Puzzle Gun by LeFayGames 2018-05-03T13:00:00Z
Played the WebGL version. No puzzle items worked. Otherwise it seemed well put together.
Foon → Ludum Dare Explorer → Users → Dan Violet Sagmiller
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Quizoids | jam | 1163 | 2.54 | 2.42 | 3.09 | 3.71 | 2.28 | 2.14 | 2.61 | |
| 2017 | 39 | Running out of Power | Get More Fuel | unfinished | |||||||||
| 2017 | 38 | A Small World | Stuck on a Small World | jam |
Played the WebGL version. No puzzle items worked. Otherwise it seemed well put together.
couldn't try it . Game Jolt is trying to do a video ad first, but it won't move. :(
Win32:Malware-gen
I just tried downloading the First download (top of the list, Windows) My virus scanner marked this as Win32:Malware-gen. It seems a generic threat, that could easily be a false positive, but for obvious reasons, I won't be trying this game
Second time. Targeting small, most likely Unity 3D, (WebGL, PC or Android depending on theme)
Husband Wife Team. With two kids, 23MO and 3MO. Somehow we got this published by the end. I don't know how. It could certainly use improvements, but under the circumstances, I'm really impressed we got anything out.
@ekkoekko I agree. Its subtle, but we did. It starts by randomizing the order of 37 characters(26 letters, 10 numbers, * which was for a special case that wasn't built). Then it takes a look at the possible answers for the current question. If the next letter in the queue isn't in the answers, then it pulls it from the list and adds it to the end.
At present, each non-answer letter has a 10% chance to show up, while answer letters always do. I agree though, especially for double letters, it can take too long to wait. perhaps a 1% chance will work better. I'll have to try that.
@royur - 2##
@egon That's a great idea. Perhaps I could have 2 kinds of shots. 1 shot is for blowing things up that won't count, while the others do. Also, some kind of explosion. We start adding an explosion effect, but it was all we could do, just to get it published during the last hour.
@patrickgh3 - Thanks for the feed back. some other comments gave me ideas of how to make the time more fun to pass. Thanks.
@EkkoEkko I don't think the user can predict it now. The order keeps changing, and you could have 0 useless characters before a usable one, or 15.
Its weird, watching the way the tractor moved in the video made it seem like it would be more fun. -*
Recommendations: 1) More max speed. I.e. less turns, and you go faster, sooner. Get me up to 20 if I got straight for 5 seconds. Or faster. 2) Power ups. Faster speed, Expand the blades, Fuel? (instead of time, set fuel)
Something feels missing. Like there are no meaningful decisions. The grain earned doesn't feel valuable. Perhaps the grain collected gets converted to fuel at the next Corn Converter station (Level) allowing you to go farther.
Also, consider instead of just random stump placement, that you actually place a pre-shaped collection of stumps. Having several random to choose from. That would allow you to put more meaningful design into some of the obstacles. It feels like with the right drift angles, that you can make it through tighter spaces here and keep the blades. If there were some tree angles to help train that out, I think the game could be really good.
I agree the instant death was too aggressive. This was painful to play. Its a drifting game, it seems like mild scraping especially should be part of it. Recommendation, Change it to health. On Impact with a static item, take damage in accordance with the force of the impact. perhaps a full speed head on collision would do it, but not something where you glance off. I.e. every frame, check the angle, if the angle suddenly changes beyond a certain amount, then apply damage, let the angle difference determine the amount of damage.
I did like the feel of how the ship moves, but instant death is too much.
This game was a blast. I accidentally told my wife "Die Bitch" because I hit the wrong button. I'm thinking "Siri did it." I didn't make the first recipe, but this is a game I'll play again.
Definitely has potential, but the movement is horrendous. Also, need a little better understanding of how to add turrets. I played 3 times. first time, I couldn't understand why the button for adding a turret never got enabled. It was clear I needed 100 credits to buy it, but I guessed I had not attained level 1, and had no idea how long I would have to wait. FF to second attempt. I realized the "1" meant tap the 1 key to get it. Would be nice if the game paused when you added a turret.
great game. I need to brush up on these things. :)
Your opening menu could have been the same circle screen as in game play, with play taking up half, and Credits taking up the other half. (note that "Quit" serves no point in WebGL) On windows, it could have been broken into thirds. Using the same spinning cursor. It would allow the menu to operate the same as the game, building in a subtle, but clear, tutorial.
But otherwise, this game felt near reasonable that it is polished enough for release.
I thought I found a cheat when I had all but two pixels sticking out from the side. Then at 27 seconds, a block landed on me. :( I laughed though, aside from other good ratings, I +'d i for humor. :)
I understand the sticky sides, but I think it might play better with 2 differences. 1, you can jump off the sticky sides, particularly if it is only on one side of you. and 2 Offer a play mode where you try to survive as many blocks as you can. I could also see this allowing side scrolling, where you can travel farther. I think this one has a lot of potential.
Great game. Didn't finish. Really wished the hook had a little more range, and a faster recoil. I wanted more of the swinging tank. Also, instead of shots being pick one and shoot, try having all 3 ready, so you can use them in sequence easier. I.e. use the hook, then the blast shot to boost a little higher/farther. I think there could have been a lot to that. Also for the hook, perhaps an option to keep tethered. I.e. if you hold the button down? but great game. :)
Great concept! :) A couple things that would be great for a future release, is a lined BG, that so you can get a general feel for where your shot is headed. Also a training level, where it starts slower and gets you used to rotation in this system.
Also, timing the rotation is really difficult. in this case you are trying to time blocky movements from 2 different sources. In tetris you only had to do that with one set of blocky movements. potential fixes to improve that: When firing, freeze the drops until the the block hits, or Move by pixel, not by block.
But good game.