FoonLudum Dare ExplorerUsers → jf1989

jf1989

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currencyBoxed Outcompo3.503.753.253.002.912.661.872.80
201841Combine 2 Incompatible GenresYet Another Turn Based Bullet Hellcompo2873.483.463.623.723.192.192.53

Performance over time

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Fun vs Overall

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Mood vs Overall

Comments by jf1989

LD44 — Your life is currency

Entity Manipulation by JCMonkey 2019-04-29T19:04:34Z

This is a really nice little puzzle - very nicely executed in graphics, sound and idea - well done!

Mercs by fazz 2019-04-29T18:27:49Z

The game looks great - really nice artwork! I agree that I don't really see the theme so much in this one...

Boxed Out by jf1989 2019-04-29T18:55:55Z

@sebastien-bourgeois I interpreted the theme to mean that "you use your life to pay for things" - i.e. you trade health to move/interact with cubes. I did consider using dollar signs instead of hearts to make it suit the theme more - but preferred using hearts due to fall damage.

LD41 — Combine 2 Incompatible Genres

Street Chess by OddballDave 2018-04-25T15:43:33Z

This is a cool little game - I don't see a box to rate the audio for it, though? Which seems a shame

Matching Towers by sky_fighter 2018-04-23T20:14:24Z

I was having a lot of difficulty with the speed - then decided to turn the refresh rate of my monitor down from 144Hz to 60Hz - helped a lot ;-)

Aside from that - this is a neat little genre mash up

Time Tug by IronyGames 2018-04-23T14:20:16Z

I'm glad I was correct that I wouldn't be the only one making a turn based bullet hell :-). Though we've gone about it in quite different ways!

The artwork and game feel of this is great - it makes a nice whole with a consistent feel.

One thing about the UI - if I were to play this for a while I would really want to use the mouse to move. Also, the trade off seems to be how many bullets I can fire per round to how far I can move - so if I could limit my moves to a certain number of points and see the radius for that, then click with the mouse inside that radius, it would be nice. As it is, I find the input style a bit clunky.

That's not such a big thing, though - altogether it's a great little game :-).

土星の台頭 - Saturn Rising by p-r 2018-04-23T20:24:58Z

After a few goes of refreshing - I see roughly what's going on. However, the mechanic of having a small amount of energy which runs out quickly and completely ends the game is simply frustrating.

Card Runner by sh1rogane 2018-04-23T20:38:31Z

It's a nice little game - a number of people have been showing that cards mix well with a lot of things this LD :-)

Match3 attack by Aterlamia 2018-04-23T11:13:36Z

Unfortunately I was barely able to play this due to bugs. The concept seemed potentially okay - but it's very hard to judge how concepts are going to pan out until they're actually implemented. Definitely meets the theme, though :-)

Dungeon Drifter by TwinGhosts 2018-04-24T17:37:15Z

This is a really great entry - the graphics stand out to me as particularly well done. It was also very obvious what I should be doing so I could get straight into playing - and the game worked out fine :-)

The Long Walk by kromeboy 2018-04-23T11:19:47Z

This is a nice little concept - I don't really know how it fits the theme, though :-P

Age of Football Clubs by Aycan 2018-04-23T11:00:56Z

I think a better description of this game might be an incremental/soccer or clicker/soccer crossover. Regardless, the main problem this currently has is that the controls for the players get mixed up with other things - if I try to click on a player to get them to move into the field it'll bring up the buy new players menu if they're in that area. Perhaps a bigger bounding box/higher precedence for clicking on the player would have been better - as it is, it is annoying to watch the AI score against you when the only reason your players are standing still is that you're having UI difficulties selecting and moving them!

Card Royale by Ruoyu 2018-04-23T20:58:23Z

This game felt to me like it was more about luck than anything else. Even when trying to get into positions where I would be able to burn cards I don't want and save up cards I need, then pop out to hit the enemy with straight shots - that was insufficient to win unless I got more of the right cards whilst doing that.

BreakOut Typing by Schuster 2018-04-24T17:26:21Z

I think the way you've combined the mechanics of typing and breakout has failed to take advantage of their interaction. In the game as it is you have easily enough time to write the word on the other side of the screen to the paddle, then try and time the paddle moving from one side of the screen to the other to hit the ball. Conversely, when the ball is moving from one side of the screen to the other it is far too quick to change its direction by typing the other word. Hence, there is no real difference between the game you've made and a game of breakout where the paddle is always either at the far right or the far left and you can only move from one side to the other in order to try and hit the ball.

If, instead, you had slowed the ball down and had two paragraphs of text on either side of the screen and the paddle moves as you make progress in typing either of those paragraphs, then there would have been a much more solid/interesting interaction between the two mechanics.

