unique visual style. There’s quite a lot of content implemented — that deserves respect! The game’s interface is a bit hard to read and not very intuitive, with some important aspects not clearly highlighted, but still — great job!

Lunar Burden by Iluvatar 2025-10-07T19:44:21Z

I love well-crafted pixel art, and the visual style here is great. The game takes place within a single scene, but it’s well thought out and fun. Definitely a thumbs up!

Happy Cleaning Co. by auxC 2025-10-07T00:44:29Z

A fun and amusing game. Unfortunately, I got stuck on one level because I was missing one piece of trash to finish it, but the level was completely empty. I wanted to restart it, but the R key didn’t work — the level wouldn’t reset. I checked on the first level too, and R didn’t work there either. I tried switching keyboard layouts and pressing other keys, but no luck. It might be a good idea to have an additional restart button in the in-game menu for situations like this.

Night of the Acorn Hunt by StaticRose 2025-10-08T17:34:04Z

There’s definitely room to grow in terms of visuals and gameplay, but it plays quite arcadey — I like it. Overall, well done!

Nightfall by Rongo Matane 2025-10-10T04:59:53Z

A very unusual project — to be honest, I didn’t really read too deeply into what was happening, there’s definitely some kind of psychedelia going on 😄 But gameplay-wise, it’s really engaging — I enjoyed it a lot. Great atmospheric visuals, nice sound design (even if it overlaps a bit sometimes), and a small but intriguing world that makes you want to explore and push forward. Unusual and awesome project — well done!

The Antiquary by Bobap 2025-10-09T10:54:37Z

Interesting concept — probably the best representation of the jam’s theme among all the games I’ve played so far, but at the moment it feels a bit slow-paced. At first, the game feels a bit challenging to grasp, but you quickly figure out what to do. The core gameplay loop is quite engaging (at least for me), but after about 10–15 minutes you start realizing that things like smooth day-to-day transitions, limited visitor inventories, and random useless items all make the pacing a bit sluggish, and progression feels slow — which lowers the motivation to keep playing. Still, it’s a really solid project: visually polished and built on a great concept. Well done!

Carrot Collector by F1Krazy 2025-10-08T18:43:27Z

A nice little puzzle game, not too difficult though. Good pixel art style. Well done!

Ludumon by Euler Moises 2025-10-18T11:16:17Z

A fun and pretty enjoyable attention-based game. It’s a bit confusing at first, but after a while, you get used to it and start swimming like a fish, spotting the different “Ludomon” with ease. Well done! :)

Weight of GOLD by Maxwell3000 2025-10-09T09:58:16Z

Surprisingly, the game is quite engaging and challenging to play. I think the level design could be improved, but I really like the number and variety of levels. The visuals are good, and the sound effects are pleasant too. The only thing I didn’t fully understand was the main goal — it seems like the idea should be to collect coins (since you’re a goblin and the jam theme is “collector”), but in practice, you actually want to collect as few as possible, since they slow you down — and there are no clear win conditions for completing a level xD

Trash Catchers by mira 2025-10-09T08:41:54Z

A very cute and cozy project. I really like the core concept — it seems there wasn’t much time to fully expand on it within the game jam, but it’s definitely full of potential. The visuals are also great — such a warm and charming style! Of course, some limitations could make the gameplay more challenging — for example, restricting the rope’s length or making the rocks able to break it. Overall, a solid and well-made project. Great job!

GNOWER by Aune 2025-10-07T21:48:02Z

A nice little game. I liked how it was directed, and definitely a thumbs up for the unique, non-generic gameplay. I also can’t help but praise the visuals — it’s clear a lot of effort went into them. Well done!

Cave Packer by Tommeh 2025-10-07T00:28:39Z

A bit addictive :) The gameplay isn’t the most comfortable and could use some quality-of-life improvements, but it’s still really addictive! Thumbs up! image_2025-10-07_05-25-02.png

image_2025-10-07_05-25-40.png

Quit Stalin by Eugenik 2025-10-09T12:58:26Z

It’s a bit hard for me to fully appreciate your project — I downloaded and tried to play it, but there’s quite a lot of English text, and my English isn’t very strong, so my play session ended up being rather short. Still, I can’t help but acknowledge the impressive amount of work you’ve done: 3D models, animated dialogue, and even voice acting — that’s solid work. Well done!

