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Flathates
Flathates
By llamaq
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 929 | 3.07 | 21 | |
| Fun | 1134 | 2.58 | 20 | |
| Innovation | 359 | 3.41 | 20 | |
| Theme | 403 | 3.72 | 20 | |
| Graphics | 768 | 3.16 | 20 | |
| Audio | 602 | 2.86 | 20 | |
Comments
nice idea, and I really liked the little sprite animations in the blocks :D very nice touch. The music was fine but didnt seem to fit the game so well (maybe just my opinion). Would have been nice to have some more audio feedback as well, like maybe a thud sound when the blocks land etc. Being able to make the blocks fall faster when you had them in the right place would be nice as well.
This idea is intersting enough that you should consider a post LD version :)
optimans
2018-08-22 09:11
I really liked the soundtrack! Good work! Yes, making fall the blocks faster would have made the game less slow, you have to wait just if you want to place a block in the right position but also pushing them will push just for one position. Also the score printed during the match would be great, so I can understand how I am playing
Great game! Very cool and interesting! :D
alobker
2018-08-25 11:27
I agree with the top two commenters. I would also like a feature where you can see where your block is going to end up.
Interesting concept!
Very nice idea and well finished!! Maybe putting a small tutorial before starting the game will clarify how the game works without having to read all the instructions. Keep on it!!!
A small tutorial at the start would be cool. The menu was awesome, all the settings and even a colour-blind mode! The game play was fun, I think if you did a post LD it would really turn into something great. Good work!
andrei9
2018-09-03 10:15
Nice idea! cool game! :thumbsup:
I like the little pixel art portraits! I think the game would have maybe meshed a little better/been a little more cohesive if the other art elements were also pixelated though. I agree with the others about features that would have been nice (tutorial, more sound feedback, faster-falling button, etc) but obviously you were pretty limited on time so no foul.
I like the concept though, it'd be cool to see a more developed version of it!