LDJAM39: Power Brawler League by Andreu 2017-08-04T09:37:56Z ♥ 4
Really fun, even against the AI. Will definitely bring this up the next time I have some buddies over for couch multiplayer. Like the others have said, it could use some minor tweaks to moving and shooting. Do you guys have a place where I can follow future updates?
LD42 — Running out of space (3)
City Gardener by PacoChan 2018-09-03T04:52:55Z ♥ 1
First time score: 800
High score: 1800
Fun! It wasn't obvious to me at first that you could walk away immediately after watering a plant. I mistook the growth progress bar as an action progress bar. Maybe a short animation could have helped with that. The controls took a little getting used to. Felt bit more natural after I realized that I could use the arrow keys instead of WASD, and primarily use my left hand for strafing. Obviously keyboard only first person games aren't very common anymore, but I think there's two ways to make it a little more natural. 1: Keep the movement on one hand (WASD or arrows), and put the rotation on the other (arrows or QR). 2: Adopt what some top down games use, movement on WASD, rotate on QE. For this game, I think the first way would be better, since then the controls wouldn't be so clustered on one hand.
Hexboard by foepje12 2018-09-02T23:02:11Z ♥ 1
Fun little game! Like pomb said, level 1 and 2 were really easy, but level 3 was tricky. Eventually I figured out you could sacrifice archers to bait the cavalry into range. If more levels were added, I think level 3 would be a pretty good introduction for that idea.
Biggest issue is the lack of feedback. A simple damage/health number would help a lot. Also, the opponent getting extra turns when switching between units within 2 tiles of each other. I think that's a bug in the interaction handler.
Lancaster Electronics Ltd. by Flatgub 2018-08-25T09:24:23Z ♥ 2
I really like the "cheering" from the computer at the end of each puzzle.
Controls are little strange. It seems like you mostly one one hand on the mouse and the other on the arrow keys, but then the tool selection lets you use numbers all the way on the other side of the keyboard.
Some of the modules work with the arrows or wheel, but some only work with the arrows. It would be nice to be able to control the speed through the keyboard. I think both of these could be improved by making the right mouse act the same as the right arrow key, so you can scroll with all modules and use RMB to do things like toggle IO streams. Then you could use 1-5 or Q-T to control speed. If the player only has one button or only has a trackpad to scroll, they can still use the mouse pointer and arrows.
Especially given the theme and that most puzzles will be quite cramped, it would be really useful to be able to move modules around instead of needing to delete and recreate them, even if you needed to force all connections to break to avoid overlaps.
Overall, great proof of concept. Easily spent more time with this than any other game this LD. You definitely start feeling pressed for space by level 4! https://cdn.discordapp.com/attachments/186656994713665536/482839270151946240/unknown.png