To The End Of Time by Kepsert 2025-10-08T10:37:09Z

A pretty enjoyable and arcade-style bullet hell game — I liked it! I skipped the tutorial and only found out after finishing the game that, besides the dash, there’s also a time-slowing ability xD Also, the main character’s artwork is really nice — it strongly reminded me of the guide from Tower of God. Definitely a thumbs up!

Lemme Stash by exozetart 2025-10-07T18:15:59Z

A cute hamster simulator — very simple gameplay-wise, but still adorable!

A Lifelong Hobby by Derek Glennon 2025-10-07T01:13:54Z

A nice little game that pleasantly surprised me. The gameplay itself isn’t too complex, but the way the content was presented really impressed me — how the type of work changed, how it gradually became a bit more challenging, and how new ways to earn cards were introduced along the way. And the unique visual style definitely deserves praise as well. Thumbs up!

Supergalactic Trash Collector by 7uc4s 2025-10-08T17:16:40Z

A really solid game for a game jam — I liked it a lot. It looks great visually, has nice background music (at least on the first levels), a good difficulty progression, and enjoyable gameplay. I stopped after losing on level 5, with 16 out of 17 collected :)

Staying Alone by ChiFu 2025-10-07T15:33:28Z

A small but overall nice point-and-click game with a unique visual style and a touch of psychedelia. Well done!

Damn it, something needs to be done. by Vladcfg 2025-10-08T12:30:27Z

A rather chaotic gameplay experience, but the idea itself is interesting. Unfortunately, I couldn’t last very long :) As I understood it, the main gameplay loop is to keep revisiting the slave sale page, looking for better offers, buying new ones, and repeating the process. I’d like to note the unique visual style — that’s always a plus! I didn’t encounter any screen resolution issues, but I did notice that when entering the shop, you can instantly trigger a slave purchase. It seems like the scene switches while the mouse input is still being registered — I didn’t realize at first that you’re actually supposed to choose from three options!

Drunkink by voidsrc 2025-10-10T03:58:09Z

Such a cool game — I got way more hooked than I expected! You just can’t stop until you get three stars on every level! The visual style is awesome, that’s for sure. And the background soundtrack fits the game perfectly — great choice!

Merge! Merge! by LRDJJ 2025-10-06T22:09:07Z

A good and enjoyable game. Nice pixel art style — took a little getting used to, but I liked it. The background music is great. I collected all the regular Morphid, but only managed to get one rare one during my playthrough. Thumbs up!

Collection Time by Psevdonim 2025-10-06T23:26:38Z

@kagegona thank you for your feedback!

Collection Time by Psevdonim 2025-10-06T23:26:44Z

@tommeh thank you for your feedback!

Collection Time by Psevdonim 2025-10-07T09:57:15Z

@kamilah thank you!

Collection Time by Psevdonim 2025-10-07T20:39:35Z

@mackelvin thank you for your feedback!

Collection Time by Psevdonim 2025-10-08T12:53:38Z

@510 thank you for your feedback!

Collection Time by Psevdonim 2025-10-08T15:25:02Z

@staticrose thank you for your feedback!

Collection Time by Psevdonim 2025-10-08T19:57:26Z

@vulpe thank you for your feedback!

Collection Time by Psevdonim 2025-10-08T22:38:05Z

@schu thank you for your feedback!

Collection Time by Psevdonim 2025-10-08T22:38:26Z

@naru thank you!

Collection Time by Psevdonim 2025-10-09T08:08:01Z

@guardianmad thank you for your feedback!

Collection Time by Psevdonim 2025-10-09T08:08:14Z

@bobap thank you for your feedback!

Collection Time by Psevdonim 2025-10-09T08:08:25Z

@eugenik thank you for your feedback!

