I like the concept, but I’m worried it might not be for everyone. It would be convenient if there were some kind of “visualization” of the original sound and the sound we are adjusting. I genuinely liked the idea, and I think I’ll add something like this to one of my own games.
But it was very inconvenient to adjust the sound when it was intermittent. I also think there should always be at least two sliders; otherwise, you can simply brute-force the answer.
Ну а так же надо было сделать что бы ползунок крутился относительно того где игрок зажал кнопку(Нередки случае когда у меня просто сбивалась настройка в крайнее положение) В теории можно просто брать передвижение мышы по "y" не учитывая "x"
P.S. Only after writing this comment did I read the spoilers under the description. While playing, I didn’t even understand what the yellow circles meant.
The game has really beautiful graphics. But still, there are some issues.
At the beginning, the text changes too quickly. It would be good to add a button so the next line appears only after pressing it. I don’t know English well, so I didn’t have enough time to translate or understand it.
I ran into the thorns right at the start :) Maybe they should have red spikes as a danger sign.
The camera perspective is very uncomfortable. It immediately shows where the goal is, which is good, but it also makes some segments harder to complete, which is bad. The game has really beautiful graphics. But still, there are some issues.
At the beginning, the text changes too quickly. It would be good to add a button so the next line appears only after pressing it. I don’t know English well, so I didn’t have enough time to translate or understand it.
I ran into the thorns right at the start :) Maybe they should have red spikes as a danger sign.
The camera perspective is very uncomfortable. It immediately shows where the goal is, which is good, but it also makes some segments harder to complete, which is bad. Sometimes the camera is too close, and sometimes it is just… still too close.
I split my other comments into 3 parts:
Big thorns They should probably be made absurdly large, so the player is not tempted to try jumping over them. Also, the hole near the lantern should be placed lower.
Platforms near the wall The camera is too close in this section, and because you can’t rotate it, jumping is very uncomfortable. Also, when I finally managed to do it, the lantern just pulled me off the last platform, lol. That felt unpleasant. If someone hadn’t recommended the game to me, I would have simply dropped it. I fell about 20 times, and then the game just threw me back down once I finally made it.
Platforms above the thorns Here, it is simply hard to stand in line with the platforms because of the camera. The spawn also places the player a bit awkwardly, so you have to align yourself again. Also, most likely the trigger is not based on touch, but on a zone above the platform. Because of this, the first platform may fall faster than you can jump off it.
I found it amusing that the player falls apart into pieces after death, but it was really annoying that I had to press a separate button to restart the level. And the key bindings were really confusing. That’s something that should probably be reconsidered in the game. You can take a look at Level Devil. It’s a very similar game, though still different.
Cool game. I won’t say much about what it does well. But the sound wasn’t very pleasant, and the controls weren’t very convenient. I couldn’t tell whether it was originally intended for the player to push objects in front of themselves, or if it just turned out that way technically. It seems to me it would be more convenient to push objects in the direction the mouse is pointing.
P.S. The physics feels tiny, like everything is happening at a reduced scale.
Pleasant graphics and sound, but it lacks a tutorial. At the beginning, it was very unclear how to play. There were situations where I had cards in my hand, but nowhere to place them and no way to take new cards. I had to restart the page. Maybe I still haven’t figured out how to play “properly.”
It would also be interesting to see meta progression, so that new cards unlock after losing. After surviving for more than 5 minutes, I don’t see much interest in playing further, because I realized the game is basically endless.
An unexpected ending. But there seems to be a problem in the game that pressing the buttons, although it gets into the rhythm, needs to be pressed with a delay. (Maybe it's a problem with me because I'm bad at rimt games)
The game lacks a display of coordinates or an arrow that will indicate where you are moving. For the first couple of minutes, it feels like you're just standing still.
LD59 — Signal (14)
TernTile by CrazyTegative 2026-05-10T10:04:34Z ♥ 0
I left a comment in the wrong place. Excuse me
GAME OVER: Earth by The1 2026-05-07T08:32:35Z ♥ 1
Pleasant game. I really like how it looks. It could be improved a lot and made more replayable by adding upgrades or base building that gives bonuses!
But I was a bit confused by the fact that when you run out of ammo, you just wait for your inevitable death... Slowly... And painfully...
Maybe you could add something like monsters moving faster, or the radar spinning faster when that happens.
Signals From Somewhere by BrittleLizard 2026-05-06T02:57:28Z ♥ 0
I like the concept, but I’m worried it might not be for everyone. It would be convenient if there were some kind of “visualization” of the original sound and the sound we are adjusting. I genuinely liked the idea, and I think I’ll add something like this to one of my own games.
But it was very inconvenient to adjust the sound when it was intermittent. I also think there should always be at least two sliders; otherwise, you can simply brute-force the answer.
