FoonLudum Dare ExplorerUsers → Librorumque64

Librorumque64

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible GenresCauliflower Powercompo2433.553.303.003.304.143.333.33
201739Running out of Power👥Flickerjam3343.482.793.473.444.023.972.004.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Librorumque64

LD39 — Running out of Power

Firepower by akai_0okami 2017-08-06T16:26:14Z

I think timing needs more work. It takes considerable time "for stars to align", and with almost no margin at running and flying this multiplies by a huge number of attempts.

Ardis Mobile Mission by Franklins Ghost 2017-08-07T07:49:42Z

Nothing beats messing with the other person's phone. I missed flash games so much! That's a great approach to the theme - almost every game did something similar, yet here it feels natural. My only complaint is that there's no sound :<

Mars Mystery by wolar 2017-08-02T17:58:08Z

A neat little game that teaches us of the futile efforts and inevitable failure. "RC car" controls become a serious challenge when the lights are turned off. Atmosphere for some reason didn't hook me.

The Hunt for Red October Box by hadesfury 2017-08-07T07:26:23Z

It's a really well polished game. Graphics are probably the best take on "lo poly" style I've ever seen. Music sounds nice but those scratches are so horrific I had to mute the sound. Also, please next time use the name of the game in the file name, or something else to identify it among dozens of similar downloads.

Zombies 'n Kebabs by alaah 2017-08-07T16:24:00Z

Graphics, and UI in particular are the work of art. They look great and actually give retro vibe, more than just "vintage" oversized pixels. Sound complements it nicely. Level design and balance need polishing, but that's somewhat expected from a game made in two days.

Running on the Power of Love by nervous-composers 2017-08-06T15:29:02Z

Audio is very nice, and the ending is beautiful, I really liked it

燃える // burn by junkdeck 2017-08-02T17:10:09Z

This feels like playing an arcade machine. Well-paced gameplay quickly sucked me in. Art and music are stylish and technical. Overall it's a skilfully designed game, and for me it outshines the lack of originality. My only complaint is that the window is too tall for my screen height of 768px.

Doctor Duck by ViKingGames 2017-08-22T13:04:14Z

Found someone who doesn't scale pixels! 5/5 for graphics.

The devil works in an open space by Greet 2017-08-02T18:20:22Z

I wish there was a build for 64-bit linux too. Love the screenshots ;)

Engines & Earl Grey by Temmy 2017-08-10T09:05:22Z

If it didn't end, I'd play it forever.

Tower of Morale by Pixetrichor 2017-08-02T18:37:36Z

Puzzles are solid 10/10. Sound effect for jumps was quite annoying. I'd also rather see the whole level right away instead of wasting first few attempts to do so.

Veggie Power by SpaceSparkle 2017-08-10T08:42:45Z

Very good overall, but I can't resist from nitpicking a little.

First, character controls feel a bit stiff to me (maybe web version has input lag?) - too often I couldn't walk in the direction I wanted to. Sometimes a little inertia can make things more challenging, but this time having separate controls for the character and cursor would be enough.

Second, next time you make art, try thinking of contrast and readability before adding details. Even if you're going for gritty new-school style, it's always better to keep important things stand out and keep them visually as a single entity when it makes sense.

This Is Not A Drill! by llamaq 2017-08-06T15:35:22Z

While it is interesting and innovative, it was very easy to win. Maybe, should change constants a little, it would be more fun to play

ULTIMATE PROSELYTISM & MIRACLES SIMULATOR 2017: THE MOVIE THE GAME by Reuh 2017-08-02T19:20:17Z

It's disappointingly hard to kill 25,000 people with 100's tornados.

Kudos for a different approach to the theme and mechanics. Most entries of those I've seen so far go with more or less the same thing. I also love that you went with a complete story, not just a premise. Sometimes it felt like you were trying too hard with comedy, and sometimes it made me chuckle. I've stayed till the end and don't regret it.

edit: forgot to mention that it barely fits 1366x768px screen, had to hide the taskbar.

3eV by Naarakah 2017-08-06T14:00:06Z

I knew I must play this as soon as I saw the title. Wonderful concept and execution, great job on those field effects. I don't mind graphics being simple, however next time I'd suggest not using RGB pure blue with black, it's too dark.

By the way, Linux build doesn't use bundled .so's, and I was somewhat confused by .exe extension.

