Signal Bot by Nikorych 2026-04-23T04:34:36Z ♥ 1
fun in a frustrating way that makes we want to keep playing.
Foon → Ludum Dare Explorer → Users → el_chivo_vivo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | Why isn't This Working? | jam | |||||||||
| 2026 | 59 | Signal | 👥 | Waiter Waiter | jam | 122 | 4.00 | 3.99 | 4.01 | 3.92 | 4.26 | 3.93 | 4.55 | 4.01 |
el_chivo_vivo leaves an average of 12.0 feedback comments each event.
fun in a frustrating way that makes we want to keep playing.
this game is so cute! it makes me enjoy sending emails
12268! fun rhythm type game!
suuuuper eerie vibe! i like the phone interface and the side scrolling environment.
Fun game!!! I love the concept of mob management while needing to stay within radio frequency range. I think a directional mouse firing system would be awesome as an update. I haven't seen a game utilize the radio tower range mechanic and would be a really interesting way to force players to manage stealth. perhaps line of sight functionality for enemies would be a cool update as well!
This game is awesome!
This feels like a meerkats shoot-em-up/towerdefense.
eeeeerie!
The story, game play, narrative, and art are so well polishes! I agree with the comment above that the sprites on the play field can be hard to distinguish. I enjoy the turn based combat, and the chracter personalities! great job!!
dude this is such a fun multi task game! my brain was panicking in a good way. some of the computer UI's could have been a bit bigger for legibility, but over all great visual balance achieved for the over all play field. I think the decoding slots in the center computer could have been labeled for their quadrant to help with ticket management when decoding 4 at a time. Game play speed is fun, yet challenging. great game with great style!
I really love the minimalist aesthetic!!! basic labeling of the gates at the top of your UI would be incredibly helpful. Potentially programing mouse interactions with the game field similar to vector graphics programs would make it more intuitive to use (ex: node snap to animations, tool selection changing courser, faint grid layouts). Additionally it wasn't super clear when a level was completed or how to progress. I love the look, and great platform for logic circuitry puzzles!
Great ambient vibe and use of narrative. I love the size of the sprite in comparison to the play field. it really gives a sense of dread through scale. It reminds me of games like The Long Dark! looking forward for more discoverable consumables like dropped backpacks or pieces of clothing to give the flashlight some more functionality. Your illustration and ambiance is really well done!
The music is great! Wish the bird had more stamina. I like the birds as power up acquisition. More visual clarity of the abilities when used would be helpful! The over all vibe, the title screen, and the flying vibe are really neat!
I've always wanted to learn morse code! This is such a fun way to learn it. the sound is relaxing, yet intense enough for concentration. Your pacing is great. I'm definitely coming back to practice with this!
The sounds and sprites are satisfying. I really like the item requisition between levels. Unclear how equipping and combat functions. The use of color in the compositions are satisfying!
Yo cute game! I love the lighting, and your sprites are pleasing to look at. Positioning the first line of rules under the "Rule:" line, instead of next to, would make it more understandable and visually cohesive at first. I thought the game was broken because it was telling me I had placed an "A" tho I hadn't entered one yet. I definitely had a dyslexic moment lol. Also your "5" font is hard to read as 5. Thought it was an 8. Once I figured it out, the decoding game was really fun! potentially having a permanant rule section and letter number at the top of the terminal UI would help with initial understanding. I'm looking forward to see what elements of tension and mystery your story will unfold! the limited number of tries, the computer puzzle interface, and the confined setting to float around/interact with is really entertaining! both as something to leisurely explore or solve!
LD60 — Old Tech (6)
TERMINALWARS by darwyn 2026-10-21T02:39:26Z ♥ 1
I dont fully understand the game yet, but the over all graphics and feel make for something i'm going to enjoy learning and playing. looking forward to convincing some friends to join a campaign hahaha
Robobobo by Danigabe 2026-10-21T02:21:07Z ♥ 3
DUDE i played this game for an hours because the jumping controls where a little funky... AND I LOVED IT!!! Of course they're funky because you're a decapitated robo bobo head on a spring. it made me laugh. once my brain became accustomed to the jump function i became so engrossed in the game play. i think a mini boss health bar or life counter weould make the boss fight less amorphously daunting, but other wise it was a 10/10 little platform game experience! long live ROBO BOBO
Abataz by unpronounceable 2026-10-21T01:35:36Z ♥ 1
cute vibe of a game! wish you could see where the enemies are. it would make surprise enemies more exciting and less frustrating. the music was great and i love the old school game narrative!
Noisy Monsters by Esther128 2026-10-20T01:26:48Z ♥ 2
cute game, the art is great!
But Buttons by Euler Moises 2026-10-20T01:15:16Z ♥ 2
This main mechanic reminds me of the science experiment where they taught rats to drive little "cars". Its a really simple initial mechanic that scales drastically in interest with the nesting functionality. I think this is a simple yet very strong idea with lots of puzzling potential!
Ghost in the Egg by Tanjou 2026-10-20T00:05:01Z ♥ 3
I love the vibe of the game. The art is really nice!