vidsneeze 2018-04-24 00:55
I really like the artstyle, it feels like being a traffic cop would be super stressful. Some of these drivers shouldn't have licenses.
Foon → Ludum Dare Explorer → LD41 → CrossingDeads
By roaderful
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1022 | 2.95 | 36 | |
| Fun | 1100 | 2.57 | 36 | |
| Innovation | 871 | 3.00 | 36 | |
| Theme | 859 | 3.20 | 36 | |
| Graphics | 281 | 3.97 | 38 | |
| Humor | 464 | 3.08 | 37 | |
| Mood | 710 | 3.12 | 34 |
I really like the artstyle, it feels like being a traffic cop would be super stressful. Some of these drivers shouldn't have licenses.
intresting game, didn't play well on the web. movement/hitbox issues, laggy action.
I really liked the pixel art!, and those undead are smarter than some living ones by waiting for the light to change.
One issue I had with the games is that after a while the cars stop passing by.
I loved the art and feel!! And the idea is very fun! Couldn't play it much though, as some of the zombies tend to get stuck (even the player). I found it very fun, Congrats!
These zombies ain't crossing no street.
CrossingDead_2018-04-24_15-59-39.png
The graphics were fantastic and the music selection really got me pumped up. The theme was just great, and I thought I'd have a great time. However, I found this unplayable, and I didn't know what I was doing after some minutes and retries. I tried playing it on WEBGL and thought that the issues were because of that. But then I downloaded it, played it with keyboard and then with a controller, and now I believe this is just bugged.
The playable character can barely and very hardly move. Even when it has the moving animation, it will only move about a space when holding a direction, so I had to mash the buttons to move around. I never understood the point of not standing next to the light, and I never got cones. If anything, because I moved, I somehow glitched the other zombies, and now they won't cross the street.
And just like with @riktothepast , the cars just stopped passing by.
I don't know if the problems are my computer or the like, but you should check and see if this is a common problem of sorts that can be fixed. This looked great, but I just couldn't manage to do anything of it after many tries. Do let me know if this is addressed, since this looked like a game I'd have a lot of fun with.
I'll contact my team and see if they come across similar situations. Anyhow, we're looking forward to seeing more from you! :whale:
:smiley: Thank you for playing @Moski it really put a big smile on my face reading what you liked of the game. :grimacing: unfortunately the problems you found are gonna happen to everyone, and I'm really sorry for that :sob:
The game is broken in some part of it's logic, most of it (including the zombies) was made in the last couple hours of the third day so the integration wasn't tested.
I uploaded it like that 20 minutes before the jam submission. On the rush trying to pack all together and make it anything playable, couldn't figure out how to fix those bugs. :bug:
Either way, I really appreciate anyone who's playing and rating :v:
Great music and art. Solid idea and something you could keep working on!
Hi, I would like to test the game, but as you say (and others), the zombies don't cross the road (it seems like a chicken joke). The rule of LudumDare say that you can modify your game after the end of the event if it's to fix major bugs. If you have time, it could be great if you can fix the bug ! The art (sound and graphisms) is awesome and it seems you used Godot, so I really want to play to your game ;-). I'll come back in few days.
Well @sebbernery :muscle: back to the lab, I guess :grin: Let's fix that :bug: :bug: :bug:
You've gotten better at pixelling. Dancing zombies are so happy :) I'm not sure what I'm supposed to do in the game. After switching the traffic light zombies run away and I got a lot of points. I also figured how to stop cars with cones. Maybe you can add some instructions to the description.
Love the idea. And your graphics are good but the collisions drove me a little nuts. It's hard to know what to do when also. These are little things you can fix and you'll have a funny game. Nice work
It says "Activate ligth" on the intro screen, you probably wanna fix that (html5). Also the collisions are intense! Sometimes I got stuck between zombies and had to restart. Really well made art and music, though, I enjoyed the concept. The annoying bugs really mar what could've otherwise been a fantastic experience.
Music was great! My character couldn't move faster than a crawl, though.
Didn't do much and got a bit of score :). Artwise this was very nice, but a bit buggy. Hope you fix those issues, good job!
I also struggled with the bugs, but still enjoyed the music and art style :)
Nice drawing style, animation and music... but the game seams to be unplayable or there is something wrong with the controls. Just do not give up! All you need is to re-upload the game with bug fixes, and I'll definitely give it another try.
Ahah really funny idea, I enjoyed playing it and especially loved your pixel artstyle.
@MaxKlimenok @BauBau @lectvs @Reizo @Librorumque64 @sebbernery @Moski @Jason Kennedy
:v: Hi guys, hope you doin' well :smile: I tried to fix as many problems to make the game playable and more complete than the first version. It would mean a lot to me if you play again and tell me what you think :v:
@roaderful
Gave it another try.
Win64 version: - Either it is made that challenging on purpose, either I'm doing something wrong... was not able to earn even 100 points... died myself on my way back to escort newly spawned group. IMO: Cones life time is to short, movement speed is to slow (has an unnecessary delay), has to wait for a "full stop" to place a cone. - Well I do understand that we are dealing with zombies, but a delay in controls responsiveness instead of adding to the mood and atmosphere it makes me feel that controls are not working and pisses me off. - No bounding /limiting boxes was found - I can easily go out of play area - Start screen mentioned Z for interact. Interact with what?
WebGL version: - same as above, but also it zooms in and out on itself.
@MaxKlimenok First of all, :open_hands: Thank you man for giving it another try. :grin: You sure have a good eye to find things in the game. * The cones duration is indeed to add difficulty, but trust me I played it and made it to cross all the zombies a couple times. * I give it you that the delay is a bother, but honestly that is not on purpose, the logic in the code is this: **while pressing a direction key, move that way** not sure if that's an engine thing but couldn't fix it and decided to live with it :smirk: sorry. * The bounding/limits is something I get rid-of on purpose, in a spirit of _Let the player do whatever he wants_ * The **there's nothing to interact with** is another thing I got rid-of purposely to make the game more minimalist on its mechanics, though I certainly should removed the instruction as it can mislead the player. * The zoom toggles a 1 to 2 ratio on the camera, just serves as a toggle. If you think that it is in some way misleading I should also remove or rephrase it.
:smiley: Again, thanks for testing it. Dude you really answered quick, that's awesome :thumbsup:
Great pixel art animation you got there! And very suitable music! However I found the game a little difficult and the movement a little laggy (there is about 0.5-1 second delay, dunno if that's intentional or not). However this is VERY impressive as it's single-handedly done in 72 hours! The gameplay certainly needs a bit more polish but everything else is very good already. Great job!
I think the cone placement became more intuitive without needing to pick them up first. I can't keep up with other zombies anymore, guess I'm a bad traffic cop :| I also somehow lost without anyone being hit by the car: https://imgur.com/a/nyj8hji. The new menu design is pretty cool.
Congrats for the bugfixes :) So I played, the art is very good (especially graphisms). I had some issue to find out a good strategy for using the cones. At first, I didn't liked the lag of the character movement, but after some game time, it adds a fun difficulty.
:smile: Thank you so much to everyone for playing it. @Librorumque64 :scream: :grey_question: that is weird! :alien:
I really like the art and the mechanic!!! Great job dude.
Catchy tune!
The concept is pretty good, though it took me a bit to realize the traffic cones were for the cars, not the zombies. I was thinking entirely Lemmings on this one. :grin:
I love the sentiment of taking care of the clueless zombies, and the implementation is lovely. Great work!