The Beckoning by Rionisse 2026-04-25T08:38:41Z
The game has really beautiful graphics. But still, there are some issues.
At the beginning, the text changes too quickly. It would be good to add a button so the next line appears only after pressing it. I don’t know English well, so I didn’t have enough time to translate or understand it.
I ran into the thorns right at the start :) Maybe they should have red spikes as a danger sign.
The camera perspective is very uncomfortable. It immediately shows where the goal is, which is good, but it also makes some segments harder to complete, which is bad. The game has really beautiful graphics. But still, there are some issues.
At the beginning, the text changes too quickly. It would be good to add a button so the next line appears only after pressing it. I don’t know English well, so I didn’t have enough time to translate or understand it.
I ran into the thorns right at the start :) Maybe they should have red spikes as a danger sign.
The camera perspective is very uncomfortable. It immediately shows where the goal is, which is good, but it also makes some segments harder to complete, which is bad. Sometimes the camera is too close, and sometimes it is just… still too close.
I split my other comments into 3 parts:
Big thorns They should probably be made absurdly large, so the player is not tempted to try jumping over them. Also, the hole near the lantern should be placed lower.
Platforms near the wall The camera is too close in this section, and because you can’t rotate it, jumping is very uncomfortable. Also, when I finally managed to do it, the lantern just pulled me off the last platform, lol. That felt unpleasant. If someone hadn’t recommended the game to me, I would have simply dropped it. I fell about 20 times, and then the game just threw me back down once I finally made it.
Platforms above the thorns Here, it is simply hard to stand in line with the platforms because of the camera. The spawn also places the player a bit awkwardly, so you have to align yourself again. Also, most likely the trigger is not based on touch, but on a zone above the platform. Because of this, the first platform may fall faster than you can jump off it.