mc-shopot 2026-04-21 08:31
The art style is awesome — very DOOM-like! Love it! A unique take on the theme — mad respect! I had fun playing it!
Foon → Ludum Dare Explorer → LD59 → CONNECTED
By whitecloh and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 813 | 2.69 | 23 | |
| Fun | 774 | 2.61 | 23 | |
| Innovation | 770 | 2.64 | 23 | |
| Theme | 753 | 2.78 | 23 | |
| Graphics | 752 | 2.61 | 24 | |
| Humor | 644 | 1.92 | 21 | |
| Mood | 825 | 2.35 | 23 |
The art style is awesome — very DOOM-like! Love it! A unique take on the theme — mad respect! I had fun playing it!
its fun! good work
nice defense game, I'm not a fan of the ai art though
I strugled to understand what each unit was doing, the spriters where slightly too similar so it was hard to know what units i had on what lanes. The lack of audio really hampered this in my mind since it was not that satisfying to watch your units beat enemies since there was some feedback missing. I my opinion the limited unit pool punishes agressive play too much and makes me just kinda want to boringly wait for enemies to turn up since i need to check that other lanes do get to the finish. Maybe some feedback how many enemies are left (if static) or smt like that. The speedup after no units are left was great addition, overral i would have enjouyed this more if the fights were faster.
The minigame to upgrade unit was great idea, though it also required some more feedback to actually see how your units turn out. The theme and art is strong here.
Nice take on the jam theme. Love the art style, and the mix of mechanics is pretty addictive.
The combat phase is especially cool — instead of just pushing the enemy back on one lane, you actually (and only if i correct) have to deliver the connector, which makes the strategy way more interesting.
Interesting game, with a good concept.
The game has decent graphics and good mechanics. There are also sounds.
I also think it lacks some sort of background music.
Overall, if the game added at least some simple music, it would become even better. Good job.
Interesting concept and a nice mix of mechanics, it gets pretty addictive :) I like the idea with delivering the connector, makes the strategy more engaging.
Could not tell what the difference between the units was, and it definitely doesn't help that they're all named "Ranger-...". It's slightly odd that the mana cost of the units is basically completely random and, if you set up the board right, completely opposite of the unit's power level. The meta seems to be setting up the best buffs on the left side of the board so when they roll down that way not only are they super strong, but also super cheap to play. Then you just reroll during the match til you draw your 1 cost, 20 damage, 6 range units. Additionally it seems like the only stat that really matters is range, and maybe a little bit of damage on top. A single unit can basically power down a lane then. The customization and randomness introduced by the plinko board was interesting to play around with. A couple things stood out as a little frustrating while playing: 1. The health icon and the damage icon both represent "power" and were hard to tell apart at first. I would suggest changing health to a heart icon. 2. The connector seems to get stuck to the first unit that touches it and if you send a faster unit down the lane later, it would be nice if it passed the connector to the unit in front. That being said, it would also be interesting if the enemies grabbed the connector and brought it back down the lane when they pass by it. 3. The range, attack speed, and movement numbers ranged from like 1-3 on premade units and were in line with the plinko board upgrades, but the damage numbers ranged from like 5-20 on premades and only increased 1-4 on the plinko board. That made it only worthwhile to upgrade units with high damage. 4. The only text description of the stat icons that we get is when it's chosen as a plinko board peg upgrade. Would be nice to have it explained elsewhere to avoid confusion.
Overall, very interesting game. Would have preferred janky mspaint programmer art over the random gen-AI that ended up being used. Would have given the game a lot more character.
Funny Tower Defense