FoonLudum Dare ExplorerLD59 → The Last Frequency

The Last Frequency

By strong99 and Moony_91

View on ldjam.com

CategoryRankScoreCount
Overall5103.4723
Fun3203.5222
Innovation6762.9222
Theme2404.0423
Graphics4063.7823
Audio4803.0723
Humor3672.8820
Mood4423.6022

Comments

tesseus 2026-04-21 18:10

Awesome looking game and great idea! The gameplay left me wanting for more, but I can see potential in it :)

julia-nistel 2026-04-21 18:17

Great game! At first I wasn't sure what to do, but the visual indicators on broken stuff was helpful. I was able to escape!

comicsans 2026-04-21 18:32

I like the theme and enjoyed fixing things, but at some point I was just doing loops and decoding kept resetting. It wasn't clear how I could make progress.

sebastianscaini 2026-04-22 02:17

Neat game, I really like the character art!

kit-gorn 2026-04-23 19:07

The game is great—I love the music and the art. But she’s so bad at fixing things; everything she touches breaks again instantly. I couldn't get through.

colverok 2026-04-23 19:17

I liked the game and made it to the end, though at first I didn't realize you had to maintain the stats over time, not just set them to their maximums at once, so I was stuck for a while xD Cool art, cute character, beautiful music, and it's really cool that you even added animations! Point-clicks on the heart <3

half-animal-half-beast 2026-04-24 01:31

that first image instantly won me over.

the intense music also works really well for the atmosphere

stalemeat 2026-04-24 09:23

The art is great. I had major trouble picking up the tools. Had to click like an insane person expecting a different result. Eventually she would pick them up. But the stuff that was fixed just broke again so I gave up. Nice entry for a jam though.

psevdonim 2026-04-24 14:24

I like the hand-drawn graphics, the cool main character, and the level itself. But unfortunately, no matter how hard I tried, I couldn't beat the game. Perhaps I missed the best approach to completing the game, but I tried different approaches, and no matter how hard I tried, the equipment breaks too quickly, and it's physically impossible to complete the decoding. Perhaps the balance is slightly off, or maybe you can give me some advice and I'll try again. Otherwise, the implementation is interesting.

ryrumeli 2026-04-26 04:14

The art is great, love that 90's anime feel. Took a bit long for me to finally escape, the music matches well the situation, and like the way it plays like the Sierra adventure games.

Would probably have liked some more UI, I know the goal was to make this part of the process to check the PCs often. Also, I started out clicking things, not knowing you had to wait to fully repair them, so a small progress bar would have helped that one bit.

Seriously dig your art style. The protagonist design is honestly beautiful. Great job.

strong99 2026-04-26 16:52

@ryrumeli Instead of a progress bar we tried to visualise it with how many sparks came out of the machines. Perhaps a bit too subtle. @psevdonim The control panel shows the machines broken a bit too early, even though they still work enough to progress. In hindsight I think the signal bar itself is not clear enough whether the signal is matched vs machine broken state, same with the sparks, the visual threshold could have been higher.

Thanks for playing everyone.

venomousmouse 2026-04-27 08:40

Nice idea and overall mood. Needs a bit more UI explanations. But in general, good job.

tobius 2026-04-30 02:25

Great premise, I liked trying to dial in the signal. I also liked the "dashboard" that told you what systems needed attention.

One small improvement would be a small progress bar to indicate the player is doing something while making repairs, it wasn't obvious to me until I waited around for her to eventually stand up.

zettelkasten 2026-05-02 13:27

Nice little episode of a bigger story!

jezzamon 2026-05-03 03:02

This chick needs to buy better equipment...

jezzamon 2026-05-03 03:06

Nah in all seriousness, great game! The art is really nice. I think the game is pretty straight forward, unlike other people I found it easy to understand what was going on.

If I was suggesting changes, it would be more things to be more immersive, like more sound effects while fixing things, or maybe maybe things suddenly break instead of slowly getting bad and that's a sound you can hear.

Seeing the sparks at the door was pretty scary, nice job with that too :)

Also on my playthrough the bad guys broke in and hit me with their shrink ray :( :(

Screenshot 2026-05-02 195732.png

kack3y 2026-05-03 20:53

Nicely done. Like the chara-design and really understandable scenes.

We miss some feedback like fixing sound and I think that to be closer to the theme we should have more interactions with the console to look for the signal.