Nuclear blaze by deepnight 2021-04-27T02:45:40Z
This is delightful! I just wish it had sound :P That might be something to add after the Jam is over ;)
Foon → Ludum Dare Explorer → Users → Wanooknox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Fruit Frenzy | jam | 3.50 | 3.50 | 3.00 | 4.66 | 3.83 | |||
| 2022 | 50 | Delay the inevitable | 👥 | CinderWoods | jam | 682 | 3.53 | 3.51 | 3.24 | 3.95 | 3.25 | 3.14 | 3.25 |
| 2021 | 48 | Deeper and deeper | 👥 | INNER DEMONS | jam | 1519 | 3.13 | 3.05 | 3.07 | 2.76 | 2.89 | 1.96 | 3.17 |
This is delightful! I just wish it had sound :P That might be something to add after the Jam is over ;)
ADORABLE! The Sexy Hiking style climbing with the sword is a GREAT mechanic idea and it was expertly implemented! The sprites to go with it were a true delight! A jam game that tells a story THIS polished is so rare, this is one to cherish. Literally the first jam game I've added to my itch.io collection to play again later!!
this is wicked!
Adorable little infinite runner! I've never seen an infinite runner styled after a 3D dungeon crawler like Wizardy, so that was super clever!
I'm sorry... this was a COMPO GAME? HOW!? IT'S SO POLISHED!! Rogue-lite dig dug is a concept my team also toyed with and seeing your results I'm almost sad we didn't pursue that idea lol. There's no way we could have compared to your game though! This is legitimately super fun! It's probably a good thing that itch.io is blocked on my work VPN :P
I was fully unprepared for this to be a horror game
I love the little low pass filter when you go underground! Such a nice touch.
Thank you so much to everyone who's left comments! It's so great to see people critically examine our game and many of you are making great points! What an awesome community. This is my first LD and this reception is making me look forward to doing more in the future!
I would have definitely loved to address some of these problems and make things a bit juicier. Like adding more interactive dynamism to the shield, including health pickups to augment the steep difficulty, and getting the shield arc to be a bit more straight and forgiving. But as-is I'm proud of where we got.
Pretty solid little game. Could use a controls explanation as it isn't clear there is a dash button or even that the dash gives I-frames. I stumbled through the first room by pure timing and luck, only to get stomped by the first boss since I didn't know how to dodge. I do appreciate that you tried to actually give an organic way to learn the dash mechanics though! Even if I did stumble around the lesson lol. Fun game though and VERY impressive visuals for a 48-hour game.
Fun little idea. I feel like space is a really awkward key to press while steering and I struggled to wrap my head around the coordination for it. I feel like S may have been a better more ergonomic solution.
Fun game! I really like the screen shake on hit! Nice little polish! Over all it's pretty simple, but VERY polished. Solid music, sound effects, graphics, animation, and gameplay. It's pretty rare to get all of that in a game jam game!
BTW you should link back here from itch.io so that it's easier for people to leave ratings :)
Wow this is really fascinating! Love the music!
Your sprite work is fantastic! Bravo!
This is very cool! I love the dynamic camera over the pixel art!