Garden of Gods by pareidolia 2017-08-07T16:02:19Z

I dig the art style and music and music once more. This said, performance could be much better for a 2D game. Hope you'll make a post jam version.

LD41 — Combine 2 Incompatible Genres

63 Little Pieces by SamuelSousa 2018-04-26T09:11:09Z

The story is a nice touch. For me time playing was <= time spent on watching the menu animations. I stopped playing at level 14 (60% in the menu) because for some reason level 15 doesn't start :(

Tharkarys Invasion - Last Line of Defense by Fil089 2018-04-25T05:48:47Z

I like the slooowly approaching enemies. Balance isn't that bad -- not great, but not critically bad -- but it was hard to tell when waves start/end. However I don't think TD/Shooter mashup is uncommon.

Dungeon Slider by justinooncx 2018-04-26T08:43:56Z

Agree with previous commentators it's a well made game. Although I've got one little complaint. It could be more clear that "x" is a "menu" button, not "back". I pressed it without thinking several times in peek/info mode because it feels like it returns back to sliding. Even after I've done it a few times, my hand still moved on its own.

Platform Breaker by Zyuxis 2018-04-24T16:14:13Z

I've got mixed feelings. On the one hand, it's amazing idea. You've made two different mechanics work together. On the other hand, the game isn't very exciting. For example I like how levels utilize different approaches, but at the same time they're a bit too "proof of concept".

Yggdrasil- The Point and Click Kill Everything by Jajo 2018-04-23T17:16:54Z

For some reason I get victory message just by clicking somewhere on the second playthrough. There are few things that aren't great, but there's also one that is just right, it's audio. It'd be nice if it was possible to loose, or something else to spice things up.

CrossingDeads by roaderful 2018-04-25T10:23:18Z

You've gotten better at pixelling. Dancing zombies are so happy :) I'm not sure what I'm supposed to do in the game. After switching the traffic light zombies run away and I got a lot of points. I also figured how to stop cars with cones. Maybe you can add some instructions to the description.

CrossingDeads by roaderful 2018-04-29T18:13:00Z

I think the cone placement became more intuitive without needing to pick them up first. I can't keep up with other zombies anymore, guess I'm a bad traffic cop :| I also somehow lost without anyone being hit by the car: https://imgur.com/a/nyj8hji. The new menu design is pretty cool.

Cauliflower Power by Librorumque64 2018-04-23T14:23:13Z

@Eiyeron AAAAAAAAAAA. I accidentally removed the victory check along with debugging code at the very last moment. Now it's fixed. Thanks a lot!

Cauliflower Power by Librorumque64 2018-04-23T16:25:38Z

That's not a coincidence! Plan A was Poker-mon. On day 2 I began to overanalyze and scraped that idea :neutral_face: . That's also why there's that dialog box. I ran out of time for audio unfortunately. I will surely add it before uploading it to SURF catalog.

The alchemist (fantasy alchemist simulator) by DUUUUDE 2018-04-24T07:29:21Z

Fun mini-game, impressive amount of writing. I think you've made a great core that can become an amazing game after some post-jam work on appearance.

Seems that sometimes requests, quest text and the goal don't match up, but I'm not quite sure.

Garden Defender! by Azureboers 2018-04-23T17:43:57Z

Nice music. Can you please add instructions? I can't figure it out :(

A Fourth Idea by pladams9 2018-04-23T15:50:16Z

Really good.

Fight for the Mike! by Eiyeron 2018-04-23T14:43:33Z

I like the dual approach to the theme: a combination of music genres, and a combination of real-time strategy with wrestling. Playing was rather fun when I figured out what's going on, but I felt like the match could last a little longer. Maybe make several rounds "set list"?

Deep Soul(TurnbasedPlatform) by Franz 2018-04-23T16:54:32Z

A solid game, but it could be a bit faster.

LudumDare 41 - Threerena by 3DLeon 2018-04-23T17:58:23Z

Nice backstage tour. One shot kill mechanic seemed a bit strange to me but the everything else is nice and polished.

Fast & Food by lwt1231234 2018-04-24T07:46:36Z

I like the synergy between art and music. I think the racing part could be more dynamic maybe? Now it's easier to do stop-aim-move cycle rather than steer. I only unlocked the first two plates though.