Foon → Ludum Dare Explorer → LD59 → Signal Bot

Signal Bot

By nikorych

Percentile
CategoryRankScoreCountLD59Ever
Overall4033.602855.071.0
Fun2983.582866.176.9
Innovation6353.002824.139.2
Theme7302.922813.821.6
Graphics6643.142817.736.7
Humor5302.482623.432.1
Mood6703.162722.045.6

Comments

nikorych 2026-04-20 16:17 ♥ 0

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mountaingoose 2026-04-20 16:38 ♥ 1

Nice! The tutorial in stages was well done. The sounds/feel/juice was a good addon .

metalgear 2026-04-20 17:18 ♥ 1

Great game, I liked to play and how it works, but pressing separate buttons to restart and play is annoying at the end.

rezonanc 2026-04-20 17:30 ♥ 1

nice game, lvl 11 is really hard. cant imagine what is going on next levels. good job bro

mekuire 2026-04-20 17:49 ♥ 1

I can't get past level 17, but I really enjoyed the game. Great job!

jungledorf 2026-04-21 01:42 ♥ 1

Nice, We had a similar idea for the theme as well. Love the explosion on death effect.

olddog 2026-04-21 10:30 ♥ 1

The design is incredibly creative and fits the theme perfectly. I love the progressive learning curve. It would be even better if you changed the real-time input to pre-input (input buffering). That way, players could focus on the sequence of buttons rather than their mechanical execution. The visuals and controls are also fantastic!

indiepanda 2026-04-22 13:45 ♥ 1

Quite interesting. Although I found the controls not the most convenient.

orlov-nikolay 2026-04-22 16:53 ♥ 1

good game, like it , the controls are not very intuitive , good job

el-chivo-vivo 2026-04-23 04:34 ♥ 1

fun in a frustrating way that makes we want to keep playing.

psevdonim 2026-04-23 09:22 ♥ 2

Surprisingly, it's a pretty cool action puzzler. I completed 16 levels, but gave up almost immediately on the 17th, simply unable to accept the fact that I'd have to tackle such a difficult level under the current conditions. It would have greatly improved the experience if the player respawned immediately after death, rather than after I pressed R. And the ability to rebind keys would have been great. But even so, the game was fun!

geeni 2026-04-23 14:05 ♥ 1

Oh wow the difficulty spike at lv17 was brutal. Very nice mechanics. I wish also that you would be able to respawn instantly when failing and not press r.

winbion 2026-04-23 14:06 ♥ 1

I found it amusing that the player falls apart into pieces after death, but it was really annoying that I had to press a separate button to restart the level. And the key bindings were really confusing. That’s something that should probably be reconsidered in the game. You can take a look at Level Devil. It’s a very similar game, though still different.

jan-sate 2026-04-23 14:58 ♥ 1

Hahaha it's all fun until level 17. And all of the sudden: I couldn't beat it! xD

rend 2026-04-23 20:17 ♥ 2

Man 17 is hard!! I really like the progression design on your game, it kept me engaged the whole time. As others have mentioned, pressing R to reload gets in the way of the die&retry philosophy. Maybe any key can start the robot, and any key can restart the level? I would love to have controller support cause I think 17 might be feasible in that case 😄 Anyway, it's a solid little entry you have there!

irkar 2026-04-24 07:58 ♥ 1

Cool idea also jump and dash feels good but bindings a little strange, and too hard for me)Screenshot_20260424_105629.png

cedaoan 2026-05-05 23:17 ♥ 1

Cool idea and gameplay! smooth and all, i like it. it did take me a while to get used to the keyboard, but as i said I like the gameplay. i agree the restart button is a bit annoying since i died too many times lol