cubex 2021-04-27 18:29
I couldn't get many things to work, but the map and the art are incredible!
Foon → Ludum Dare Explorer → LD48 → Deeper Space
By narajeamfry, Pexawnly, Antoniom, Gill and hostiaurelio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1873 | 2.50 | 21 | |
| Fun | 1913 | 1.89 | 21 | |
| Innovation | 1638 | 2.63 | 21 | |
| Theme | 1726 | 2.76 | 21 | |
| Graphics | 1378 | 3.20 | 22 | |
| Audio | 1033 | 3.00 | 22 | |
| Humor | 1227 | 2.27 | 20 | |
| Mood | 1548 | 2.91 | 20 |
I couldn't get many things to work, but the map and the art are incredible!
Thanks @cubex!! This was our first attempt ever at a Game Jam together, we're proud of having something that at least you can open and explore :dog: we'll be working next weeks to at least have something playable :laughing:
As the other commenter said: I had trouble getting things to work, but both art and sound design are great!
HIM.PNG Love the art and especially this good boy! Keep up the good work!
This game has potential but without things to do it's quite boring, also i couldn't understand how the minigame with asteroids work, but art and music are good though.
Same as the others I couldnt really get things to work, but it was intriguing. I hope you keep at it and polish the game up :)
I couldn't quite understand how to play... On the menu the exit button and settings button didn't work and idk what to with the tasks. However i really liked the setting and the scene.
The objective of the game was a little bit unclear. I think some more game mechanics could have improved the experience. Well done on the art!
Unfortunately, I wasn't able to interact with anything or do actions with "E." Perhaps I missing something?
I tried but wasn't successful in making it work. I've bookmarked it, so if you update the game, I'll check it out and edit this post! :)
I couldn't really move for some reason -- my character moved really slowly. Not sure if others have that issue?
Anyway, I'm glad to hear you had fun on your first game jam! As also an enterprise developer, I can probably relate -- I hope you found it a refreshing break and enjoyable programming experience as I did, and hope you get involved in many more :)
Interesting prototype. Graphics and music create a great ambience. Given the limitations you described, I'll focus on technical aspects:
This is what the title screen looks like on my screen:
what i get [-3].png
Also, the character gets over walls in some places:
char over walls [-3].png
The HUD is white, so it's very hard to see.
Panels seem to be interactive from the other side, probably not intentional.
other side interactive [-3].png
Good job on what you achieved!
music was fun, and after I learned what to avoid and what was ok to touch, I realized the blue disks were all I really needed and restarting after each death made the amount of times I died more bearable. maybe in a future iteration, look at destroying objects instead of knocking them around? at the moment all objects collide with eachother (rigidbodies?), but destroying them with the ammo instead of knocking them out of the way would feel more satisfying. maybe make it so that only the asteroids and the satellites can bounce off each other? and then maybe the other collectables be able to pass through them? I kinda wish the currency didnt increase so slowly, but since the items to purchase are also kinda low cost, i guess it works fine. do you have any plans to continue this game and add more upgrades? if so, maybe add a second coin type to more dramatically increase the currency to afford better/expensive potential upgrades. overall, it was simple, fun, and has room to keep adding to it!
I like the art and music for this! I couldn't get any of the interactable objects to work except the asteroid shooting interface at the front of the ship (which did freeze my game when I did try it), but I appreciated being able to explore the ship and liked the sprite art. I can see a cool framework here where you do lots of tasks around the ship to keep it safe. Nice effort!
Computer refused to run this but really like the concept
The graphics and music give it a cool mood and the idea is cool but without anything to do this is off course a bit boring. The Asteroid shooter crashed the game for me though. Good job on finishing the prototype but it needs a bit more to really be a game.