Ну а так же надо было сделать что бы ползунок крутился относительно того где игрок зажал кнопку(Нередки случае когда у меня просто сбивалась настройка в крайнее положение) В теории можно просто брать передвижение мышы по "y" не учитывая "x"
P.S. Only after writing this comment did I read the spoilers under the description. While playing, I didn’t even understand what the yellow circles meant.
The Beckoning by hirsch 2026-04-25T08:38:41Z ♥ 4
The game has really beautiful graphics. But still, there are some issues.
At the beginning, the text changes too quickly. It would be good to add a button so the next line appears only after pressing it. I don’t know English well, so I didn’t have enough time to translate or understand it.
I ran into the thorns right at the start :) Maybe they should have red spikes as a danger sign.
The camera perspective is very uncomfortable. It immediately shows where the goal is, which is good, but it also makes some segments harder to complete, which is bad. The game has really beautiful graphics. But still, there are some issues.
At the beginning, the text changes too quickly. It would be good to add a button so the next line appears only after pressing it. I don’t know English well, so I didn’t have enough time to translate or understand it.
I ran into the thorns right at the start :) Maybe they should have red spikes as a danger sign.
The camera perspective is very uncomfortable. It immediately shows where the goal is, which is good, but it also makes some segments harder to complete, which is bad. Sometimes the camera is too close, and sometimes it is just… still too close.
I split my other comments into 3 parts:
Big thorns They should probably be made absurdly large, so the player is not tempted to try jumping over them. Also, the hole near the lantern should be placed lower.
Platforms near the wall The camera is too close in this section, and because you can’t rotate it, jumping is very uncomfortable. Also, when I finally managed to do it, the lantern just pulled me off the last platform, lol. That felt unpleasant. If someone hadn’t recommended the game to me, I would have simply dropped it. I fell about 20 times, and then the game just threw me back down once I finally made it.
Platforms above the thorns Here, it is simply hard to stand in line with the platforms because of the camera. The spawn also places the player a bit awkwardly, so you have to align yourself again. Also, most likely the trigger is not based on touch, but on a zone above the platform. Because of this, the first platform may fall faster than you can jump off it.
Signal Bot by Nikorych 2026-04-23T14:06:28Z ♥ 1
I found it amusing that the player falls apart into pieces after death, but it was really annoying that I had to press a separate button to restart the level. And the key bindings were really confusing. That’s something that should probably be reconsidered in the game. You can take a look at Level Devil. It’s a very similar game, though still different.
Officially Dead by TechnicalityCreations 2026-04-23T13:46:15Z ♥ 1
Cool game. I won’t say much about what it does well. But the sound wasn’t very pleasant, and the controls weren’t very convenient. I couldn’t tell whether it was originally intended for the player to push objects in front of themselves, or if it just turned out that way technically. It seems to me it would be more convenient to push objects in the direction the mouse is pointing.
P.S. The physics feels tiny, like everything is happening at a reduced scale.
Uplink by thormoth 2026-04-22T10:35:33Z ♥ 2
It's a nice game, but it lacks dynamics and a variety of upgrade.
White noise by Nikiroz 2026-04-22T10:12:13Z ♥ 1
An atmospheric game. Perhaps it was worth adding the ability to turn the radio settings with buttons. It was inconvenient to do this with a mouse
Link the Shrink by TOSHIY 2026-04-22T08:23:22Z ♥ 1
Pleasant graphics and sound, but it lacks a tutorial. At the beginning, it was very unclear how to play. There were situations where I had cards in my hand, but nowhere to place them and no way to take new cards. I had to restart the page. Maybe I still haven’t figured out how to play “properly.”
It would also be interesting to see meta progression, so that new cards unlock after losing. After surviving for more than 5 minutes, I don’t see much interest in playing further, because I realized the game is basically endless.
MISSION 404 by KALABHERS 2026-04-21T18:16:13Z ♥ 1
An unexpected ending. But there seems to be a problem in the game that pressing the buttons, although it gets into the rhythm, needs to be pressed with a delay. (Maybe it's a problem with me because I'm bad at rimt games)
СtРaНge SiГнAL by vlaflya 2026-04-21T18:02:38Z ♥ 1
Nice little game) It would be very funny to see the sequel on Nibiru) Бабущкэ
Elder signals by Hexela 2026-04-21T17:07:24Z ♥ 2
It's a funny game. It would be interesting to find different objects in the "Forest" and put them on the altar.
In Control by MelissaL 2026-04-21T11:55:48Z ♥ 2
It's a fun game! The best game I've played today. But sometimes, when you go close to the walls, you start to get stuck.
Deep Fall by qmdev 2026-04-21T11:39:16Z ♥ 1
The game lacks a display of coordinates or an arrow that will indicate where you are moving. For the first couple of minutes, it feels like you're just standing still.