karamelika22 2024-10-08 15:18
the game is interesting but it would be nice if there was a gameplay tutorial)
Foon → Ludum Dare Explorer → LD56 → symphon-Me!
By shao-shaw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 6 | ||
| Fun | 2.50 | 6 | ||
| Innovation | 3.50 | 6 | ||
| Theme | 3.50 | 6 | ||
| Graphics | 2.75 | 6 | ||
| Audio | 3.25 | 6 | ||
| Humor | 2.50 | 5 | ||
| Mood | 2.83 | 5 |
the game is interesting but it would be nice if there was a gameplay tutorial)
How to pass the first level? I can't reach the platform
First of all congrats on shipping your jam game, if it's a first one then it's already a big achievement to put together something working!|
I like shmups and rythm games so I clicked super fast after reading the description. Lots of cool ideas here that would benefit from some more polish / ux improvements (at the start I wasn't sure what to do, I didn't notice the tiny additional fairy)
The progression in the bgm feels very nice, it also lets you know that one of your companions got lost. Kudos for making a system that punishes you, but without "death" or loss of progress. Jumping around and shooting felt pretty good - apart from hitting the enemies - I had no idea if it was working - I would love some more hit feedback! I didn't bother to arrange the fairies in any particular order as the additional firepower was already a big advantage. Some of the fairies I pulled from behind the "wall" that was blocking progress - not sure if that was intenional. Overall I can see a seed of a truly fresh game - your team def needs to do more jams!
Love all the references in the background. BTW - sometimes it was quite hard to see the projectiles - would be cool to have some visual separation between the game and the background so they're easier to spot.
Obligatory screenshot below screenshot_mbz_241008_3799_chrome.jpg
Very interesting concept for matching the music to the little creatures with you. Unfortunately, the (maybe last ?) boss (the uzi) remains trapped in the top of the screen, and I can't touch it :/
I liked the idea behind getting your team bigger. Sadly, there are some technical issues: sometimes characters disappear without any chance to get them back (they fall down through platforms). Also, the gun boss disappeared too...
While I like the art, it's very difficult to distinguish background from foreground. Also, the projectiles are tiny, black and very difficult to see.
Still, well done submitting a game!