dearest friend by Aurel300 2026-04-25T18:45:17Z
Deep stuff! Really stand out. Art is just incredible and puzzles are innovative. Sounds sometimes jamming, at least on my setup. Respect for using rust :D
Foon → Ludum Dare Explorer → Users → PanDuplan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | RadioBattles | jam | 684 | 3.15 | 3.18 | 3.15 | 3.19 | 1.50 | 2.54 | 3.00 |
Deep stuff! Really stand out. Art is just incredible and puzzles are innovative. Sounds sometimes jamming, at least on my setup. Respect for using rust :D
Not really into puzzle games however was really impressed by level of polish and how it nicely compressed to webGL. Controls felt a little off sometimes, and I ran into a few bugs, but overall a very enjoyable experience!
Nice game, one of best so far. Probably because I'm into boat games like Dredge, lol. Took me some time to figure out that constant green signal is a way to go and was rewarded when that island appeard (with realistic effect of emerging above horizon). Great visuals!
Really nice concept and presentation, I like how each screen is set up. The cut out drawing mechanic is very cool yet not really precise sometimes :) Thats a nice bottle sign of mine 12.jpg Art and characters are super charming!
Very original idea and theme implementation. Cool premise, it feelds good to be helpful even in the game :)
Solid Vampire Survivors style game. Satisfying sounds, everything feels clear and distinctive, and balance is pretty good. All the key gameplay elements like kiting are well made, and the graphics feel nice and juicy. Could use a few more upgrade types, but overall very fun.
Awesome grasp of theme. Well polished, relatively long. Music bit to tense for my taste.
Really impressive amount of content for a jam game, feels like there is a lot to explore and expand on. The core idea is strong and works well for an incremental game. Music is great too. Balance feels a bit slow at the start and progression could be smoother, but overall very enjoyable and solid experience!
Outstanding visuals and VFX. Goal is clear and matches the theme, well done. Controls, especially jumping sometimes surprising though. Checkpoints on the terminals would be great and bit faster game over for smooth expirience. Verty solid game :yellow_heart:
Really cool idea and very charming presentation! Game name earned extra start for humour. I like the concept of guiding ants with pheromones, feels unique. Did feel a bit stupid at first because I was just pointing at final destinations and wondering why nothing happens, then realized you need to pave the whole path :D Maybe a small visual example would help players get it faster
Very satisfying to watch the ants work, movement feels nicely programmed, they really move like ants and create those narrow paths like in real life. Some parts felt a bit tedious with placing pheromones maybe drawing instead of placing separate spots would feel better, but overall I really enjoyed it. Totally worth post-jam version and moving on with it, with you luck guys
What a crazy premise :D Dodging balls while talking to mom The dropped phone mechanic is super funny and kinda stressful in a good way 😄 However, I would highlight dropped phone bit more
Great visuals and animations, really impressive. Rhythm component appeared bit vague to me, is it important to just quickly press on right buttons or do in in rhythm? And maybe ASDF buttons or other horizontal key set would be easier to use than arrows. Otherwise atmospheric and somehow cheeky game :)
couldn't score as much as other rizz gods in comments though
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Hey, looks like I'm top 1 in the comments for now :) Scale of a game is just right for jam in my opinion, quick and entertaining with very smart difficulty curve. Bit more complex music could be added later as an improvement and maybe some streaks like they do it int rhythm games. But it is very nice as it is.
Very original take on theme lol. Could hack controls a bit by moving characters as close as possible and just pressing buttons simultaniosly. Well polished map design btw
Really cool and unusual idea! I loved the hand-with-scanner mechanic - feels super tactile and satisfying, especially with the DOOM-like movement. The whole thing almost turns into a chill stargazing simulator at times
Oh man, thats my favourite genre! One of most self-explanatory games I checked so far. All is clear, nice. You totally should keep up with this game to steam.
Probably useful notes for you:
1. It was very satisfactory to spam my little combo - shield with defenders, than swap swordsmen forward and do damage wwhile being shielded 2. Swordsmen (infantry) feel bit OP compared to archers? 3. Trapper could be named giant trapper? Because he is kinda big and strong for regular wood fella :D 4. Game could use "advance forward" mechanic from time to time 5. Tooltip for enemy intention would be nice 6. You probably should be able to revive troops even if group is all downed?
P.S Kind of step difficulty spike when you reach winter region :) Couldn't make it pass further like some other reviewers
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Anyways, I enjoyed it!
Super creative idea, mixing tracks like this is really impressive!! Feels very unique and just fun to play. The audio is awesome, everything somehow blends really well which is kinda crazy. Aliens are super cute too! Took a bit to get used to all the controls, but once it clicks it feels really satisfying. Could maybe use a bit more challenge, but overall awesome entry!!