Collection Time by Psevdonim 2025-10-09T08:08:31Z

@ciphereo thank you for your feedback!

Collection Time by Psevdonim 2025-10-09T10:23:36Z

@ira-baciu thank you for your feedback!

Collection Time by Psevdonim 2025-10-10T13:50:46Z

@huihang thank you for your feedback!

Collection Time by Psevdonim 2025-10-17T23:16:07Z

@f1krazy

Thanks for your detailed feedback xD

I agree that it might seem like I don’t really care and that I’m indifferent toward what you mentioned, but I can assure you that’s not the case. I truly appreciate the kind words people have written — even if some may not be entirely sincere, it’s still really nice to read them.

The main reason why I’m usually so brief in my comments — and why my game doesn’t have any proper description — is because I feel embarrassed to justify myself. The game is honestly very weak; I managed to implement maybe 15% of what I originally planned for the jam. Explaining what I didn’t have time to do, what got in the way, or what I intended to implement just feels petty and pathetic. The fact remains: I didn’t pull it off. And the reasons why — whether they’re objective or not — don’t really matter to strangers.

I even considered not uploading the project at all — just a few hours before the deadline I wanted to give up because I was so frustrated with the state of it. But I changed my mind — otherwise, what’s the point? Yes, the project is weak, but it is what it is, with all its flaws. I believe it’s better to finish something, even if poorly, than to leave it unfinished. How else can you grow?

I wanted to gain experience from participating in Ludum Dare — to see how games are submitted, how the rating system works, how the whole process unfolds from start to finish — and here we are. I’m very happy I took part, and your comment alone was worth it :)

As I mentioned above, I don’t see much point in justifying myself, but the project was meant to be better — I’m telling you this so you don’t assume I’m unaware of its problems. I do plan to keep working on it; I want to bring it to a more coherent, playable state.

Also, I can’t help but note that it was a bit tactless to point out how much time you think I spent on the game — like, “how could someone make so little in that time.” It doesn’t really upset me, since I agree with your main criticism, but I think it’s a bit unfair to judge someone without knowing their background, don’t you think? You’re viewing it from your own perspective, but our experiences aren’t the same — keep that in mind.

Anyway, thank you very much for your comment — I appreciate the attention and the feedback. And good luck to you in future game jams too! :)

P.S. My English isn’t very strong, so sorry for the auto-translation :)

Collection Time by Psevdonim 2025-10-18T11:00:35Z

@euler-moises thank you for your feedback!

Collection Time by Psevdonim 2025-10-23T16:32:23Z

@patuwu thank you for your feedback!

Gibberwave by yiwai 2025-10-09T13:57:12Z

A very unusual and fun concept! My English isn’t very strong, so I stopped after finishing the first area, but the idea is genuinely interesting. The graphics are unique and stylish, and the background music is really pleasant too. Like!

GHARK - Soul Collector by yaz_protzz 2025-10-09T16:33:47Z

Visually, the game looks delicious — I love this art style! Combined with the nice music, it creates a great atmosphere and leaves a very pleasant visual impression. The gameplay itself is decent, but I expected a bit more given the visuals and the variety of cards. In practice, there’s not much need for variety — you can mostly just spam the same 2–3 cards (health, attack, and energy). I also encountered a small bug, but that’s a minor thing. Overall, it’s a solid project, though I was hoping for a bit more.

The Collector by MaxBluePanda 2025-10-07T16:09:38Z

Unfortunately, as I’ve gathered from experience and from the comment above, the game isn’t very playable — I feel for you. I restarted it about ten times and managed to see a few locations. Somehow, I even made it to the boss fight with the Collector, but he took me down :) I can’t really judge the gameplay part, but the art and visual style are top-notch — I really liked them!

Goblin Lord's Dream by Ira Baciu 2025-10-08T21:17:04Z

If this is your first project, then great job — you’ve done a lot of work! I’d especially highlight the visuals. Gameplay-wise, it wasn’t the most enjoyable experience for me, but it’s impressively diverse within a single project. Wishing you success in your future development — well done!

