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Signalwatch
Signalwatch
By mantou
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 449 | 3.54 | 23 | |
| Fun | 518 | 3.25 | 22 | |
| Innovation | 413 | 3.40 | 22 | |
| Theme | 186 | 4.12 | 22 | |
| Graphics | 666 | 3.13 | 25 | |
| Audio | 360 | 3.45 | 22 | |
| Humor | 501 | 2.56 | 18 | |
| Mood | 572 | 3.37 | 22 | |
Comments
2026-04-22 06:01
This little game got me hooked! I really enjoyed the style and idea, and had a great time being helpful to the wasteland. I can see a lot of potential to this game. As for improvements, the only thing that comes to my mind right now is that when there's a lot of channels queued, the description of the bottom channels get squeezed and I can't read anything. It'd also be cool if there was a little map showing where each camp is, it would make me feel even more integrated to this world. Thanks for the play test.
2026-04-22 10:41
A cool game about resource management. I often encounter this in life: someone needs something that someone else has.
2026-04-22 11:06
A very fun game with lots of replayability! Even though there isn't a detailed tutorial, it's easy to get into. It's a bit tricky that if you help a group solve their problem early, you lose the resources tied to that part, so I had to be more strategic about how I allocated them.
really cool take on the theme. tuning into different frequencies was satisfying with the sound effects. good bit of strategy with connecting the different survivors with someone else who has what they need. nice jam!
tyrrer
2026-04-23 01:38
Love the concept! Coordinating survivors through radio signals is such a good idea for the theme, cool art too, great jam!
I really like this concept and gameplay. This kind of resource management game is very well designed, and I hope to see it developed into a full indie game in the future.
Good concept, gj
Reminded me of the radio in Metal Gear! Very original idea and tuning the radio is satisfying. Great job!
2026-04-25 08:26
Interesting concept with decent narrarive. Love how story is packed in gameplay without heavy passages!
parsefal
2026-04-25 08:40
An interesting idea, but a strange implementation. I finished the game, but still couldn't figure out how to manage the different scales (survivors, hope). I also didn't understand the principle for determining what to give to whom. Also, by day four, you get tired of fiddling with the radio frequencies, even though it's a pretty well-made game.
Very original idea and theme implementation. Cool premise, it feelds good to be helpful even in the game :)
yarcha
2026-04-26 07:39
I really liked it. Really. The graphics are really cool. It's great to connect people so they can help each other. Great job!
awalone
2026-04-26 14:31
Please learn to integrate game elements into SD visuals better and you will be OP