FoonLudum Dare ExplorerLD41 → Card Royale

Card Royale

By ruoyu

View on ldjam.com

CategoryRankScoreCount
Overall3383.3930
Fun4143.1630
Innovation1543.7130
Theme1194.0330
Graphics4722.9430
Audio3892.6528
Humor4742.2325
Mood3812.9628

Comments

faloon 2018-04-23 11:57

It`s fun but a bit too hard.

david-hunter 2018-04-23 17:26

This is rather hard, I see why these types of games have not been combined before!

ruoyu 2018-04-23 17:48

Yes. It's not easy. Also the card drawing code seems to have a tiny bug that makes it even harder (The whole deck should follow a shuffled sequence, but instead each set follows its own sequence. So you could end up with much challenging card combinations)

colin-misbach 2018-04-23 18:33

Interesting concept!

I wish it wasn't completely random. I played for a while but couldn't lose or win.

It was, however, very fun to click on the cards and it felt very smooth along with the fitting graphics.

Nice work!

hagamosvideojuegos 2018-04-23 18:48

I like so much your concept, It's so cool

If you shoot two times too fast the enemy will be invisible but I like your card game concept so much

ruoyu 2018-04-23 18:51

@HagamosVideojuegos Thanks for the kind words! I sort of know this bug (two blinking animation clashes, rookie mistake :-) ).

hagamosvideojuegos 2018-04-23 18:53

@Ruoyu the bug do not broke the game, for a compo game is not a problem, amazing work ;)

potondo 2018-04-23 19:30

Great game! Really liking the concept.

Minor point, but right now it feels extremely difficult to dodge bullets. I do think it'd be easier if either the bullet speed was slower, or there were key bindings to the cards in your hand.

Awesome work!

guvitron 2018-04-23 19:52

Good job, really neat concept. It would be nice to be able to use hotkeys on the cards instead of just clicking them (like 1-5 or something). -(Bug) At some point the enemy became invisible, unless I hit him with a bullet (then he would flash)

nofoodtoeat 2018-04-23 20:14

I really enjoyed this game, it was really fun.

sophie 2018-04-23 20:19

An interesting concept, though the enemy always regenerated health faster than I drew aim and shoot cards...

cameronjsamuels 2018-04-23 20:55

This is a great game! I love it! The idea was highly innovated. Great job! I really enjoyed playing and the sound effects and graphics were amazing. The only suggestion I have is to improve the randomization of the cards. Sometimes I would get a lot of movement cards and it would be a while until I got other cards. Other than that, you did a great job!

jf1989 2018-04-23 20:58

This game felt to me like it was more about luck than anything else. Even when trying to get into positions where I would be able to burn cards I don't want and save up cards I need, then pop out to hit the enemy with straight shots - that was insufficient to win unless I got more of the right cards whilst doing that.

jimmothysanchez 2018-04-23 21:06

It's a cool concept. I think it might work better turn based. As it stands now the best strategy just seems to be to play cards the fastest.

joqlepecheur 2018-04-23 21:08

I won!

Movements could be frustrating sometimes but when I understood a few thing I was able to be consistent. Volume is a bit loud also.

The idea is nice and the mix is daring, the fact that it is not really turn-based what surprising.

katie 2018-04-23 21:54

Pretty solid game!

recursor 2018-04-23 22:07

I like the idea of this but it is frustrating when you want to move in a direction that you have no cards for. If you had movement cards that allowed you to move x spaces in any direction you wished that might help with the movement frustration.

wongkongphooey 2018-04-23 22:13

Great game! Enjoying the various card/hybrid games coming out in this jam, but this is my favourite. Challenging but quickly becomes tactical and rewarding. Well done!

mza 2018-04-24 18:06

This game is screaming out for customisable decks and online multiplayer! Great game.

honest-dan 2018-04-24 23:49

I actually liked the system of reacting to cards, timing your use of them to avoid bullets, and the challenge it added to simple navigation around the map.

Unfortunately I found it suffered a bit from RNG, where I'd get stuck in a corner and have to spam cards in hope of the right direction to get out of the corner. Perhaps this could have been coded in to help played avoid getting stuck like this.

The music unfortunately was a bit much after a few minutes playing. Nice combination of genres, interesting and rather unique gameplay too!

kunonooni 2018-04-25 02:05

I like the idea and use of theme. I've made RNG games in the past so I understand how much of a PITA it is to balance it. I found that the "Right" cards came up the least as far as the direction cards were concerned. All in all it was a good game. Congrats on completing and submitting your game!

joekinglake 2018-04-26 06:18

Super neat concept! I toyed with something similar but couldn't get the logistics sorted quick enough, great work!

Works really well as a mobile game, this is definitely a concept you could easily build on. Great work!

The RNG felt like it was too random at times, having a way of swapping cards for a payoff somehow (maybe from different deck types?) could be a good way to counter this.

jimbly 2018-04-27 17:09

Those are quite the incompatible genres! Was frustrating at first, but then I started paying more attention to getting myself into positions where I could burn the cards that made negative progress, and I stuck with it, and it was very rewarding to finally defeat my enemy. Perhaps some way to just discard a card (still pay the cost?) would have been nice, and less frustrating.