In the Debt of the Night by Longfall 2025-10-06T23:24:43Z

A nice point-and-click game with a good visual style. It took me a few tries to realize that I should pick items based on their drawing rather than just grabbing the ones that look the most expensive xD I also didn’t quite get the purpose of two items in the first room — the medallion on the floor and the keys behind the banner. Just a distraction? :) Overall, not bad — thumbs up!

BulkUp by naru 2025-10-07T01:27:40Z

The game is truly both funny and crazy at the same time — a unique experience. It’s impossible not to praise the amount of work put into it — the fact that it even has cutscenes deserves respect! And a thumbs up for the happy ending xD

LD59 — Signal

The Last Frequency by strong99 2026-04-24T14:24:21Z

I like the hand-drawn graphics, the cool main character, and the level itself. But unfortunately, no matter how hard I tried, I couldn't beat the game. Perhaps I missed the best approach to completing the game, but I tried different approaches, and no matter how hard I tried, the equipment breaks too quickly, and it's physically impossible to complete the decoding. Perhaps the balance is slightly off, or maybe you can give me some advice and I'll try again. Otherwise, the implementation is interesting.

🗦◎🗧 by torcado 2026-04-22T16:56:40Z

I can genuinely call this a game. It was actually interesting just to play.

Switch Happens by Zettelkasten 2026-04-26T22:35:49Z

A powerful project. The visuals may be confusing in their simplicity, but the gameplay is very strong. I give credit to the cool tutorial and the considerable number of mechanics. I admit, I didn't spend much time with the game, only the allotted 5-10 minutes, but it was interesting.

Keeper of the Wild Shores by ghpxi 2026-04-21T14:44:28Z

I like the idea; it’s cool. Unfortunately, it’s not very intuitive at first, and even after you sort of understand how to play, it’s quite difficult to handle and not very responsive. Maybe I didn’t get it fully. The visuals are simple, but I like them.

Mini Mobile Network Operator by Stratcat66 2026-04-23T10:09:14Z

It actually turned out pretty cool. It felt fairly reliant on randomness, but it was fun to play. Screenshot_3.jpg

Artificial Invaders by slay a stone 2026-04-23T11:39:43Z

At the very least, it was amusing. I honestly tried to get through Chapter 3, but after about five attempts, I gave up. It would have been vastly more convenient if the marker indicating where you need to stand appeared simply as a UI element on the screen, rather than statically as a 2D object floating overhead. That alone would have made the gameplay significantly easier and more engaging. There are other minor issues, too—but hey, it is a game jam, after all! xD At the very least, I enjoyed the variety of gameplay mechanics and the charming art style.

Deep Sea by Enver Arco 2026-04-23T12:58:34Z

The game definitely has its own atmosphere, even a little creepy thanks to the sounds, which is a plus. But honestly, I gave up after realizing how time-consuming it could be; I'm not ready to spend that much time on a jam game. I upgraded the submarine's speed to 8, but it was still very slow. It says +5% speed, but in reality, it's not – just a static +0.02. Perhaps if the percentage of the current value worked, the speed would be acceptable, but I'm not sure. Overall, the implementation is cool, but it lacks a bit of balance.

Pidgerton Agency by rehawk 2026-04-21T15:25:36Z

A very fun, good game. The mini-games were really cool. I really liked the implementation of the microphone mechanic—quite original.

Jim's Quest for Birthday present by Sobigdrasil 2026-04-22T14:00:52Z

A very cute, cozy game, pleasant background music, and a really cool drawing style.

Average League by N.O.X 2026-04-22T15:38:53Z

Quite engaging. You can see solid work was done. A cool, unique design, decent gameplay variety—well done. Screenshot_1.jpg

Raid Simulator: A Raid Reborn by ruruie 2026-04-29T15:56:55Z

As many have already written, the idea is truly interesting. A sort of raid leader simulator. But as has been discussed previously, the current implementation doesn't provide a particularly engaging gaming experience. At the very least, a big like for the idea!

