2018-04-23 23:51
Praise: The graphics look so good! The writing is very playful & funny & the codding is very impressive. For just 72 hours to create this, Y'all have such a good frame for what could be a really awesome game. Nice work!
Quirks: The falling sound effect is the bane of my existence currently.
When you die it jumps right back into gameplay instead of having a fade to black after you die with a restart option.
There are no checkpoints for the talking part so every time you die you have to talk to the phonograph again.
When talking to the phonograph, the heartbeat clicker is still on, so if you try to spam click past the talking your heart dies (rip).
When you are being chased you don't really notice until you are dead. I think it could be cool if the monster's light was visible even without you looking at it, so you could see a blue orb chasing you. Or maybe when the monster is roaming, it would be a blue color, and when it spots you it would turn red for the chasing.
The lighting aesthetic didn't really work as the walls are too dark to really see off of the ground. Also, I thought that all the walls n' stuff we're going to be visible all the time and what's behind them would be all dark. So that you could see where you are and where you are going, but you didn't know what was behind things.
All in all, thanks for the fun!