Cauliflower Power by Librorumque64 2018-04-24T17:51:19Z

This is a really nice little puzzle game - the two mechanics go together really well.

Puzzle Golf by Jiri Hysek 2018-04-23T14:33:45Z

This is a nice concept well made. Perhaps it should be pushed somewhat to combine the mechanics. For instance - some of the buttons seem to open a door for a short time period - it could be nice to have puzzles where the player needs to go over the button and land on top of the door in order to be on top of it when it goes up in order to get to a higher level. So, the buttons where you had to press the button and go through the door on the same shot were much better than the ones which just open/close a door indefinitely, as they combine the mechanics.

Anyway - just a thought - mainly because I'd be interested if you decide to pursue this further.

Danmakoïd - Bullet hell metroidvania by Talops 2018-04-25T15:48:45Z

This game definitely had the best music of the games I've played so far this jam - I really appreciated that.

Don't text and fly by Aarre Entertainment 2018-04-23T13:16:29Z

I like the idea behind this - but found no matter how little attention I paid to the phone I couldn't work out the driving mechanic regardless! The meteorites seemed to come into my vision from nowhere without me having time to evade. If it were possible to notice the meteorite and quickly evade that would have made for a better mechanic in my opinion (and, as it is, it is quite possible if you drive correctly that _is_ possible, but if so the mechanics of driving aren't well sign posted enough).

Another note - I tried to see if I could just stop the ship in order to just play the date sim - so I began by pressing "backwards" a few times. After doing this, I then seemed to fly right through about five meteorites before I crashed into one. Also, on a couple of occasions, the "oh no!" screen popped up without me ever seeing an asteroid!

Talking Bullets by Bentekiller 2018-04-24T16:50:31Z

Hey - don't worry about the extent of what you produced or where you're at now - game development is very hard and turning something around in two days is extremely demanding for anyone. The important thing is that you get something out of the LD when you do it - and having that deadline and pushing something out for other people to play is extremely helpful to allow you to learn as a game developer.

Yet Another Turn Based Bullet Hell by jf1989 2018-04-23T19:31:13Z

@aarre-entertainment hi - thanks for the feedback! It turned out better than expected, so hopefully I'll be playing around with the concept a bit in the coming future ^_^.

@tutti-ankka thanks! I would never have guessed anyone would be calling one of my LD entries well polished one day! That's a personal milestone

@noxbuds Yeah, it's definitely a bit odd to have no sound. However, at the same time, I did ask myself what the sound would actually _be_. I mean, am I really going to make it play an explosion sound basically every turn? I think that would be annoying very quickly... That said, the reason there was no sound was more time constraints than anything else - otherwise I'd definitely have put in UI click sounds.

@radical-dog That seems to be one of the major problems with this - I'm aiming to write a post about it this weekend or so. Anyway - I know why it is almost all of the puzzles have in their solution waiting around in the same square for a long time, and how to eliminate it. Unfortunately, I choose to write the puzzle generator _before_ the UI, and only wrote the code to view a solution because there was a bug and it was clear the best way to tackle it was with visual output. Then it became clear why the puzzles had this solution - but there wasn't the time to fix the problem. I aim to fix this in a post LD version, though! And yes, the easy levels aren't easy XD.

@ryzy27 Hah, I don't really call that easy - but that was about as easy as the level generator I wrote could output! The only thing I could easily vary to get still get a decent-ish puzzle was the grid size. I definitely agree with you about hand made levels - the problem with doing that for the LD though was that I didn't know enough about how the game would work out in practice! Whilst making it I only decided at about 4pm on Sunday that it should be turn based (!) if it had turned out the puzzles were really easy it would have been rhythm based. Also, I know of (at least) one bug to fix ;-).

Yet Another Turn Based Bullet Hell by jf1989 2018-04-24T06:33:58Z

@kultisti - yeah - it definitely turned out that way! Hopefully I'll be able to tune something later with more time :-)

@kromeboy - that's a great idea! Hopefully I'll put that into a later version

Yet Another Turn Based Bullet Hell by jf1989 2018-04-25T13:00:12Z

@mrschlag2 - hah, yeah, apparently I failed on the theme there XD!

@fashionbatman - thanks very much, glad you liked it!

@talops - thanks! Your game is on my list to check out when I get home from work today ^_^, and yeah - I'm hoping to try adding more to this concept/start tuning things later - it turned out much better than I would have guessed!

Stealth Casual Farming Simulator by RadioactiveRambo 2018-04-23T16:36:10Z

This is a refreshing take on a farming simulator game :-). I enjoyed the fact the stealth mechanic resulted in my carefully getting wolves to orbit me as I tilled the soil - that is a pretty unique thing to have in a game!

Also, the graphics were super cute, which I'm a real sucker for ^_^