Foon → Ludum Dare Explorer → Users → hakimallazi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Cheer Pinball | jam | 995 | 2.92 | 2.92 | 2.12 | 3.05 | 2.82 | 2.40 | 2.83 | |
| 2022 | 50 | Delay the inevitable | 👥 | All Charged Up! | jam | 791 | 3.46 | 3.52 | 2.86 | 3.46 | 3.74 | 3.74 | 1.92 | 3.17 |
What the heck, I toss my ducklings around so I success! This is classic example how modern education teach us...
Funny game and loved it! I just don't know how many levels for this
Ok something that I dont have to replay many times to complete, and it's lovely. The arts & shader is just really good!
I didn't finish the game, It's funny and highly kids friendly.
I have 2 questions: 1. Why dog 2. How many fleas I kid along the way hahaha. And fleas do have nest?
1. I like the fact that the tiny creatures are in comparison to the football size. 2. I'm suprised you added gacha mechanics within the short time frame! Not to mention different characters with different skill mechanics. Thats crazy feat! 3. It's simple game and have a very good replayability. 4. My feedback is only on the control, it's easier to use WASD instead of arrow key. Regardless, it's a brave attempt for a game jam!!!
Put a build on itch.io at least
Interesting game, you trapped me with this curiousity! I finally found the rabbit
This is by far most polished 3D I played so far. Very good. Smart interaction as well, I figured the gameplay right away!
Sorry, I gotta give solid 5 for this, one of a few solid games created for this gamejam!
It gives me curiosity, exploration and confusion. Initially I thought it was just like feeding tamagotchi game, boy I was wrong. I got jumpscared!! Definitely going to comeback and play this.
I actually thought I need to control around the magnifying glass. Great artstyle, smart implementation
At first glance the game looks like a pretty weird platformer game. Then I saw grapple, 180 changed. Smart implementation of art style I just thought the arts might be better if the background do not overshadow the main character.
Good job for the game
I think I got into phase 14. Very good game, I enjoyed. Top 5 of the polished game I played in this game jam.
1. I think so far the longest one I've played amongst all other entries so far. Simply because I was stucked finding the dark platform to jump over. I'm not sure, 3rd or 4th level, I couldn't find ways as there is no light clues at all to jump at a more higher platform. Cruel you XD
2. The darkness as a part of the mechanics is pretty smart. However, it's making you a little squinting, and suffering the contrast effect when you move around finding clues of light while also forcing to look at the high contrast. Not to mention the high sensitivity mouse movement makes you frustrated when you are at the dark area and in lost of angle from original intention.
3. Art-wise honestly this game could be way more different if you change the coloring scheme to greenish night vision style.
4. Let's talk about level design - Very good! It's smart, and you nail it. I have the feeling of achievement when getting keys and proud of it.
5. My thought: You put the theme at end of game, which is, if the player don't reach it, they won't know it. But this can be covered if you managed to add stories to each of level. A sense of directionality which user know how far they've made progress and how near they are to save the tiny creatures.
Great job!
How to pass the first level? I can't reach the platform
it looks super interesting. I couldn't play as I'm only on mac.
Would you still able to upload it in itch.io? it won't affect the scoring as its just making it available to play on other platform. Let me know if you did!
Screenshot 2024-10-09 at 11.06.36 PM.png
The amount of polished this game is just insane. Small detail like when you move around your camera and the unfinished honey works left at the bottom UI is very good UX. No need tutorial, it's just intuitive enough, even if you failed at first.
Smart level design, you need to finish some of the task until more flower archetypes introduced.
I just wished there's at least SFX to bring up the game.
Nice starting. I play this as my first game today because I just watched Ratatouille on Disney today. My comment is just on the control - I almost giving up in the beginning because I thought the jump is buggy. Then suddenly I realized there is a bar to jump higher. There is this confusion where when you jump you never thought there is another jumping mechanics. And sometimes when I hit the green part, the rat does not jump.
Overall, great graphic, it's a polished artsyle, maybe just a little work on the rat's animation that would hit contender mark.