FoonLudum Dare ExplorerLD59 → Signal Bot

Signal Bot

By nikorych

View on ldjam.com

CategoryRankScoreCount
Overall4033.5928
Fun2983.5728
Innovation6353.0028
Theme7302.9228
Graphics6643.1328
Humor5302.4726
Mood6703.1627

Comments

nikorych 2026-04-20 16:17

.

mountaingoose 2026-04-20 16:38

Nice! The tutorial in stages was well done. The sounds/feel/juice was a good addon .

metalgear 2026-04-20 17:18

Great game, I liked to play and how it works, but pressing separate buttons to restart and play is annoying at the end.

rezonanc 2026-04-20 17:30

nice game, lvl 11 is really hard. cant imagine what is going on next levels. good job bro

mekuire 2026-04-20 17:49

I can't get past level 17, but I really enjoyed the game. Great job!

jungledorf 2026-04-21 01:42

Nice, We had a similar idea for the theme as well. Love the explosion on death effect.

olddog 2026-04-21 10:30

The design is incredibly creative and fits the theme perfectly. I love the progressive learning curve. It would be even better if you changed the real-time input to pre-input (input buffering). That way, players could focus on the sequence of buttons rather than their mechanical execution. The visuals and controls are also fantastic!

indiepanda 2026-04-22 13:45

Quite interesting. Although I found the controls not the most convenient.

orlov-nikolay 2026-04-22 16:53

good game, like it , the controls are not very intuitive , good job

2026-04-23 04:34

fun in a frustrating way that makes we want to keep playing.

psevdonim 2026-04-23 09:22

Surprisingly, it's a pretty cool action puzzler. I completed 16 levels, but gave up almost immediately on the 17th, simply unable to accept the fact that I'd have to tackle such a difficult level under the current conditions. It would have greatly improved the experience if the player respawned immediately after death, rather than after I pressed R. And the ability to rebind keys would have been great. But even so, the game was fun!

geeni 2026-04-23 14:05

Oh wow the difficulty spike at lv17 was brutal. Very nice mechanics. I wish also that you would be able to respawn instantly when failing and not press r.

winbion 2026-04-23 14:06

I found it amusing that the player falls apart into pieces after death, but it was really annoying that I had to press a separate button to restart the level. And the key bindings were really confusing. That’s something that should probably be reconsidered in the game. You can take a look at Level Devil. It’s a very similar game, though still different.

jan-sate 2026-04-23 14:58

Hahaha it's all fun until level 17. And all of the sudden: I couldn't beat it! xD

rend 2026-04-23 20:17

Man 17 is hard!! I really like the progression design on your game, it kept me engaged the whole time. As others have mentioned, pressing R to reload gets in the way of the die&retry philosophy. Maybe any key can start the robot, and any key can restart the level? I would love to have controller support cause I think 17 might be feasible in that case :smile: Anyway, it's a solid little entry you have there!

irkar 2026-04-24 07:58

Cool idea also jump and dash feels good but bindings a little strange, and too hard for me)Screenshot_20260424_105629.png

cedaoan 2026-05-05 23:17

Cool idea and gameplay! smooth and all, i like it. it did take me a while to get used to the keyboard, but as i said I like the gameplay. i agree the restart button is a bit annoying since i died too many times lol