Bye¡Buddy! by Lenny92 2018-12-09T17:44:49Z ♥ 1
Very nice! I managed to finish first level with 3 survivors. Level design is pretty challenging but still playable. The only problem that I had was situation when half of my buddies was left outside left side of the screen, while other run forward beyond rite side of the screen... probably the camera should zoom out in order to fit all the pack on the screen.
Liked the physics and character control very much. Great take on the theme! Well done!
LD45 — Start with nothing (27)
Hubcap Pup by Terribly Awesome Games 2019-10-26T07:10:31Z ♥ 1
It is cool that you have your own art and adnication. Also liked multilayered enviroment and paralax effect.
Terra Farma by alobker 2019-10-26T07:05:37Z ♥ 0
Took some time to figure out how to sell items.
Cradle of the void by notime4games 2019-10-26T06:54:25Z ♥ 1
A good one!
Pros: - Solid concept of finding what you have to do in this game... But honestly, I have to read other comments to figure it out. - Mood and atmothphere. - Take on the theme - SFX
Cons: - Controls sensitivity
Woys to improve: - Controls scheme - give it more love. - Hints (maybe if game sees that player has no progression throught the plot for say 60 sec - give him a hint.)
Abstractio by cactus 2019-10-26T06:31:42Z ♥ 1
All right! Alchemy reincornation. Things to improve: - "remove duplicates" button might be a nice addition: you can not "consume" an element - so what is point of having duplictes in game at all?) - Adding colliders on elements so they do not overlap... and say, when new elements are created, they just push out all other elements to the borders fo the screen. Reason: half time spent just moving elements around, especially in the late game.
NoControl by simXple 2019-10-25T16:45:51Z ♥ 1
Some sound in the game - even a bad one is much better than none. Nontheless great take on the theme.
Desert Flight by Tero Pulkkinen 2019-10-25T16:22:03Z ♥ 1
Ways to improve: - Birds colorcoding - cant see some of them on background. - Probably there should be something to shoot at...
HOBO DAYS by FinnThePirate 2019-10-25T15:25:08Z ♥ 0
Nice visuals and pixel art. Nice idea behind the game. Although there are several bugs here and there (0.00069234$ or inability talk to strangers right in front of vending machine) the game looks polished. It also seams way to random - on day two there were a lot of people in the street (earned a lot that day), on day three only one who gave me nothing (barely survived spending yesterdays revenues)... Add more features and content (cops, eldery people, other hobos... options to rob, or steal mechanic also might be nice addition to the gameplay) you name it) and you are good to go!
What have you got there? by kirroyal 2019-10-25T15:07:35Z ♥ 2
I'm not big fan of pixelart nor of platformers/runners, but the idea of imaginary world inhabited with mobs and a stick as a sword is awesome! Really a cool decision! So much room for imagination: folowing grandpa to a hospital, walking elder sister to a coledge, taking mom to work - this might be a hit. Although tilesets and music is no yours you managed to create cool fantasy mood and atmothphere! Well done! And thanks for WebGL build!
Mastafoon! by Local Minimum 2019-10-25T14:50:54Z ♥ 0
Nice and chalenging puzzle! Liked the idea of combining inventory with action points - you cant have both! -Nice.
Dead Again by Joe Bustamante 2019-10-25T14:34:36Z ♥ 1
It was fun... Especially the BattleMage... )))
Stop at Nothing by ilijabc 2019-10-25T14:01:04Z ♥ 1
4th level is too much. It took me a lot of time to figure out undo mechanic.
Star Battle by microwerx 2019-10-25T13:53:15Z ♥ 1
Nice space sandbox and nice soundtrack.
Bulbz by Gurbx 2019-10-25T13:20:46Z ♥ 1
Nice visuals, and game is pretty chalenging. I whould rather transfer aiming and shoting from arrtows to mouse.