First of all, HUD is just majestic :D Game is weird in a really good way! Love the creepy trippy vibe, feels like some old internet fever dream. the little messages add a lot to the atmosphere. Undestanding such controls are implemented here, it could be bit more responsive
Nice hand-painted sprites, lacked animation unfortunately. Game feels bit static. Interesting idea about slime-possesed drone :)
Couldn't play in web.. Probably you should just leave desktop version.
Really fun and simple idea, but it just works! The audio is great, feels super satisfying and fits the gameplay really well. I like how everything syncs with the rhythm, gives it a nice flow. Controls are easy to pick up and the game has good juice overall. Could maybe use a bit more challenge or variety, but still a really solid and enjoyable entry!
Very nice game! Cosy visuals, vibey music and sounds.
It could be expanded a bit so yours decisions whether to send knights were more meaningful. Like some quests are fake, more unit types other than knights like ones are good for peaceful tasks, ones are instant, some good in fight, etc.
Simple but very clear gameplay, easy to get into and understand. Really nice sweet doodles, the hand crafted visuals look great. Overall very charming little game :v: Oh yes, music sets the atmosphere!
Really nice art style, flying around as the bat feels great and very atmospheric. The game has a lot of content for a jam which is impressive. Controls felt a bit complicated at first and took some getting used to, could maybe be simplified a bit. Overall really cool and solid game!
A hardore one I should say :) Couldn't go pass first 4 enemies. Indication form where you are shot would help a lot. Setting gave far cry 1 vibes, old people can get what I mean
Really nice and smooth experience, movement feels good and the whole game has a cool lonely atmosphere. The little robot is very cute and the visuals are charming. The pipe signal mini game is a clever idea
@exofrenon Thank you very much for the detailed review. All makes sence. Our first jam and my first project with someone else who is not me :) Yea spent too much time on visuals and battle logic and then deadline SUDDENLY hit us with no sound added
Added rules and explanations here and on Itch.
@miclefirst nice one! Congrats on completeing the game and thank you for playing
@psevdonim yea, grenade is bit OP, we were thinking of nerfing it but in this case game took bit long to complete so we didn't come up with good solution in time. Thank you for the review!
@fractal yea we bit of forgot to add special screen for victory. You surely won, well done :v:
Liked the flashlight illumination and immersive sounds. It's bit contradictory that you should follow signal yet the path is narrow corridor. Solid atmosphere though!
Cool game, really nailed the theme! Difficulty increases very gradually which feels nice. The cyberpunkish style is great. Overall very solid experience
Not really into such games but stayed for atmosphere. Nice readable UI, necessary think for such games
The closest thing I can get to date with GF :clown:
Love the art, super expressive and kinda unhinged in a good way If you decide to do posjam, consider adding some hints of menace behind this girl because I felt no motivation to spoil this nice dinner :D
Suprisingly varied game, solid amount of content! Could use some kind of simple map of places found to have at least some visualisation. Interesting to play though!
Outstanding visuals man! Very solid feel especially for the very first game. Could be imvproved with jiucy hit confirm when enemy plane is destoryed and maybe some music / ambience on background. Top cinema nontheless
Well this is some artsy stuff :) Thank you for making radar raycast broad so player doesn't need to struggle to find next target. Visual style is amazingly absurd
Cool submarine-like UI, interesting controls and awesome sounds. Shooting drowns you though, it's a pity you couldn't finish planned scope. Nice potential!
Super cute game, really nice polish overall. The art style is great and the little animals are very charming. Feels simple and clean to play.
And thank you for understanding very important thing about cats and dogs toe beans print difference!!
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Really tense and atmospheric, feels a bit like Squid Game with that creeping pressure when you mess up. Super cool idea. Tutorial is very seamless, which is rare for LD, everything just clicks. Movement felt good, but some jumps were a bit rough. Overall really nice game.
5 stars for music, sick beats!! -- vibey cat.gif
Insane level of polish!
Ambience music gave me goosebumps. Not sure if lighning is needed here, owl alone created sense of danger. You really feel like vulnerable squirrel, remind me of an old animation about hares hardships :D end.jpg
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Cool game! Love this scaling effect when you bounce high, feels surreal :) Insance level of visual polish btw. After couple of minutes of getting used to controls it started feeling very smooth. I think it has nice potential once sound is added.
Interesting idea and really nice vibe, the atmosphere and music hit well. The signal tuning feels good and easy to get. I did get a bit lost at times and wasn’t sure where to go, some hints would help a lot. Overall a cool little experience with a unique feel!