MATCH3+CONNECT4 by Sean S. LeBlanc 2018-05-14T23:30:11Z
Very nice! The polish and attention to detail make it very enjoyable
Foon → Ludum Dare Explorer → Users → iLKke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Vyperspace | compo | 116 | 3.79 | 3.57 | 3.93 | 4.23 | 3.61 | 3.19 | 2.43 | 3.53 |
Very nice! The polish and attention to detail make it very enjoyable
This game ticks so many of my boxes, lovely stuff
Quite interesting! I was having thoughts of making a turn based shooter myself (and I sort of did) so I found the contrast between turn-based enemy bullets and realtime player bullets thematically confusing, but then I accepted it as a game mechanic and it definitely works. Very nice
Lovely idea and must hav been a lot of work! :)
Loved it! The core mechanic is very nice and the game is quite fun to play. The graphics are top notch and the writing is quite enjoyable as well.
I only have some teeny tiny suggestions to make this shine even more... First, having a hidden item in some of the barrells would make cleaning up even more exciting. Second, the boss fight was less challenging that some of the goblin situations, maybe Shaun could fire some slow moving fireballs or drop some things you have to avoid, or such.
Awesome work! <3
What an intersting entry! A truly unusual idea pulled off suprprisingly well. Loving the graphics and the theme as well
I love the sentiment of taking care of the clueless zombies, and the implementation is lovely. Great work!
@jonathan-whiting you can only do that when you are minimum length (one segment) as the two bits 'swap places' in that turn