All Is Well by MKnooihuisen 2019-10-25T13:03:47Z ♥ 1
Well, well well well, well!
Aggressive Realtor by Pete 2019-10-25T11:42:05Z ♥ 1
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You should have put it timer and a leaderboard - how much it takes to get to say 10^10$ and to compeate with each other.
Rescue Hamsters! by Zanzlanz 2019-10-25T11:11:58Z ♥ 1
Not bad - but it takes time to get used to Shift+LMB -> Right click should be much more convinient! Also I'd like to have enough time to prebuilt (think about) the level and then hit "play" to see hamsters go through. Here I have to do everything in real time and I'm not that fast for it.
And thanks for "online" html/js build!
Mole Bass by Rubel_NMB 2019-10-25T10:57:15Z ♥ 1
Nice and fun! Especially attic level (was pretty chalenging)! Cool visual and sound!
Get off the Hook by RAC-Games 2019-10-24T18:31:23Z ♥ 1
Reminded me of kinf of portal and half-life.
Never Ending Entropy by CodeKoto 2019-10-24T18:14:57Z ♥ 3
Вай, красавцы! Убить хаос, чтобы стать хаосом - очень годно!
Понравилось: + Плавное развитие событий + Постепенное обретение навыков и прокач + Баланс - в целом не слишком легко, но и прошёл я всё с первого раза + Противные мобы пачками с тентаклями в полумраке => кирпичный завод + Прикольный способ подавать наратив + Достойный визуал и пост-процессинг. + Сюжет - точнее сам факт его наличия. + Неожиданно включившийся звук (ну при очередной прокачке), а я до этого выкрутил на максимум у себя всё... оно там пол игры где-то пищало, думал, может напишу разрабам, может где чё в сеттингах накосячили... и Бах! Мой кирпичный завод выходит на новые мощьности! + Ничё не глючит, всё понятно как управлять, играется так, как должно играться.
Не понравилось: - Наратив иногда бывает не к месту, особенно посреди боя - у меня заруба, кирпичный завод, и в угаре мачилова я натыкаюсь на "нейтрала", и он мне своим бла-бла-бла - весь угар обломал. - Вряд-ли во вселенной есть прямые линии и коридоры. Сделай вы уровень весь кривой и изогнутый а не перпендикулярно-параллельный - от была бы бомба!
Что улучшить: - При том же объёма наратива, больше драйва, мочилова, мобов, пушек, бла-бла - думаю и сами это знаете - ваша потенциальная ЦА в игру за мясом идёт, а не на "роман почитать"... Ну и взрывов там каких завезите...(Кашу маслом не испортишь). - Редизайн уровня - все двери, переходы - всё оставьте как есть на своих местах, просто сделайте всё косым и кривым, избегая прямых линий ну кроме дверей может быть... - Сделайте например, что если рядом есть активные мобы - пускай нейтралы "окукливаются" (тригер делайте неактивным) - ну чтобы угар боя не ломать... - Ну и не охота дважды один и тот же текст читать, помечайте как-то "прочитанных" нейтралов...
Ну а в целом, молодцы. Имеете годный, отполированный продукт/прототип. Мои поздравления и респект!
Nothing but Ghosts and Clouds by xatulu 2019-10-24T17:08:52Z ♥ 1
Liked: + Tutorial is a part of the game - learn to play while playing - nice! + Sound and mood in general + Visual style
Disliked: - Difficulty - I'm not the guy to sit there all day trying to pass past level 5. Finished level 4 in 5 tries... - I'm not a big fan of platformers - but this is personal.
Ways to improve: - A bit more polishing here and there and you are good to go!
Ludarium-45 by acronaut 2019-10-24T16:50:34Z ♥ 1
Why? What for? What have I done worng?
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5 stars on graphics from me dude! You totally deserve it!