SIG_NULL by Tobius 2026-04-30T09:38:26Z

It's a pretty cool project. It had a surprising amount of gameplay. Screenshot_6.jpg

Seeking The Signal by Jesse Martin 2026-04-23T12:28:42Z

I think it was a rare gaming experience, but it was interesting. It reminded me of old point-click puzzle games. I can't say it was particularly fun, but the game definitely had a vibe and atmosphere!

Fire Support Survivors by Zamizmi 2026-04-23T12:10:22Z

Cool, cool, cool. It's a bit difficult to play, but interesting. screen2.png

Fire Support Survivors by Zamizmi 2026-04-23T14:19:51Z

@zamizmi The main difficulty is largely in the gameplay itself. It's quite difficult to look at the board and also enter combinations in the lower right corner. As the pace of the game increases, reflecting the number and HP of enemies, you gradually start making mistakes. Unclarity is a bit of a bummer at the very beginning, as you get immersed in the game. As for unexpected unfairness, I haven't encountered anything like that, at least not for me personally.

Traffic Simulator by JamesGames1000 2026-04-26T21:55:32Z

A cool take on the theme. The third level really makes you pop compared to the first two, but the difficulty has increased mainly due to the number of roads and cars. I was more in a hurry to simply click on the roads one by one than to think about which ones to skip now and which ones later. If we focused on the variety of cars, their speed and behavior, and so on, the game could become much more interesting and addictive!

Defying Fate by Psevdonim 2026-04-24T15:53:50Z

@itero-proto It's okay, it happens. The project is very far from its planned stage, and I agree that at this stage, there may be some difficulties with the gameplay experience. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-24T15:56:00Z

@lukas-leder You're right, and this was supposed to be in the game, but unfortunately I didn't have time to implement it. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-24T16:04:07Z

@kagegona I agree that at the current stage of the project, the game jam theme isn't fully explored in the game, but if I'd had time to finish the original idea, I think it would have been more clearly conveyed. 1. The missions themselves that appear on the map can be interpreted as signals. 2. Throughout the game, some contracts signal an impending "disaster", but right now this is poorly understood and poorly implemented. 3. The current ending of the game, with the appearance of numerous monster signals (the disaster), is also the main event in the game jam theme.

Unfortunately, I didn't have time to implement all of this properly, so you may have that impression. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:21:14Z

@indiepanda It should have been better in many ways, but I didn't have the resources to do so. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:21:31Z

@luckix Yes, you're right, that's how it should have been if I'd been able to achieve everything I wanted. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:24:51Z

@stratcat66 I'm glad you noticed the ending; it's a mandatory step I had to show. Unfortunately, most players won't have any trouble clicking through all the missions without thinking about anything, but if I'd managed to implement everything the way I wanted, it definitely wouldn't have been so easy. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:28:07Z

@teaminister I agree that the mechanics currently don't evoke too much emotion and are quite mediocre, but if it were implemented properly, I think you might even like it)) Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:37:46Z

@slay-a-stone I absolutely agree. There's almost no choice right now, and the game could have been deeper, but I simply lacked the time and skills to fully realize my idea. I'm also very pleased that you see the project's potential. Regarding AI graphics, I also agree with your concerns. I'm not a big fan of AI myself, and my plan was to use an AI image for visual reference and then redo it as best I could in Aseprite (I'm not an artist; I draw like a child, if not worse xD). But I didn't have the time, and I couldn't bring myself to abandon the project without a decent background, even if it was AI. I spent a certain amount of time getting an image I was more or less happy with; I didn't just grab the first image I came across. I worked on my own; I don't have a team or artists, so this is what we have. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:43:41Z

@topling I'm glad you see the basis for something bigger and also noticed the ending. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:45:41Z

@prunus-padis That's right, the party management mechanics needed to be deeper, and not just that, but a lot of other things in this project. Thanks for paying attention to the ending xD Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:55:36Z

@jesse-martin Is "Merchant" a game like that? I found a 2015 game with that name on Steam. I'm not familiar with it, but I appreciate the comparison!

