ostoru 2018-04-24 03:55
please unhide the mouse when winning (not sure if other modes have that problem)
Foon → Ludum Dare Explorer → LD41 → Birbo the Game!
By yeoldecoot, LeFauxPanneau22 and Tytus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1123 | 2.73 | 23 | |
| Fun | 714 | 3.17 | 22 | |
| Innovation | 1094 | 2.60 | 22 | |
| Theme | 806 | 3.28 | 21 | |
| Graphics | 1030 | 2.45 | 23 | |
| Audio | 765 | 1.29 | 19 | |
| Humor | 773 | 2.55 | 20 | |
| Mood | 1115 | 2.22 | 20 |
please unhide the mouse when winning (not sure if other modes have that problem)
I won with a score of 119. I loved seeing the final boss crest over the top of the mountain, which was legitimately really surprising.
I think this could be pretty good with a few changes. I couldn't tell what any of the towers besides the artillery one did or whether they were working. It seemed like the artillery also had a hard time hitting a lot of the smaller birbos.
Also, you might want to check the normals on the artillery shell and land plot models.
@Dovakla Thank you so much for playing our game :) I can confirm that most things are working generators give you +5 currency a second per how many you have, barracks do indeed spawn in units though there is a small bug where the button is down just a bit, and the med station does heal the closest entity prioritizing allies first. As for the artillery they aren't meant to be that accurate but i do admit they are bugged and I will see what I can do and the plot model worked in blender perfectly then died on import and i couldn't fix it. Again thank you for playing and rating our game.
@ostoru the mouse should be unhidden now thank you for your bug report.
@yeoldecoot thanks for explaining it! Where does the unit spawn button appear?
It looks like the normals on the dirt part of the model just got flipped? Everything else looks right.
@Dovakla Oh I get it now you have to hit e on the barracks I really should have made that clearer and i have no idea how the models got flipped nor do i have the original blender file anymore due to problems.
Finished with a score of 124, pretty cool game! Couldn't really figure out what some of the buildings did, and when the birbos got too close you couldn't hit them. Other that, enjoyable.
a ton of entries for shooter/fps defense this dare so not my type of game however good job and nice entry!
Won with 129! This was fun, if I have time I think I'll play agan and try to top my score. Add a leader board please!
Final score 127- Killed by the cannon wall! I had fun! I think you guys should keep developing this game as the combination as a lot of potential :)
I won, final score - 106. ;-)
Not sure that I did quite understood of how to use barracks. Adding some colliders preventing enemies to walk through building would be nice.
Sound?
Anyway it was fun. And final boss is awesome!
@MaxKlimenok I added a note to the end of my description for how to use the barracks also the button on the barracks is there but its a bit down also we sadly did not have any time for sound. As for the colliers i'll attempt to fix it.
I won, final score - 106.
Very fun game, I loved the mix of these two themes, I had so much fun!
Congratulations on the idea!
This was our participation in: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
Who would've thought that FPS and tower defense would work that well? I enjoyed playing it and didn't find it that difficult (which is fine because I suck at most jam games). Here's my attempt at the game with some thoughts on it: https://www.youtube.com/watch?v=md_wmDhaD_w