FoonLudum Dare ExplorerLD45 → Rescue Hamsters!

Rescue Hamsters!

By ryjcio

View on ldjam.com

CategoryRankScoreCount
Overall6583.3631
Fun5603.2630
Innovation5043.2431
Theme8302.9331
Graphics3833.7931
Humor1813.5529
Mood5263.3731

Comments

shelldragon 2019-10-09 23:14

those little squeaks just broke my heart lol.

yyam 2019-10-13 21:51

Really nice art and cool game! The ability to quickly restart would have been nice, but it was very fun to build a working solution and see the hamsters all get to the end :)

johnryanaudio 2019-10-13 21:58

I really like where this was heading. It was a little bit too hard with how fast paced it was, but I think it could actually be a really fun game.

cole-and-jordan-studios 2019-10-23 23:31

Pretty good little game! I think it may have made more sense to only do one hamster per level, since you effectively end up doing the same thing over and over. I don't have a lot of negative to say about this game. Nicely done!

unlockingcube 2019-10-24 01:41

The sound effects were really funny. I think my main complaint is the time to think / do what you want before the game starts. Other then that great job on the theme!

coachsisyphus 2019-10-24 11:37

My ovaries exploded; excellent work!

adhesion 2019-10-25 02:33

Nice! The overall concept is great and the atmosphere made by the graphics & sound works really well. Gameplay was pretty fun although I'm not sure if there's any point to having a limited number of hamsters per attempt - mostly that just meant I did some trial and error to figure out the solution, then if I ran out of hamsters & failed, I just had to remember my work & tweak it a tiny bit to win. Wonder if it might be more effective to just move on to the next level when you get one hamster in, and use total hamster deaths as a sort of score. Also had a weird issue where occasionally the hamsters would come out of the entrance going left, which resulted in some unexpected deaths. In the level with the X, it seemed like I could get hamsters to died & get rescued simultaneously, but it counted towards rescue so yay! :D Ended up giving up on the level with the spiral since each attempt was pretty slow. Still a pretty fun experience, nice work!

benk 2019-10-25 06:21

Nice one, had legit fun playing this. It reached a point where I felt I'd figured out the game, but then micromanaging tiles to get hamsters to the end was a little tedious, but a lot of things were satisfying. Smaller levels might have helped, or just something to make it feel like less effort to play.

maxklimenok 2019-10-25 11:11

Not bad - but it takes time to get used to Shift+LMB -> Right click should be much more convinient! Also I'd like to have enough time to prebuilt (think about) the level and then hit "play" to see hamsters go through. Here I have to do everything in real time and I'm not that fast for it.

And thanks for "online" html/js build!

pkenney 2019-10-26 19:43

Very cool idea here, and a nice art style and cool sound/music. But it was a little too hard for me, with the combination of how fast the hamster comes out at the start, the very few bricks/etc I have, but most of all how the whole thing resets after I lose a few too many. The best fun of this game is the crazy experiments I can do, but I felt like it was too focused on making me find a proper solution and not about letting me enjoy the experience by doing crazy stuff. If it was a little less punishing (maybe infinite hamster deaths allowed?) I feel like I could have started out by having silly fun and worked my way toward a solution.

But a very cool core idea here, with a nice presentation.

cgixe 2019-10-26 19:49

Great idea! Especially loved having to move around tiles which brought a new element to this type of game. Although would have preferred right click over shift click for removing tiles. Great game!

philomory 2019-10-26 21:39

This was a neat concept, although I'm too bad and could only beat the first level before my patience ran out. It felt a bit like Lemmings, only sort of backwards, which was neat.

fireslash 2019-10-27 00:42

The lack of setup time and the large building grid made this more frustrating than anything for me. A better start/stop mechanic to give you setup time would be ideal (See: The Incredible Machine); or starting from a position where the hamsters don't instantly die (See: Lemmings).

The fisrt level was also brutally difficult. Typically you want to ease players in with a simple mechanics demo that's hard to mess up, so they can quickly learn the mechanics.

That said, the art is cute and the core mechanics all seem sound. These are minor gripes that can be easily sorted out in a post-jam version.

scsc 2019-10-27 10:05

I like the mechanics and this game definitely has a potential, but there are some UX issues, which I believe you should be able to fix post-Jam :) First, the ground selection in the top-right corner has mostly the same color as the background, so it's almost invisible on a first glance - I kept clicking on the screen and trying to use the hammer to build something. When it comes to the dynamics of the first levels, I have to assume that it's an intentional part of the difficulty that we have to immediately start to build unless we want the first hamster to die, then we have to quickly delete and re-spawn the ground around him (as there isn't enough resource to build the entire level) - and if the hamster dies, we have to quickly improvise and delete a part of our construction, so that we quickly build it around the spawn once again. Also the difficulty is implicitly increased by the need to be able to easily draw a straight line with mouse (which I'm not really complaining about, but it feels like some players may not enjoy). Also when the player moves the mouse too fast, sometimes an unexpected gap appears (but interestingly enough, sometimes the hamster walks over the gap). On top of that, when I was playing the second level, after I switched the Firefox tab for a moment and then went back, the respawn got stuck and the game did not restart even though all my hamsters died :)

Nevertheless, these issues are completely acceptable after 3 days of development, it's just something to think about in your future endeavors :)

roka-josh 2019-10-27 11:49

Fun puzzle game, it would potenetially be better to plan a build and then send the hamsters rather than just send them straight away, however it may just be because they get sent very quickly and are fast. Overall though great job!

mrstari 2019-10-27 12:11

wow nice job ! :D really funny

mosaic 2019-10-27 13:03

Many hamsters died... We could only save a few and those who were saved were as stupid as normal. Screen2.PNG

Really funny and fun to play. One objection though: I think you have to wait too long for the hamsers to all walk to the end of the path. Maybe add some time-warp or something similar. It would maybe be enough to rescue 3 or 2 hamsters. The music felt a little bit repetitive. All in all, I think this could be made a good commercial game.

P.S.: I discovered these two fun bugs: Screen1.PNG

Anyway, great game!

cedric-matheus 2019-10-27 13:42

Great game!

tricky-fat-cat 2019-10-27 22:27

A nice small game, but I miss pause and restart button.