Although, to be honest, my main references were the This is Police series and the relatively recent Dispatch, which further popularized this type of gameplay.

That's right, I wanted to implement a mechanic for purchasing knights, but I didn't have time. I also wanted to implement different stats for knights, so that different knights would perform better or worse in different situations, but I simply didn't have time.

Regarding failed missions, right now you really can't predict this, but the idea was that there was a chance to complete missions based on stats, and some missions are basically impossible, even if you send the best of the best, and they're supposed to herald an approaching "disaster". But right now it's very difficult to understand, so it's not surprising you're confused. And also special thanks for playing my game twice xD Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T08:58:01Z

@enver-arco Thanks for seeing something promising. Regarding the knights, it's true; they were supposed to have stats, but they didn't get them xD Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T09:00:46Z

@joegreen I tried to find something more or less passable in terms of graphics and music, thank you! And also thank you for noticing that the game is quick to complete. Considering I didn't finish the game and it's very far from what I had planned, I deliberately decided to keep it short and show everything as quickly as possible so as not to prolong the dubious experience xD Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T09:05:30Z

@venomousmouse I'm really glad you noticed that Dispatch was one of the references for my game, but not the first one xD My primary reference is This is Police, although Dispatch significantly improved the core gameplay. Regarding knights and quests, I wanted to do the same as in the reference games, but I couldn't and didn't have the time. But I really think I've done quite a bit of programming work, even so, thank you for understanding that :) Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T09:17:20Z

@strong99 Thank you so much for playing my game more than once; I really appreciate it. Unfortunately, there are no alternate endings in the game, and essentially, no matter what you do now, nothing will change. The current ending should essentially be the ending of the game's first chapter, implying a possible continuation after the game jam, for example. But that wasn't shown because I didn't have time to do it. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T09:20:20Z

@yarcha Everything is so, everything is so xD. I'm really glad you liked it. Thanks for the feedback!

Defying Fate by Psevdonim 2026-04-25T13:50:10Z

@jesse-martin Interesting, I'll have to take a look sometime. Thanks for the info :)

Defying Fate by Psevdonim 2026-04-26T13:16:58Z

@panduplan I completely agree. Everything you wrote was on my mind, but unfortunately, I didn't implement it. Thank you for your kind words and feedback!

Defying Fate by Psevdonim 2026-04-26T21:56:48Z

@jamesgames1000 Thank you for your kind feedback!

Defying Fate by Psevdonim 2026-04-26T22:36:25Z

@zettelkasten Thank you for your kind feedback!

Defying Fate by Psevdonim 2026-04-29T16:00:13Z

@alpacalypse The graphics are indeed a bit off, but that's another thing I could have improved if I'd had more time. Thanks for checking out the ending, and thanks for the feedback!

Defying Fate by Psevdonim 2026-04-30T09:38:39Z

@jb-rock I agree. Thanks for the feedback!

Beakon Fire by Longfall 2026-04-21T15:39:56Z

A definite big thumbs up for the graphics and music. There’s a nice, pleasant musical background that evolves with the game. While the gameplay isn’t very complex, it has its progression, which is great. Also, a very pleasant final moment.

THE MYSTERIOUS DEVICE by Itero Proto 2026-04-21T15:08:37Z

A rather confusing gameplay experience, but I managed to complete the game with two endings.

Cipher Tower by Teaminister 2026-04-23T11:20:32Z

Many others have already written almost everything I wanted to say, but I’d like to offer my own summary as well. I really tried to play the game—spending about 20–30 minutes on it—but the experience didn't go very smoothly. As many have noted, the game's visuals are truly magnificent; they are captivating and compel you to try and immerse yourself in the game to figure out how everything works. Unfortunately, doing exactly that is incredibly difficult under the current circumstances. - There is a lack of clarity regarding object interactivity and the initial steps required to proceed. - In the Morse code section, I encountered a set of symbols that wasn't listed in the reference book. However, technically speaking, I was still able to type out text, hit Enter, then click the paper button to generate a letter ready for dispatch. I could then send the letter and receive the next assignment, but I saw no confirmation or feedback indicating whether the letter had been created or sent correctly. - In the Caesar cipher section—assuming I’ve correctly identified it as a Caesar cipher—I couldn't figure out how to finalize the letter. Pressing Enter simply wipes away everything I’ve typed; no matter how hard I tried or what actions I took (and I tried quite a lot), I was unable to successfully generate a letter for sending and advance to the next stage. - The background music is very pleasant, but it doesn't loop continuously.