BLOB by Dudum Lare 2019-10-24T16:32:47Z ♥ 1
Wow! I managed to beat your game and finish in rocket! Not from the first try, nor from the second. ))) Make sure that player is unable to place buildings on top of each other, otherwise UI gets to messy.
De-Desertification by Likirus 2019-10-23T12:21:28Z ♥ 1
Liked: + I was impressed with writing own engine. + Gamification of enviromental problems. + Cool joke with plastic tank.
Ways to improve: * Not chalenging at all. Game needs rebalancing: IMO sprinklers should consume water not plants. Too rainy for a desert. To make soil fertile it should be not enough to put sprinkler around, -> buy fertile soil and plant only on it. -> if it goes dry for any reason it should deteriorate (fall back) to desert sand, so you'll have to repurchase it again.
Despite it is a Jam entry, I'm impressed that you are a Compo actually. Have my respect.
Cowquest by Overboy 2019-10-23T11:20:19Z ♥ 1
Damn! So good!
Liked: So much content! So much humor! Cool genre mix! Nice try with the theme! Spent an hour or more playing! Was excited to find out of what is in the end! You have sveral minigames in one game and grea meta!
Disliked: Lost my first castle battle and was not able to get out of it. Do not want to start (replay) from start.
Overall: Funtastic entry! The best so far! We also have RPS minigame in our entry, and we definetly will steal some ideas from your game! Like ingridients gathering for future battles! Thank you so much for the fun I had!
Galaman by Feh 2019-10-23T10:05:54Z ♥ 1
All right!
Liked: + Intro animation - It looks like a lot of effort was put into it. High five to your artists! + Pretty interesting and catchy to find out of how big you can grow - I have got 2500+ point and it becomes pretty much hard to navigate around avoiding dangers - cool gamedesign decision. + PacMan reincarnation idea!
Disliked: - was not able to figure out at start of what is eatable and what is not
Ways to improve: - Give your "colorcoding" another try - IMO red is a danger color not purple, nor violet. - Leaderboard to compeate for high score is a must for such games.
Anyway, congrats! cool entry!
Deliv' 51 by Larnin 2019-10-23T09:40:30Z ♥ 1
All right!
Liked: + City - very cool and good looking! + Camera perspective + Drif effect! + Coolest start menu so far! + Nice 2d art! + Atmothphere of something wrong going on. + Gameplay is intence as it is supposed to be.
Disliked: - Controlls - was unable to turn while standing still... I was cornered a few times by UFOs... Was unable to turn around on the same street... yea I know that IRL vehicles can not turn around if standing sill but some sacrifices have to be made in favour of gameplay. - Did nont figured out how to kill UFOs - but I think it should be fun
Ways to improve: * Make your city more alive! Screaing citizens / cars running away from UFOs would be so much fun! * A bit more controls/responsivness polishing. * A bit more extended tutorial would be nice
Damn! I had fun playing your game! Thanks!
Out of insight by Dina 2019-10-23T09:15:21Z ♥ 2
Прикольная поделка!
Что понравилось: + Арт на задниках - привет художникам! + Наличие звука = +50 к атмосфере. + WebGL версия - вот прям поклон земной, что не надо ничего скачивать и устанавливать. + В целом всё выглядит хорошо. + Всё работает - не багает, не лагает - привет кодерам!
Что не понравилось: - Блин... а как мне знать какой цвет добавить к текущему из RGB, чтобы получилось то что надо? Я не силён в цветомиксовании. Может подсказку какую. - Даёшь препятствия и мобов! Иначе очень легко получается.
Что улучшить: * вот дописать минитуториал, так же как вы дали хинт по управлению, вот это целевой цвет, вот это ваш текущий - ибо не сразу въезжаешь в цель игры... * может сделать больше упор в механику авойдеров - типа я знаю какой цвет мне бы пригодился, но вот его достать (из-за мобов/препятствий/других ненужных цветов) не так просто.
В любом случае, спасибо, свои 5 минут фана я от вашей поделки получил!