I didn't encounter the circular cipher puzzle, but honestly, I no longer have the desire to go back and test it out.

Please don't think I'm just being toxic; on the contrary, I really loved the core concept—and that is precisely why I’ve dedicated so much time to providing this feedback.

I can only imagine how much effort you poured into this project. Judging by appearances, this seems to be your first major undertaking (though I could be mistaken); regardless, I can clearly see that you’ve done a tremendous amount of work—sometimes, however, shit just happens. I won't try to pressure you into finishing the project—that’s entirely up to you, and perhaps you’ve already moved on to other things—but I simply want to wish you the very best of luck in your future endeavors!

Signal Keeper by IndiePanda 2026-04-23T09:51:17Z

The graphics are cool. The robot model is very cute. There are various activities, but honestly, they're pretty simple. Although, in essence, they fit well with the gameplay concept. Personally, I really missed some background music. Appropriate background music would have greatly improved the gaming experience, in my opinion. Well, I think I've done my best, although maybe there were more days xD Screenshot_2.jpg

Signal Keeper by IndiePanda 2026-04-23T10:29:00Z

@indiepanda Damn, I went to double-check, it really does start out like that until it's gone. I'm so used to the silence that I didn't even notice it was there at the beginning. Yeah, the music is actually pretty good, too bad it's not looped, but shit happens.

RadioBattles by PanDuplan 2026-04-26T13:11:47Z

It's cool, a bit addictive, I played it twice. It was a bit lacking in background music and gameplay variety, but overall it's pretty good for a game jam. And I can't help but notice that the grenade is definitely OP, especially when you get three of them in the slots xD

Link the Shrink by TOSHIY 2026-04-22T15:17:22Z

The game’s goal is fairly abstract, but it’s quite addictive. Screen.png

No Signal West by Topling 2026-04-23T11:56:18Z

To be honest, I didn't really follow the plot—my English isn't very strong, so it was tough to read quickly while simultaneously fending off zombies—but I still managed to make it to the end! xD Screen1.png

Signal Bot by Nikorych 2026-04-23T09:22:07Z

Surprisingly, it's a pretty cool action puzzler. I completed 16 levels, but gave up almost immediately on the 17th, simply unable to accept the fact that I'd have to tackle such a difficult level under the current conditions. It would have greatly improved the experience if the player respawned immediately after death, rather than after I pressed R. And the ability to rebind keys would have been great. But even so, the game was fun!

Drum`n`Ice by PepeBrante 2026-04-23T13:43:42Z

It's a cool game, fun to play. At first, I spent about five minutes wondering what I was doing wrong. I tried just spamming a combo, but nothing worked. Then I realized it was a rhythm game and just started playing according to the rhythm, and it all went smoothly. Unfortunately, I died on the final boss; I didn't have enough health, which I lost before I realized how to play. Maybe I'll try to beat him again later. Well done!

NEON BREACH: Get the Signal Back by JoeGreen 2026-04-23T13:18:43Z

Неплохо получилось, мне понравилось. Интересно было уровни проходить. Круто что для первого джема у тебя получилось успешно доделать проект, все хорошо работает и визуал стильный. Молодцом молодцом!

Radio Beacon 34 by 3blackpixels 2026-04-25T14:19:16Z

A solid project. The gameplay is simple, but the environments are cool and immersive. I initially skipped to the ending where Maxim survived, because I misunderstood and thought I should let the group into the bunker instead of running out and saving myself xD Then I quickly replayed the second one, where we end up dying, but Anna and the group survive. I wonder if there's a good ending?